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so what you're saying is, the luigi's you've played can't space properly or recover.I wouldn't disappoint my fellow Marth mains, but... I kind of agree on Marth beats ICs and Luigi.
Against ICs is tough, but against Luigi, it's like 65-35 IMO. Luigi can't do **** at all.
What DruggedFox is saying is not that crazy. It's actually true that Marth has a great advantage in all of the aspects of the MU. If you hit Luigi just ONCE, he's screwed no matter what. :O
Using this model, Marth beats every character in the game. That probably explains why you think that he's still the best character. Theory fighter and reality are so different tho.let's make a direct comparison:
combo game? marth wins
edge guarding game? marth wins
ground game? marth wins
mobility? marth wins
throw game? marth wins
air game? marth wins
practical range utility? marth wins
luigi's advantages on marth:
(nothing)
i don't see anything wrong with assessment of relative useful advantages for both characters, seeing as they are generally the base of any given matchup.Using this model, Marth beats every character in the game. That probably explains why you think that he's still the best character. Theory fighter and reality are so different tho.
I think Marth has lots of losing match-ups...on CPs, which are super relevant.I also think the current marths are doing it wrong and I'm tired of seeing marth players do grab > forward throw > get no follow-up > cry about it later. I value relevant opinions but obviously someone saying "marth has no free match-ups" is silly and I don't care who you main at that point because you're still wrong.I'm not talking about Marth vs. Luigi, I don't really give a **** about that matchup or know anything about it. I just don't think it's fair to say that Marth is the best character in the game and has no losing matchups (when he does), especially considering that the Marth's in practice are not delivering up to theory. I will also value the opinions of actual Marth mains who go out there and perform and play over people who just talk alot on the internet and haven't done anything in years. But still, are the Marth's today just not reaching his potential and you're right? Or is Theory fighter ******** and has been for a long long time?
That's never going to happen, it's just like a boxing fan who knows everything about boxing.. however if he does boxing himself, he will get his *** kicked lol.If I really cared to look I could find posts where you put Marth as the 2nd best character in the game (the 'Final' Tier list you released back in 08 or 09 or whenever it was, back when the melee metagame was 'completely figured out' or whatever it was you claimed is good example I can think of off the top of my head). I completely agree that Marth is a good viable character, I'm actually not even sure what we are discussing anymore. What is it in your opinion that Marth mains should be doing that they aren't? Also, if you think the Marth's nowadays are doing a ton of stuff wrong, why not go out to a tournament and show all these scrubs how it's done?
LOL!!!! You must play vs Bad luigi's. I'd also like to point out that out of the handful of Luigi's that play alot of them are considerably bad or just bad vs non Spacie/Fast Fallers.I've got a good one. Marth vs Luigi as marth:
1. run around a lot. if confused, press ><><><><><><>
2. grab luigi. if you don't know what luigi is going to do, let him do something, and then grab what he does.
3. throw him up.
4. place sword between luigi and ground until he dies. no combos, reads, mind games, or talent necessary.
5. repeat 3 times until victory.
let's make a direct comparison:
combo game? marth wins
edge guarding game? marth wins
ground game? marth wins
mobility? marth wins
throw game? marth wins
air game? marth wins
practical range utility? marth wins
luigi's advantages on marth:
(nothing)
If marth loses to luigi, that marth was outplayed. Outplaying your opponent to win is what a bad match-up is all about. marth destroys luigi in pretty much every feasible aspect that you would encounter in a set. No amount of "metagaming" is needed because no luigi-specific tricks gimmicks or strategies have been invented in the last X amount of years that nullify marth's big *** sword.
this .Matchups are dumb. A peach just won a national. A doc got 5th. A guy got 3rd playing Mewtwo in some bracket matches. Who cares who "beats" who anymore? Just go out and win
This this this this this this this.Matchups are dumb. A peach just won a national. A doc got 5th. A guy got 3rd playing Mewtwo in some bracket matches. Who cares who "beats" who anymore? Just go out and win
I suck at this gameLuigi vs Marth
Combos = Even (neither can combo the each other well it's usually tit for tat until someone gets hit solidly. Technically correct, but marth's "combo" game is a term that's used loosely. Combo and grab game are actually equivalent; its less of a combo game, and more that marth upthrows luigi and then luigi never gets down. It doesn't matter if its in the form of a combo or not, luigi never touches the ground, and you get a lot of damage until he dies. Marth clearly wins this.
edge guarding game = Even or slight luigi(Marth's recover is Free but so is Luigi's, however there is the danger of Misfire in which case an edgeguard chance could become a stock loss. Incorrect once again; luigi is too floaty to refresh invincibility well, and a lot of his moves if DI'd correctly send characters at not particularly good trajectories (aka they can go really really high). That said, luigi doesn't consistently have the tools to kill marth everytime he is offstage, nor does he have the tools to gimp marth effectively. Marth on the other hand and pretty much dair luigi at any % and have him gimped/dead and the same with dtilt. Luigi's side-b has extreme lag that is underabused; simply jumping off the stage usually kills luigi. Clear marth advantage, particularly if you include gimping.
ground game = Draw if both players play it right. Depending on the stage it's in Marth's favor or pretty far in Luigi's Favor(if you use the gayness of Kongo 64 for example but only like 2 Luigi's on the planet know about this.) How is this a draw? Luigi loses due to worse range and priority, everything getting CCd, and a very linear approach in the form of a wavedash... that's about it. The only way its a draw is if the luigi actually manages to *outplay* the marth and predict his movement choices. Also, if luigi actually lands the hit, his punishment isn't as strong (luigi will be landing random ftilts and such a lot more) because of the nature of the hits (marth will be getting grabs which lead to luigi being butthurt).
air game MARTH!!!!!! This is where Marth imo takes a slight edge. The problem vs Good Luigi's and inexperienced Marth also takes place in the air. In order to beat luigi here you have to bait the use of the second jump at the wrong time. For example if you double fair luigi a good luigi will DI after out of it by the time you go for the next hit and look for a safe way to the ground or a counter hit/trade that will get you away. So even though it's Marth's bread and butter in this MU if not done right you'll miss the opportunity completely. Sure this is marth's advantage, but I'm not really sure why luigi would even be thinkin about second jumping...what a terrible idea. Luigi can't go into the air effectively vs marth unless he wants to die; of course marth wins, but luigi really shouldn't be in the air.
mobility Luigi but it's also stage dependent however most of the time it's in Luigi's favor. He takes the role of Falcon or Fox because with the use of his Wavedash he's FAST AS ****! Players with Control will be faster than you so you have to control space. Speed =/= mobility. Marth has much more control over his movement which is key in this matchup. Marth has one of the longest initial dash animations in the game allowing him to control his movement very precisely over a long range; luigi can just WD different distances... I'll put it like this: luigi's main form of movement places him in 10 frames of lag everytime he uses it while committing to large distances... how awful is that compared to the beauty of marth's dash dance game.
grab game Slight Marth. Luigi has his Dthrow setups but Marth can has his broken grab that will sometime grab from super distance or grab Luigi in cases where it seems....not legit lol. Not only is marth's grab actually better in and of itself, but once he gets a grab he can do infinitely more. Luigi's dthrow/upthrow lead to... one hit if the marth knows how to DI correctly, perhaps 2-3 at max in certain situations. As has been mentioned many times, just throw luigi up and he can't do anything besides down-b and hope the marth messes up his timing
Range = Luigi. He's got a Projectile so he wins by default I guess you could refer to this as range, though I was thinking more like marth's sword is huge and he has priority to go along with it (something luigi doesn't have). But sure, luigi has a mediocre projectile that can be useful occasionally.
Space control(Marth) I believe you confused this with what you called Range Utility. If Marth is on his spacing game Luigi's really have to think hard about how they approach otherwise it's a free tipper or grab-edgeguard. Experienced Luigi's will most likely Wavedash retreat fireball at you and basically try wait for you to create an opening but it's still not solid. Range or range utility I'm not really sure why it matters; luigi's projectile is hardly that useful overall and more important than a lack of range, he doesn't even approach marth's priority. Marth's sword will just eat through everything. Luigi has to think about how he approaches otherwise he gets tippered (I assume you mean fsmash). Why is marth fsmashing? Why the hell is marth fsmashing in neutral...
All in all I think the MU is the same as Sheik vs Marth except the Opposite.
Luigi's that can't play it like to say it's 60-40 or worse but Those that can say it's about 55-45 but really feel like they have a chance if they play their cards right.
I think it's probably closer to 55-45 Marth Having played both sides of the MU now. Having played marth for 7 years and practicing and personally teaching a luigi main, I will respectfully disagree. Maybe I just suck though and don't know anything about marth >_>
The game, you won it.Matchups are dumb. A peach just won a national. A doc got 5th. A guy got 3rd playing Mewtwo in some bracket matches. Who cares who "beats" who anymore? Just go out and win
Don't worry now that I know all I have to do is uthrow and swing my sword I got this.You obviously suck, CB.
It took me a second to see what you did. Your counter arguments seem to be read from the rule book. It's 2011-2012 my friend. Nlggas is re-writing the book. Started in late 08-09 and over the past 3 years the impossible has happened. However has it ever really been impossible? Niko brings up a strong point. In the past 3 years Character that were written off much like your trying to write off Luigi have risen to amazing heights.I suck at this game
Edit: Yeah Niko that works too. I do plan on going out and winning as soon as I get the chance
I felt like saying that but WC seems so happy about their victory lol..In all fairness, it's probably still impossible for WC best team to beat EC best team. Still tho, props to them for beating EC's C team.
Pretty much this.so what you're saying is, the luigi's you've played can't space properly or recover.
luigi has ridiculous ground mobility is that impossible to see? Luigi has options with the big ****ing wavedash into shield/dashdance am i the only one that sees this?
I've taken this mentality for a long time now, and it definitely helps. Maybe not necessarily low tier but non-top tier.honestly marth metagame would probably advance quicker if you did declare him a low tier
Yo dfox, I think you have a really archaic definitions of "matchups" and "tier lists." You simply add up certain aspects of the game (offstage game, neutral, etc.) and then try to make a conclusion out of it. But there is more to winning in this game than a sum of parts. Your method leads to a lot of vagaries that can lead to ultimately illogical solutions. If you implemented your methods without bias (as in, you didn't have a set number for a matchup before breaking it down into parts), you'd realize how flawed it is. You'd study a matchup for each category and each category only and then try to quantify who has the advantage or disadvantage. This would be rather tough, and you'd quickly find that you need to recategorize or that certain aspects blur the boundaries between categories, but ultimately lets say you find a solution to every category for a particular matchup. At the end you will have a bunch of results but you will still be just as far away from truly understanding what the ultimate sum of the parts are, because you will find it hard to weigh each category for importance. If character X wins spacing and edgeguarding but character Y wins combos and punishment, then who wins overall? Its impossible and silly to say; matchup analysis requires a more holistic approach that focuses on the strategies that players implement, and not on a raw number crunch.Okay so, let me make sure I'm getting this right. You're taking my well constructed argument, and then effectively ignoring it by listing various changes throughout the metagame, none of which actually provide a solid counterargument. I don't know what rulebook nonsense you're talking about, but I base my arguments off of something that seriously seems to be lacking from any counterargument I've seen: logic. Yes you're right, all those things have happened.
I never once claimed that a low tier couldn't beat marth; I simply claimed that in order for the low tier to win they had to clearly outplay the marth. As was said earlier, that is all a disadvantaged matchup implies. No, fox vs pikachu is not a 50/50 matchup; axe is just far better at the matchup than any fox player, and is often a better player individually. He outplays them, and outmatchups them. There's no "rewriting" of a rule book, just a motivated player out to do his best with a character he loves.
I'm the only one not scared at all by a laggy Luigi wavedashing all around, while I have a HUGE sword covering his ground and air game..?so what you're saying is, the luigi's you've played can't space properly or recover.
luigi has ridiculous ground mobility is that impossible to see? Luigi has options with the big ****ing wavedash into shield/dashdance am i the only one that sees this?
Dtilt.Marth only needs one move to beat luigi.
$5.00 to anyone who can guess??
This is always true, but discussing on MUs is fun.Matchups are dumb. A peach just won a national. A doc got 5th. A guy got 3rd playing Mewtwo in some bracket matches. Who cares who "beats" who anymore? Just go out and win
Okay so, let me make sure I'm getting this right. You're taking my well constructed argument, and then effectively ignoring it by listing various changes throughout the metagame, none of which actually provide a solid counterargument. I don't know what rulebook nonsense you're talking about, but I base my arguments off of something that seriously seems to be lacking from any counterargument I've seen: logic. Yes you're right, all those things have happened.
I never once claimed that a low tier couldn't beat marth; I simply claimed that in order for the low tier to win they had to clearly outplay the marth. As was said earlier, that is all a disadvantaged matchup implies. No, fox vs pikachu is not a 50/50 matchup; axe is just far better at the matchup than any fox player, and is often a better player individually. He outplays them, and outmatchups them. There's no "rewriting" of a rule book, just a motivated player out to do his best with a character he loves.
Somehow you conceive my suggesting that marth has a clear advantage as a suggestion that it is "unwinnable" for luigi. Not only is your counterargument incorrect, but if you truly believe the things you said then why can't you back them up with logical evidence from the matchups? If the matchups have truly been "rewritten" then you should be able to identify exactly what about them has changed; some arbitrary anecdotal evidence referencing players outplaying one another means essentially nothing in this argument. If these rewrites are the truth, then you should be able to take from what you see and construct a logical argument that truly beats the "rulebook".
It took me a second to see what you did...you got impressed by low tiers accomplishing something. I'm quite aware of smash history, and all of that really doesn't say much to me. All I'm trying to do is help the marth metagame move forward; I'm not trying to come in and tell you that you're playing your character wrong just to be an *******. I honestly love marth as a character, and when I say "hey, you guys are doing this wrong" its not just so that I can complain fox is bad and marth is good, its because I want marth to be good.
The marth boards for at least the last year have essentially spent their time whining about their characters' flaws, just like every other character specific board. That's not productive to the marth metagame, its just an outlet for complaints. I'm not just making random claims based on whacky-*** theories; if you were to link me to any current marth's matches from genesis I could probably point out countless things they could have improved upon as a marth. There are so many option coverage choices that marths don't use, terrible move choices, spacing errors, and just general bad decisions that even some of the top marths do. Instead of trying to help marth move forward, we just sign it off to marth being some character that loses to fox, falco, ICs, puff, and falcon, gets ***** by sheik, and goes even with peach. Let's just declare marth a low tier already and be done with it, if thats the case.
Edit: Isai totally threw the set at genesis; just saying.