Chileno4Live
Smash Ace
- Joined
- Feb 21, 2008
- Messages
- 661
- Location
- Almere, The Netherlands
- NNID
- Xyronith
- 3DS FC
- 0731-5336-4808
Is Luigi's Dthrow fixed in 5.0? Because the Dthow > UpB combo is awesome in 4.1, a bit to awesome XD.
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on top of all of this my friend also was requesting a stronger nair than she currently has. he's used to melee nair and even with the B+ buffs it still feels too weak to him.Samus needs help >_>
Bombs have little to no use. I'm unsure if they're actually helpful for recovering or not but most of the time it's a bad idea because they don't blow up on contact with enemies, and it makes Samus vulnerable for a loooong time after bomb jumping. (seriously try bomb jumping and mashing A for a nair, it's a LONG time). This means just about any char can jump out and just hit you or spike you or something you.
What is d-smash good for?
Her aerials are slow, and have a fair amount of lag afterwords. For how mediocre most of her aerials are (At least how they are now) I don't see why this is. She doesn't really have a dependable aerial that can kill either. B-air is pretty good but it's very hard to set it up to hit on most chars. N-air is easier to land but significantly weaker.
U-air is currently annoying the hell out of me because it's really hard to hit the last hit which has hitstun, which means a lot of chars can easily n-air out and punish you for it. Also doesn't help that her u-air is fairly easy to DI or smash DI out of which further aggravates the problem.
D-tilt has too much lag after to be useful most of the time.
I wish smash missiles could be shot lower to the ground, which I guess means shot faster in the air. They're only really good after you hit someone off the stage or up high because of it.
Why do homing missiles and smash missiles shoot at the same speed while on the ground?
If I remember more Samus stuff that's bugging me I'll post again I guess but for now this is the stuff that's really been annoying me with this character. I wanted to go all Samus at a tourny I just went to but couldn't because I wouldn't have stood a chance.
Also holy crap Ness is so ridiculous now. His f-air has like no knockback ever so it always leads to something no matter what. His d-air spike is extremely powerful (by the way how the crap do you meteor cancel? Mash it or what? I couldn't do it for crap), and has some weird side hitbox that can send you at a crazy angle with the same hitstun that his d-air has.
That's awful about Samus' bombs...she could definitively use them but if they can't be modded T_TSamus' bombs (along with most prop projectiles) still can't be modded. We've been saying this for several months now.
D-Smash is a GTFO move?
Unlike Melee, Meteor cancels take a bit of time after getting hit before you can do them.
That's all I can answer.
We're fixing Ness Fair. :VSamus needs help >_>
Bombs have little to no use. I'm unsure if they're actually helpful for recovering or not but most of the time it's a bad idea because they don't blow up on contact with enemies, and it makes Samus vulnerable for a loooong time after bomb jumping. (seriously try bomb jumping and mashing A for a nair, it's a LONG time). This means just about any char can jump out and just hit you or spike you or something you.
...we cant mod bombs yet.
What is d-smash good for?
gtfo move and roll punishing.
Her aerials are slow, and have a fair amount of lag afterwords. For how mediocre most of her aerials are (At least how they are now) I don't see why this is. She doesn't really have a dependable aerial that can kill either. B-air is pretty good but it's very hard to set it up to hit on most chars. N-air is easier to land but significantly weaker.
lrn2SHFF. FF Fair > Dtilt is legit. Bair is fairly quick all the way around and you can combo into it. Nair is Nair. It's a sex kick that comes out in a few frames. Dair is a meteor, most meteors tend to have some start up. Uair is pretty fast imo.
U-air is currently annoying the hell out of me because it's really hard to hit the last hit which has hitstun, which means a lot of chars can easily n-air out and punish you for it. Also doesn't help that her u-air is fairly easy to DI or smash DI out of which further aggravates the problem.
Uair is better suited at lower percents. Some attacks just work better are certain percents.
D-tilt has too much lag after to be useful most of the time.
Dont miss with it. And it has a ton of shield stun too.
I wish smash missiles could be shot lower to the ground, which I guess means shot faster in the air. They're only really good after you hit someone off the stage or up high because of it.
idk about this. I kinda agree actually.
Why do homing missiles and smash missiles shoot at the same speed while on the ground?
Because that's how the missles are? We havent changed them yet.
If I remember more Samus stuff that's bugging me I'll post again I guess but for now this is the stuff that's really been annoying me with this character. I wanted to go all Samus at a tourny I just went to but couldn't because I wouldn't have stood a chance.
k
Also holy crap Ness is so ridiculous now. His f-air has like no knockback ever so it always leads to something no matter what. His d-air spike is extremely powerful (by the way how the crap do you meteor cancel? Mash it or what? I couldn't do it for crap), and has some weird side hitbox that can send you at a crazy angle with the same hitstun that his d-air has.
Well no, I don't really expect that to happen.It seems to me like you want us to fix every little nitpicky problem you have about her. which probably won't happen.
although I do agree that bombs need to be fixed when possible.
Ganondorf still has several problems...just sayin...
1.he still runs like an old grandma.
2. fair and dair have high endlag in proportion to his other aerials.
3. his down throw doesn't combo at as ridiculous percents anymore.
4. we removed the endlag speedups on his down b.
5. we made his side b techable again.
6. his neutral b is still useless.
7. we remove the up tilt IASA.
8. his down tilt still has a lot of endlag.
9. he has horrible horizontal momentum.
We have a fixed pac file we plan to upload soon.I'd rather the Samus/Zamus pac loading issue be fixed before anything else is done to Samus. Are bombs even located in Samus' pac file or in common3.pac?
-fast people>slow people
- He's a slow runner. k.
- Situational. Not useless.
You don't even play ganon, kid. wtf.
10. He is a giant target.Ganondorf still has several problems...just sayin...
1.he still runs like an old grandma.
2. fair and dair have high endlag in proportion to his other aerials.
3. his down throw doesn't combo at as ridiculous percents anymore.
4. we removed the endlag speedups on his down b.
5. we made his side b techable again.
6. his neutral b is still useless.
7. we remove the up tilt IASA.
8. his down tilt still has a lot of endlag.
9. he has horrible horizontal momentum.
You have to admit it's a little ridiculous that Samus's fast fall is slower than Jigglypuff's...IstariAsuka wins the current page of this thread.
You have to admit it's a little ridiculous that Samus's fast fall is slower than Jigglypuff's...
Secind option.So is ALR gone or what? I missed that memo.
It seems like every aerial attack now has its Brawl landing lag again. Either that or I have this installed wrong.
To prove a point...? What point? Most of the things he said were either non-issues or the opposite of what was true. I wouldn't try to defend that post if I were you.Guys SS was just making that post to prove a point. That guy above posted a bunch of things he didn't like about Samus in a similar format, and he was just trying to show that this nitpicking could be done with any character, even ones that are generally accepted as balanced.
Samus needs help >_>
Bombs have little to no use. I'm unsure if they're actually helpful for recovering or not but most of the time it's a bad idea because they don't blow up on contact with enemies, and it makes Samus vulnerable for a loooong time after bomb jumping. (seriously try bomb jumping and mashing A for a nair, it's a LONG time). This means just about any char can jump out and just hit you or spike you or something you.
What is d-smash good for?
Her aerials are slow, and have a fair amount of lag afterwords. For how mediocre most of her aerials are (At least how they are now) I don't see why this is. She doesn't really have a dependable aerial that can kill either. B-air is pretty good but it's very hard to set it up to hit on most chars. N-air is easier to land but significantly weaker.
U-air is currently annoying the hell out of me because it's really hard to hit the last hit which has hitstun, which means a lot of chars can easily n-air out and punish you for it. Also doesn't help that her u-air is fairly easy to DI or smash DI out of which further aggravates the problem.
D-tilt has too much lag after to be useful most of the time.
I wish smash missiles could be shot lower to the ground, which I guess means shot faster in the air. They're only really good after you hit someone off the stage or up high because of it.
Why do homing missiles and smash missiles shoot at the same speed while on the ground?
If I remember more Samus stuff that's bugging me I'll post again I guess but for now this is the stuff that's really been annoying me with this character. I wanted to go all Samus at a tourny I just went to but couldn't because I wouldn't have stood a chance.
Also holy crap Ness is so ridiculous now. His f-air has like no knockback ever so it always leads to something no matter what. His d-air spike is extremely powerful (by the way how the crap do you meteor cancel? Mash it or what? I couldn't do it for crap), and has some weird side hitbox that can send you at a crazy angle with the same hitstun that his d-air has.
Yeah, it's known. If you're pressing buttons while the CSS is loading that can happen. It also happens when going into vs mode.i'm not sure why, but sometimes when I try to access training mode, it seems to freeze the game and make a loud beep for me. i'm not sure if this is just brawl+'s code or if it applies to all codes, but it does happen. one way you can test this is by continously entering/exiting the training mode character selection screen. sometimes it just happens on the first attempt. I also tested this out w/o any character psa's/textures, and just the code itself, and it still happens.