And sorry, just to clarify, Brawl doesn't take more mindgames, it's ONLY mindgames because there no AT.
Okay, but remember that I never said Brawl took more mindgames.
The levels of mindgames are subjective, so its impossible to say one has more than another. In theory, mindgames should be infinite.
You see, that's just it; that's why I prefer playing Brawl. I feel like technical skill is just a hoop that everyone can go through with enough simple practice by themselves. I understand that experience and mindgames are very important in Melee, but as you said, there is very little technical skill in Brawl to excel at, so they're even more important in Brawl.
Now, BECAUSE mindgames are theoretically infinite, that in itself can propel Brawl to a competitive level. I feel that a competitive fighting game shows its worth by how much it can reward those who can "read the opponent's mind" (No, I'm not copy/pasting this from Sirlin :/ ).
I was having a conversation with DogySamich, a friend of mine, and I feel like a good comparison to Brawl is Marvel vs. Capcom 2, if only because it's the opposite part of the spectrum.
MvC2 is ridiculously technical, and the way the physics work, there isn't a whole lot of room for mindgames. It's still there, but at top-level play, it's basically, "You got hit once, you just lost a character." It's almost all about simply being able to pull off infinites and lockdowns, which is a lot more technical skill than it is experience and mindgames.
Brawl is essentially the opposite; with how the game works, the top level of play becomes all about reading EVERY move, not just one. You really can't punish with a 0-to-death, but with enough ability, you CAN punish a good deal. Pressure can still be a big deal in Brawl (I main Wario, and I try to use him aggressively whenever I can while still maintaining my ability to read opponent's moves).
MvC2 has a pretty good fan following, and it's not given a lot of ****. I don't see why the same doesn't happen with Brawl. I think people should always prize the intellectual aspect over everything else.
I understand that because of how the game works, and because of its lack of a fast pace, it would bore many people. That's okay. To each their own. Yet, I find enjoyment in seeing the intellectual side of Smash; that's what I find entertaining in top-level Melee videos, not their technical skill. Seeing a person outsmarted makes me want to stand up and shout.