ThatGuyYouMightKnow
Smash Champion
Is it possible to add an article to a character?
I gave Bowser an article (Inside his texture)and it didn't show.
I gave Bowser an article (Inside his texture)and it didn't show.
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Nope. They have separate models but share animations. If you change the animations it would apply to both of them.is it possible to remove nana from popo with this?
=o We do have the models to work with. Bones and all.Animations are also useless without the models to work with...
Please stop spamming. If you wanted the answer that badly you could have searched for it.How do you edit bones so that you can model swap with Assist Trophies, etc. I know some people have done it, so can someone please answer me.
I have yet to see reports that anyone has done it properly. The amount of time you spend asking for answers can be spent discovering them instead. And in the process you may help others.Kryal said:Export the AT model.
Pick a character that has similar moves. Import model to that character.
Replace textures.
Edit hitboxes?
*Delete bones from character animations for the character-specific bones that no longer exist.
*Edit animation to match bone extents for new model. (Otherwise they'll be distorted)
I meant in an external editor. In order to edit animations properly you would have to pull out both the models and animations and convert them both.=o We do have the models to work with. Bones and all.
-DD
Well if people want the existing brawl characters, those are easy to obtain.Animations are also useless without the models to work with...
but theoretically if they have different models, then could i not just simply remove the nana files from the motionetc.pac? i'm not trying to animation swap, just have popo load by himself.Nope. They have separate models but share animations. If you change the animations it would apply to both of them.
Private\Wii\Appp\RSBE\pfmenu2 (Menu2 is blended with PF in this instance.)Hey what's wrong with my Menu2 folder on my Sd card? Im using the sd loader and it wont load anything from the Menu2 folder.
Menu2 isn't used by the game. Most of the files here are stored in the common files.Hey what's wrong with my Menu2 folder on my Sd card? Im using the sd loader and it wont load anything from the Menu2 folder.
We've tried.K fixed then. Someone try and edit Mu_mainMenu.pac with Brawl box. Need to see if it works.
Actually, you can use the file, sc_selcharacter.pac, which is in that folder. It's a good replacement for common5.pac when doing custom portraits and custom CSS, but you do need to compress the file during the process.Menu2 isn't used by the game. Most of the files here are stored in the common files.
Any other method of editing it causes it to freeze?mu_menumain.pac is hex editable.
Sorry, I figured this was the right thread because I some other people were talking about it a while ago. Thanks anyways.Please stop spamming. If you wanted the answer that badly you could have searched for it.
I have yet to see reports that anyone has done it properly. The amount of time you spend asking for answers can be spent discovering them instead. And in the process you may help others.
That's saddening.No, increasing the file size by creating longer titles does. Even when hex editing.
Just replaced sonic's textures, and had no problems. The texture code is pretty much the same except for the CMPR part. Send me the file and I'll look at it.Hey Kryal, I'd say it'd be a good idea to look at what happened to your texture management code.. I have to use ASH again because Brawlbox isn't doing anything properly anymore. My common5.pac is bricked and I didn't even edit anything I haven't before. I changed Sonics name to "Sanik" and it raged at me.
I also remember texture hacking both Sonic and Lucario, and Sonic's eyes go screwed up even though I only changed the hue of his fur, and no matter what I did with Lucario, his face texture got screwed up.
That's because the game doesn't use that file (and neither does the loader?). It has nothing to do with the program. All the files in mu_menumain can be found scattered around in the common files. The icons are in common5. You can also change them in sc_selcharacter2.i cant get mu_menumain.pac to work either.. and i made my icons look cool..
My statements exactly, btw. Including the problem.Kryal, I hate to hassle you, but do you have any suggestions for someone seeking to make his computer able to view models with BrawlBox? My video card works with/I have OpenGL 1.4, so I'm not sure what is awry with my system. I use Vista, and have the latest .NET.
To make up for my hassling, I'll let you know, everything I have tried to use BrawlBox for works great (except model viewing of course). I haven't found any glitches at all.
I need a new interface that's entirely OpenGL. When that will happen I don't know. I've opened quite a can of worms with this animation thing, and now that Phantom Wings is working on the sound replacement I need to build an audio encoder. BScape and BBox have the same controls because they share the library. In fact, the model viewer actually came from BScape.Hey Kryal, what happened to BrawlScape? I didn't want to bump its thread for unecessary reasons. Will it merge with BBox in 0.60?
Hmm... yes, this does sound like quite the can o' wormsI need a new interface that's entirely OpenGL. When that will happen I don't know. I've opened quite a can of worms with this animation thing, and now that Phantom Wings is working on the sound replacement I need to build an audio encoder. BScape and BBox have the same controls because they share the library. In fact, the model viewer actually came from BScape.
My ultimate goal for BScape is to have a program that will allow users to edit every possible thing in one place. Then, using an output folder or package allow modders to distribute mod packs for the game that contains all the changes.
I think the biggest problem is the fact that not everyone has all the files available. And since EVERYONE wants to make their own mods it becomes a hassle.
I wish I could borrow your computer for a day .Kryal, I hate to hassle you, but do you have any suggestions for someone seeking to make his computer able to view models with BrawlBox? My video card works with/I have OpenGL 1.4, so I'm not sure what is awry with my system. I use Vista, and have the latest .NET.
To make up for my hassling, I'll let you know, everything I have tried to use BrawlBox for works great (except model viewing of course). I haven't found any glitches at all.
So wait, it worked before but not now?Hmm... yes, this does sound like quite the can o' worms
you say BS (lol) and BB have the same library AND Model Viewer? Then it's quite a mystery as to just why I cannot seem to view models at all in BB...
Yes, I think that would be the ultimate cause of BS.
There IS an online database of all Brawl Files, maybe you should link to it in the OP? Heres the link: http://www.smashboards.com/showthread.php?t=230551
no, Brawl Scape still (and always had) works fine, but the brawl box model viewer has never worked...So wait, it worked before but not now?
Bone viewer is very easy. Working on it ATM. Bones + animations is the next step.Did you say that viewing bones wouldn't be too hard to put into the program? Because although you said you want it to display the actual model, I think it would help a lot to have a simpler bone previewer until then.
I only say this because hard to change a value, save the file, copy to the SD card, take out the SD card, put it in the Wii, end the match, switch characters, switch back, start the match, see what you did wrong, take out the SD card, put it back in the computer, change a different value... etc...
Although honestly this program is quite amazing so far, so I feel bad asking for more features
EDIT:Oh and a random question, how are people changing the size of the model in the previewer?...
EDIT2: Oh wow, I didn't know there where more editable things inside the model, I'll have to play around with these...