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If I can get the animations to work, then I'll probably try making a moveset.That's a good idea: I'm doing Drifloon, no one take it. Also, STUFF2o, are you going to fully complete him? (Moveset, animations, and model.) If so, I'll add you to my archive.
Yes, it is.Is yellow alloy as functional as red alloy? Tingle looks MUCH better on yellow alloy.
What do you mean if you can get them to work? If you swap animations they will work, and the rest you can make.If I can get the animations to work, then I'll probably try making a moveset.
There is the Character Modifier Code (you can find that in a lot of places) and it can be done with a character selection portrait. (Eldiran made one and its on the tenth or eleventh page of the Project Primid thread.)Btw, what are the different ways to play as alloys? Can they just appear as icons on your CSS, or what? I know that there's a code to hold Z on Falcon and be Red Alloy and such, but I think I've heard of the alloys themselves being on the CSS.
it didnt work, I will keep experimenting. but if anyone wants to take a look at the files:1. You don't have to make animations, unless you want to make him a full character. All you have to do is open fitmotionetc.pac with BrawlBox and open the pig thing in another BrawlBox and export the animation data from the pig, then replace it with the animations you want them to replace in fitmotionetc.pac.
2. You don't have to open a different pac even if you want to make an entry for him. You can do that in fitmotionetc.pac. I would suggest making sure he works in Training mode before making an entry though, since in Training they don't go through their entries.
Tell me if it works.
A Character Modifier Code you say? Well that'll fix my problem with the broken icon right by Kirby! [/mk reference]What do you mean if you can get them to work? If you swap animations they will work, and the rest you can make.
I'll add you to my archive. (here.)
There is the Character Modifier Code (you can find that in a lot of places) and it can be done with a character selection portrait. (Eldiran made one and its on the tenth or eleventh page of the Project Primid thread.)
Me too. Its very common. Here:A Character Modifier Code you say? Well that'll fix my problem with the broken icon right by Kirby! [/mk reference]
Seriously, I'm surprised I didn't know about this code!
Character Modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->
Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
There awesome. (the Mewtwo one is one of the best)If anyone is interested, here are some things I did lately.
How could you animate trophies? From what I've seen, they don't have T-stances, and their bones don't change the positions of their body parts.If anyone is interested, here are some things I did lately.
I wish models were animatable. *sniff*I wanna play as Ancient Minister already.How could you animate trophies? From what I've seen, they don't have T-stances, and their bones don't change the positions of their body parts.
Edit: Didn't realize that the Knuckles model came from the Green Hill Zone stage. Disregard what I asked, but this is pretty impressive work.
Can someone answer this question, please?Where is that CLR0? And how do I get rid of it? I suppose with a Hex editor, but where do I edit and what do I put? Does brawlbox help with this? Sorry for all the questions, but, as I've said before... I'm a real n00b with Hex editors and that sort of stuff-BigSharkZ- said:alexjol, I believe it's a CLR0 file that has that. That's why you can't see it in Brawl Box. It's not a texture.alexjol said:Ummm... can someone tell me where I can delete Captain Falcon's eyes? And how do I do it? Like removing Kirby's feet & hands?
Already did that ages ago.If anyone is interested, here are some things I did lately.
I second that. It seems like you did that just to screw people with slow computers...By the way ds22, please don't quote such enormous posts. My browser is weeping.
Sonic's lack of polygons is nothing new, I mentioned it a couple days after the new release. We're still not sure what the exact cause is, but it might have to do with his model using multiple textures on the same polygons at the same time.Sonic is not T-posing in the Model editor, only the bones. And Knuckles stays T-posed the animations don't work.
I thought the exact same thing. It makes sense.Stoney said:Sonic's lack of polygons is nothing new, I mentioned it a couple days after the new release. We're still not sure what the exact cause is, but it might have to do with his model using multiple textures on the same polygons at the same time.
.. I'm using Windows 7 64-bit. If there are compatibility issues, I should be having them. Make sure your .NET framework and everything is up to date.Is there a way for Brawlbox vista users to get it to work if they have 32-bit?