You can't actually speed up the prop itself (boomerang).
Speeding up boomerang animations simply means you can trail behind them even faster. The boomerang has nearly zero priority, so a lot of people can just whack it. A lot of TLs trail behind the boomerang, someone like Marth can INTENTIONALLY abuse hitlag frames and let...say fair last a few frames longer as it hits the boomerang, then goes out to hit you at the tip.
I like
optional slowfall but originally was just gonna make it stronger to offset its risk.
Because the stall-then-fall is useful for breaking faux-juggle combos. Unfortunately dair's lag to hitstun ratio is not in his favor. I wanted to fix that, and it seems it's something the other WBR members could potentially agree on also.
Zaf you seem to change your mind a lot. =P
Actually I noticed a lot of TL players seem really dynamic personality-wise...kinda like TL himself.
TL:
"This way!"
"Err...no, this way."
"Why didn't I go that way before?"
King of Red Lions:
"...Link, we were to set sail that way but you reconsidered."
<___<
I'll let you guys ramble about boomerang, I shouldn't consider myself part of that debate for fairness sake.
*leaves and plays GG: AC*
@TLMSheikant
If that is possible I'll be all for it. Though how would that work?
I'll have to look at GnW's dair and see how it works. *shrug*