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I know I selected a very small example that really only applies to physics but allow me to go on.....See this is what makes me angry. TL "feels" right to me. I like him the way he is. If you want to change things, tell me anything about how these changes will affect matchups TL has a really hard time in instead of talking about %'s and angles........which you didn't do. What you did do is compare your character to other characters (2nd) paragraph) but you really didn't talk about match ups or I could not tell if you have the intent on being specific.TL;DR: It's only a "feel" thing.
Hmm.
Here's a few "buffs/tweaks" that I've put in test sets that aren't in an official set yet, but probably have a very high chance of getting in:
- no reversible KB on fsmash 1. The fsmash itself is still easier to escape then that auto-Sheik fsmash if you hit at the tip (believably escapable anyway, and Sheik is you know...a better character already). This will just insure nothing wonky will happen. More of a polish than a buff.
- Dsmash. Considering I've nerfed it from 8-13, and the original dsmash was still glitchy despite your work Shanus, I guess you can agree to this staying?
- Dair: Shanus I think we agreed a while ago that this move was vastly flawed by design and needed to be worth using offstage to offset the risk it presented. While the current form needs to be tweaked, this is the direction we all agreed on if this move were to be changed, right? Just make it stronger?
Now the other stuff:
- Physics. Well...I can't really say this is a buff if it doesn't allow him to do anything but "feel better." Most people say he feels "better" this way, but gravity affects his recovery. Hence why I need to compensate that so it can go back to its original Brawl+ state. A physics change will only buff/nerf if it affects what kind of strategies are employed, which this one doesn't quite do that. If anything it makes certain tactics harder to do (arrow cancels) but patches up the huge contrast between normal fall and fastfall.
TL;DR: It's only a "feel" thing. It doesn't promote new tactics, but "patches up the huge contrast between normal fall and fastfall." It's not a buff but a revision. I've read the WBR archives and it was said in the old Plussery thread too, most of those physic changes were WiP. We've had a WiP physics change forever. The deadline for physics never existed to my knowledge. Maybe it was understood? o_o
- Boomerang start-up animation speed-up (wow what a mouthful): This doesn't change how fast the boomerang comes out, it only let's him trail it slightly sooner. I thought buffing strengths was fine to an extent. This gives him another combo option which is fine considering his 26 frames of commitment prior to the boomerang appearing. The return animation is unchanged. Boomerang has a lot of promise but in a faster space game it feels too restraining. Toon Link is a hit-and-run character. Mobility is something he needs. It was fine in vB due to its pace, but a 1.2x PURE animation speed-up doesn't seem like too much.
The boomerang *DOES NOT* go faster or come out faster for anyone who just skims this thread. <_<
- As for the dair windboxes, they're not too reliable and don't really do much. Now if the wind boxes had Pit's Icarus Wing's power...=V. So this can be removed, because it's doubtful it has any utility due to its hitbox offsets.
- Fthrow/Bthrow: Seems no one cares about these although some people wanted to try making them more useful. I'm fine with removing them.
- UpB: I've never buffed this move (at least not in a test set or in a build) and it sucks. It will also suck more because of the larger SDI windows. Eh?
- Fair: I was gonna comment that I would not support this change and wouldn't try it unless enough people wanted it. Although it seems the World's Fair has ended boys.
Nyororo...Nope, it wasn't me. I think it was Quivo?
No worries, just look forward to the next set. =P
..no. He's black. And big.well yes it did feel better. But i think toon links recovery is more important till viets physics are fixed
viet: lol yea i think it was quivo, hes a little asian kid right lol?
http://allisbrawl.com/profile/Quivo.aiNo I'm pretty sure Quivo is Asian. <__<
Distructo your creditability falls like every post lmao
Does anyone really have trouble recovering with toon link? (Even with the slightly reduced height) It's either you get blasted off or your gonna make it back, considering they don't edgehog you or something.well yes it did feel better. But i think toon links recovery is more important till viets physics are fixed
viet: lol yea i think it was quivo, hes a little asian kid right lol?
Does anyone really have trouble recovering with toon link? (Even with the slightly reduced height) It's either you get blasted off or your gonna make it back, considering they don't edgehog you or something.
When has anyone with a perfectly working controller ever botched the up-b and do a side-b instead?Or if you botch the recovery, do side-B instead of up-B.
It's more punishable with no auto-edge grab.
It has little to do with the controller.When has anyone with a perfectly working controller ever botched the up-b and do a side-b instead?
That same situation can be said for other character like snake who just plummets.
Shouldn't that be your fault in the first place? That's like saying Marth's charged B made me nervous and I accidently held out my shield too long and it broke, lets make my shield bigger! <_<It has little to do with the controller.
>_>
When facing an excellent edgeguarder, its easy to get nervous and botch a recovery. In Tink's case its more punishable than say... ROB.
I've done it before, and I've seen really good players do it before.
can't argue with that.but Sakurai can't make Zelda games.
Discuss.