Slashy
Smash Lord
Kryal, Did you get my PM?
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i'm working on a fix for this. if i can get it working i'll show ya how to do ithey kryal would there be way to make this work in brawlbox?
when i switch sonics run with super sonics flying animation and i run he does the animation but just stays in one spot.
We found that out a while ago, but thought it was unimportant. Or at least I thought it was unimportant.Chances are someone already found this but the models were made in maya 7.0.1.
http://i37.tinypic.com/2qc4enp.jpg
That's because you need to import the TextureData. Without that, you'll get a red cross.I get a red cross and brawlbox want's to close T_T
WOW. I spent like 4 weeks playing with ganondorf on PSA and I STILL wasnt able to get him to use his sword w/o Phantom Wing's code. Kirby is using Ganon's sword before Ganon is XD.Or do what i do. Export the BRES for Model Data and Texture data for what you are making.
EXAMPLE: Making Kirby's Hammer into Gannondorfs sword. Open GD's MotionEtc.pac file and there should be a couple files. You're looking for the Modeldata[0], and TextureData[0] and just export both and replace the files you want to make it into. So get it now? DONT NOT RENAME THE TEXTURES THOUGH!! Only rename the model from what you imported... into the name of what it originally was.
Once you done it once, you'll get the hang of it. Use this for an example!![]()
That's because you need to import the TextureData. Without that, you'll get a red cross.
It's probably your computer then. You're graphics card isn't good enough or you don't have the right drivers.no that's not it, because i ALWAYS get a red cross, even with un-modified textures and models'
still waiting for a fix kryal?
As I said before, your graphics drivers don't have the BGRA extension. Already fixed.no that's not it, because i ALWAYS get a red cross, even with un-modified textures and models'
still waiting for a fix kryal?
maybe your not clicking on the rite model data file.Whenever I right click > preview, a box pops up, but there is no picture displayed. All I can see is whatever is bbehind the invisible box O_o.... like's it's just the outside frame..
If he didn't have a good graphics card or the right drivers then nothing would show up.It's probably your computer then. You're graphics card isn't good enough or you don't have the right drivers.
Some models are like that for some reason.Whenever I right click > preview, a box pops up, but there is no picture displayed. All I can see is whatever is bbehind the invisible box O_o.... like's it's just the outside frame..
great to know that someone is working on it. We all need a good super sonic mod right well i'm currently working on one this is way easier than psa for animation stuff.i'm working on a fix for this. if i can get it working i'll show ya how to do it
HAH. Got it. Thanks.Megaman X: Open a file and fine a folder, type archive thing called ModelData[0]. open that and there will be a file, next to it will be a little icon that says MDL0. That would be what you right click.
And i like your Name and Avatar. Me is a HUGE Megaman Fan/Fanatic.
Eldiran said:In order to change Ike's sword swing effects, you have to edit the actual moveset file. Here's a runthrough of the process:
First, download BrawlBox. Run it, and open FitIke.pac.
You should now see a directory structure, one directory of which is called "ef_ike". Press the plus to open that up.
Within it should be TextureData[0]. Open that, and then open "Textures(NW4R)". Now you can see all the textures used in Ike's effects here, just by clicking one.
One of them is called "TexIkeSwordTrace". That's what you're trying to edit. To change it, first right-click it and hit Export, and save the resulting file.
Then, make whatever color changes you want to the sword trace with whatever program you want. Once you do that, go back into BrawlBox.
Right-click "TexIkeSwordTrace" again and this time hit Replace. Choose your newly edited file, and viola! You're finished. Just remember to save.
I'm assuming it has to do with sonic's code module and not the animation itself. I'll see if I can test it if I have time.great to know that someone is working on it. We all need a good super sonic mod right well i'm currently working on one this is way easier than psa for animation stuff.
does kryal approve of someone editing his exe though?
You should be able to put transparency in the texture and replace the old one. You don't really need a palette for that. The problem arises when the model hasn't been set up for transparency, in which case it won't work. I'm trying to figure out where the transparency is stored.Hi Kryal, I haven't commented here much but I wanted to tell you that Brawl Box is really amazing, and that I congratulate you for the huge amounts of work that you have done over this. I just have one little question though. I was wondering if you know how to add a palette to any texture, so I can make any texture or part of them transparent. I really need to know how as I know there's a way in hex. I've been working on Maskless Metaknight as you can see here:and I wanted some parts to be invisible such as the mask, cape, etc. Thanks in advance, and continue the awesome work.![]()
Edit: Ignore the picture, I just added some cheesy effects (Firey background, black and white, blur). I was bored.![]()