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Brawlplusery Official Codeset 5.0 RC1 Discussion

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CloneHat

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If you turned off hitstun, the game wouldn't work properly, it's designed around hitstun.

Sheik's not broken, just don't take the CPUs lightly. They're actually capable of fighting in Brawl+.
 

NovaRyumaru

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Hitstun doesn't affect DI, you are just unable to jump/attack/AD for a period of time.

And how do any of his moves have DI?
Yeah, it does effect Yoshi's DI. Either that or my codeset is bugged somehow. Noticed this against Jigglypuff. She grabs me and throws me, regardless which way I DI at I'm thrown the same distance, i.e. I'm at 50%, her F-throw puts me the same distance form her regardless of which way I hold the control stick. Is there something else to DI I'm missing other than press the control stick you want your direction shifting to? o_O

And was referring to the fact Yoshi has a deficiency of hitstun on his attacks that usually combo well on the ground or setup for aerial followups. Due to the lack of Hitstun I usually end up getting punished while trying to rack damage with tilts or u-tilt > DJC d-air.
 

Almas

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DI does not change how far you are sent by an attack. It changes only the angle. DI can cause you to survive potentially lethal attacks at higher damages because the blastzone at the corner is further away than at the side.
 

krlos F.

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Hey guys! It's very cool the new codes, but I really liked the No luigi's mansion Code, and in this version there is no this code, can anybody help me pls??? The code for Luigi's Mansion stage that worked fine for me was in the previous brawl plussery version....

Plss... thanx guys!
 

cobaltblue

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I don't think the designers of Melee truly knew the competitive attention it would receive, as it was a great party game too.
Probably right. But I do think that team did aim to make the players require a bit more skill in certain aspects of game play. Brawl as a whole really dumbed down some aspects such as automatic tether to edge and the bigger grab range. It really seems like the development team thought their customer base somehow downgraded in what techniques they could learn.

A very odd approach for a game that already had a rock solid engine to say the least.
 

Doval

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Both. The only thing that's ever affected the knockback of the attack that hit you was Crouch Cancel, which isn't in Brawl.
 

Teh JeY

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Thanks for the clarification I did notice that CPUs are much better in general, but it was just one match in which I was... Marth? I just got beat the crap out of. Lol.

I've always known DI to decrease the distance I've flown. Unless... being smashed up+left, hitting up+right curved down beign the ANGLE that decreases the distance? DI has been working -less- for me since hitstun. I also need to fix my tech reflexes from melee back into brawl, they've deteriorated terribly, I'm hitting half the techs I should be.

And yes, I need better competitive friends, i'm aware v_v" Oh well, I'll get -used- to this... hitstun eventually then. I looked up the codes for this, but none of the values are filled in for Brawl+, so I dunno how to customize it 0.o I never said wanting to get rid of the hitstun completely, just lessen it slightly.

I also noticed that grabbing ledges is... bugged beyond belief 0.o A lot of the times , this was mostly with Link, I'd up + B, get above the ledge, get hit with an attack with no knockback, and Link would just coast straight down past the ledge without grabbing it. The I realize he didn't grab it, Up+B, and its already too late DX has happened with Marth as well. this would sometimes happen with a second jump.

Edit: AAAAAAAH!! how do you go online with brawl+? i keep freezing whenever i try to connect =(

Just giving my input <_< forgive my typos, I know my typing is awful DX
 

SymphonicSage12

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1. I thought, if you DI toward the stage, it reduces the amount that you are flown. And then you SDI to go towards the corner for the longest trajectory before the blastzone.

2. I agree actually that hitsun needs to be slightly lower. Technically, vBrawl's hitstun is the same as melee's, just able to be canceled. Instead of making the hitstun non-cancelable, the fact is covered up by increasing hitstun in general. >.>

3. That just means you have bad reflexes, from what I made out of this.
 

Doval

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I've always known DI to decrease the distance I've flown. Unless... being smashed up+left, hitting up+right curved down beign the ANGLE that decreases the distance? DI has been working -less- for me since hitstun
The blast zones are straight lines at the sides, top and bottom. The shortest distance from a point to a line is always in the direction perpendicular to the line. For example, if the line is vertical (the side of the stage, or if it helps you visualize it, the side of your monitor), the shortest distance from your location to that line is perfectly horizontal. By making the angle more vertical, you need to travel a longer distance to reach the line, which is why you survive better. However, the distance you travel is still the same no matter the angle.

It's basic geometry.
 

SymphonicSage12

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But the distance away from the blastzone is increased. So, you technically DO reduce the distance you're flown, in the essence that you reduce your distance to the blastzone. If that makes sense O_o
 

Doval

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So, you technically DO reduce the distance you're flown,
No, because that has the implication that you're ending up closer to whomever launched you, which is not true.

If you want to say that you end up further from the blast zone just say that instead.
 

Teh JeY

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I would personally enjoy lower v_v I can get used to it though.

About having bad reflexes, maybe, but i was expecting to grab the stage Whether or not my reaction is fast enough doesn't disregard that my character completely grazed the ledge without grabbing it. Now tha ti'm aware of it, my reflex will be fine, and i only died that one time. soemtimes with marth, his up+B this under the stage or the wrong way because of it v_v"

Still, could someone please explain how/why brawl freezes with brawl+ enabled when trying to go online (with friends)?
 

Doval

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You can't grab a ledge while stunned. That or you were holding down at the time that you passed the ledge.

As for Wifi, I believe the person on the other end needs to be running the exact same codes as you.
 

NovaRyumaru

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DI does not change how far you are sent by an attack. It changes only the angle. DI can cause you to survive potentially lethal attacks at higher damages because the blastzone at the corner is further away than at the side.
So DI did get altered from vBrawl. Doesn't change the fact though that I can't Di out of combos properly. However with anyone els eon my Smash Card aside from Yoshi I can DI out significantly easier.
 

Teh JeY

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And I dont mean it disconnects me, my Wii literally freezes with that loud buzzing noise it makes when it tries to connect to someone or make a room.
 

ScAtt77

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I have the same problem. I think that it's caused by CSS/CSP being on. When I took them off, I could play online just fine. :O
 

The_Guide

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So DI did get altered from vBrawl. Doesn't change the fact though that I can't Di out of combos properly. However with anyone els eon my Smash Card aside from Yoshi I can DI out significantly easier.
No, that's actually how it was in vBrawl. DI never affected the KB distance, only the angle.

Nothings changed.
 

Teh JeY

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I have the same problem. I think that it's caused by CSS/CSP being on. When I took them off, I could play online just fine. :O
Except I have no way to edit this .GCT from brawl+ - since I dont have all the exact codes, I cant compile a new one either =(
 

Alphatron

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And I dont mean it disconnects me, my Wii literally freezes with that loud buzzing noise it makes when it tries to connect to someone or make a room.
Unless you're banned from wifi, I can think of two possible reasons for this to happen.

A) UTD Zac's music swap program.

B) Delete your CSPs. I know a number of people who play fine online with them, but others seem to get a freeze.
 

-Chad-

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Are there any plans to change lucario's up-b to something less powerful?

slow it down, have a little more lag, something? It seems so very strong and nearly unpunishable with the ability to go anywhere and immediately use one of his high priority aerials
 

Alphatron

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You used PSI magnet. Wind effect pushed him into the stage and he didn't tech it. Therefore, he got stage spiked.

inb4lolnessmains.
 

[TSON]

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Wind effect causes wallbounce? Didn't know that :V

EDIT: And I thought the wind effect came out on the ending animation, but I got hit out before the loop animation even started, so... Why wind?
 

CloneHat

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I was just watching a video where Chu pulled off a crazy gimp, only to have his opponent get SAVED BY THE GHOST, run out of jumps, and die. It was pretty depressing.

Any idea on how to control the ghost, like having it appear every 10 seconds?
 

SymphonicSage12

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it doesn't really matter, since you can hardly see it anyways >.>. It's so scrunched up...how did you even notice that?
 

-Chad-

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:( I live with someone who makes puns like that all the time.

Why must you torture me in the one place that I believed was my sanctuary?

T_T
 

Kei_Takaro

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Might've been answered before but,
Why is Sandbag in the Wifi Room? The previous installment actually made him money so it's no distraction
 
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