I can agree with many things here, but I may end up disagreeing with more. Starting from the top: yes, I do see the point of larger maps. I'm not talking Blops Array and Discovery here, but it seems that the map design in general is just awful. If you were to take the floor plan for each map and decrease the number of buildings by half and instead insert a few more cover points, I guarantee you would be surprised with the amount of space it would create.
1) There is a theme growing in your post here. And that is Halo. Just for the record, Call of Duty is NOT Halo.
Continuing on, 4v4 already exists. If you don't like playing multiple game types, however, it's your loss. It tactical. It's for team play.
As for the reason 6v6 exists, let's travel back into the days of math, shall we?
This is Pascal's triangle:
Pascal's triangle can explain many combinations of objects that you will find in your everyday life. Do we all remember how it works? If you don't, look it up. Smart people know. Let's imagine this - Row 1 is a team of 1 player - Row 2 is a team of 2 players - Row 3 is, etc. Amazingly enough, if you add all the numbers that appear in each row, the sum turns out to be the exact number of ways a team of size "Row #" can rearrange themselves (as in, splitting up). A team of 4 = 8 ways, a team of 5 = 16, a team of 6 = 32.
Wait, did we all catch that? The sum doubles every time another member is added. And 16 to 32 combinations is a pretty big jump. Following the trend, a team of 7 has 64 combinations. That's a lot. In fact, that's too many. And I think we could all agree that 8 combinations, and perhaps even 16, is too few.
TL;DR -> A team of 6 is perfect because math.
Also, devs know that you can wall out the other team, otherwise they'd patch it faster than a mongoose on a cobra. The reason they don't is because it only happens to bad players. Fact.
2) Hey, did I say Halo before? Because it came back again, just like missing the bomb and spin-throwing Bowser into the lava.
Respawns would kill Call of Duty if they were introduced into normal playlists. I don't mean "decrease in sales" or "more hate from the players", I truly mean instantaneous death.
Why you ask? Because the entire basis of Call of Duty is speed. Why do they introduce perks, gun types, and deathstreaks that change the speed you move at? Because it's so
crucial to the franchise. When people get bull****ted out of a kill, do you really think they want to stare at their screen for a good 5-10 seconds while their murderer parades around their body bashing celebratory cymbals and blowing victory trumpets? No! That's insane. Respawns give a sense of security to a player who killed someone, and it only serves to anger the dead player more. In Call of Duty, one should never feel safe and secure. The point is to be on your toes at all times, moving around and checking corners (though admittedly, only about half of the players actually move).
Let me make a public announcement. Do you know why they have revenge spawns? It's so that you feel vulnerable. At any moment someone is going to pop up behind you and ruin your day. There is a point to it, whether we like it or not.
TL;DR -> Respawns would ruin the fast-paced action that Call of Duty is founded on.
3) No, no, no, no, no, no, and more no. There is so much wrong in this statement that I could probably substitute that paragraph in the Communist Manifesto or Mein Kampf and the rest of the book would look like Dr. Seuss in comparison.
Don't get me wrong, there are many ways of fixing these problems. I certainly see where you're coming from, but you're using a chainsaw to cut your steak. The problem is not the fact that they exist, it's simply the way they work.
As team SWF's friendly neighborhood sam turret, I have plenty of experience with UAVs and the like. The first thing I can say is that UAV's need an Extreme Makeover: home edition. Ty Pennington needs to step it up, head into IW HQ, fold up a few MW3 discs and put them in the microwave on extra high for 15 minutes, where they belong. Having UAV so low on the point streak scale was a mistake, and now that's we've witnessed the UAV terror, we know something is wrong. It started in Blops, and it's full blown atrocious in MW3.
I say this. Take motion sensor out. It's dumb. Instead, split the UAV into a choice between two streaks, both a 3 killstreak. A Ping with an expanding circle sweep like the motion sensor that covers the whole map, but it only sweeps ONCE. It shows red dots for the whole team. Or, as the other choice, a personal UAV with 5 sweeps that does NOT show red dots for teammates. Both are weaker, but still have a decent amount of power.
HBS is dumb and needs to go. I can't agree more.
IF in the future there are classes that hide you from UAVs (and there will be), they absolutely CANNOT and I repeat CANNOT hide you from CUAVs as well. And EMPs. And Advanced UAVs. First of all, as Stefan and I have discussed many times before, perks should only be made to counter perks, and killstreaks should be made to counter killstreaks. That is my philosophy, and all other conclusions can be drawn from it.
As for things such as Adv UAV and Blackbird; yes, the Blackbird was OP. And everyone loved it. Adv UAV on the other hand, is completely useless since Assassin counters it. IMO, if Adv UAV replaced Blackbird in all future games, I would have no problem. If it were an 8 killstreak, it's good as far as balance goes. As long as some perk doesn't counter it. See above paragraph.
Footsteps. It seems the devs have finally caught us red-headsetted. It's so much more common to see headsets now. I remember feeling God-like when I put my Turtle Beaches on. Now I'm behind the times, and my tech is more outdated than Windows 98. The problem arose when devs gave footsteps attention. Everybody saw an opportunity to cash in: all the commentators said to listen to footsteps and buy headsets, the devs made foosteps centered perks. It's a disease that spreads faster than a zombie infestation. It's a problem now, and I haven't had enough time to come up with a perfect solution. All I can say is that a perk that 'reduces' your footstep sound and ONLY that is ok with me. Cancelling it is not. Nor is a perk that increases footstep sound.
TL;DR -> Shame on you for saying such blasphemy, there are better ways to fix the UAV system. Footstep logic is pretty "sound".
4) Agree almost completely. It all just goes back to bad map design.
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Well kids, Professor Bob needs to wrap up class for the day, if any of you have questions, I'll be in my office from 4:20 to 6:09, or you can email me at
HeywoodJablome@pissoff.com