K, so how often should forward-b be used?
against marth, you can use it to get under short-hopped nairs or sometimes other short-hopped aerials. against any character, it's not bad if you wanna try to catch someone if they're trying to fall to the ground
it's also not a bad option for tech-chasing if you feel like covering many options
s2j's trick is to d-throw near the edge
that way, you can catch every option with side-b if they don't fall off and grab the edge
they techroll to edge = tech in place = side-b will hit them
they techroll to stage = side-b will hit them
apart from that, i would try experimenting with uses. i'm planning on trying to use it after a tech roll or some stupid sht
Hey there. I'm pretty new so try not to ask me why the heck i don't know this. right, i have tons of problems getting anything out of down grab, like, against what characters is it good against to start a combo or is it just a really good tech chase option? Oh and about the d-grab, how do i nair into it? does it work against like samus,puff,etc.?
against fox/falco/falcon (fast-fallers), dthrow goes into tech-chases. you could also try using it to techchase shiek if they di into the ground.
if the character you're fighting can jump before they hit the ground (puff, peach, samus, etc.), it's a good idea to start a combo. you nair into it by just short-hopping into nair like normal. if you're against a floatier character, don't fast-fall the nair so you can get both hits in (unless you want to do single-nair shenanigans). if they're so floaty that you can't hit them good with a nair, try uair instead