Sorry, I didn't talk only to you but to everyone.Wait was u talking to me Bero?
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Sorry, I didn't talk only to you but to everyone.Wait was u talking to me Bero?
They're inside many things but a good example would be in FD's stage pacI will try to do it, but I don't know where .srt0/.vis0 files are.
So please tell me where they are.
Thanks!OK, I've found. If I can to export/import it, I will report.
NortonWell, we are getting offtopic. Yes, the inf and bat files are viruses as well.
I defeated it by using Norton.
I know, right?Norton
Update on this?OK, I've found. If I can to export/import it, I will report.
I'm still trying to do this. But it looks hard because I have to understand what Kryal has done and how this data works.Update on this?
Don't worry about vis0 data if you can srt0 data working that's be fineI'm still trying to do this. But it seems hard because I have to understand what Kryal has done and how this data works.
So, I need some people that help me to add BrawlLib vis0/srt0 support.
one miracle at a timeIf someone could get SRT0 data to be edited I could make the lights for my clannad stage go upwards :D
Those viruses came back. This either is a problem with what is in my flash drive, or either one of the computers we have at home has those viruses.
On a topic related note: I am trying to make Peach's dress spread farther out around her, but I am having trouble making it look natural. What do I do?
Imagine taking a giant, semi-cicular bowl, putting it upside down, then using it as a template for the wideness of Peach's dress, that is what I want to do. Its for a texture I want to do called Queen Peach.
The ACTUAL effect's models/textures should be right below it.About the EFLS files in character pac files. I've seen that the files within them contain the names of some character effects, like Lucario's Side B effect. I was just wondering, are these the ACTUAL effect models/textures? If so, why are they different then the regular Model Data files located in the root of the character's moveset file? Will there ever be support for those type of files?
Effect list files are just lists of strings and variables. All variables can be edited within BBox. What you see is what you get, no more, no less. If you want to change an effect with BBox, all you have to do is change the name or one of the Unknown fields.
EFLS files coincide with REFF files, which aren't supported yet. Think of EFLS as a lookup table for the REFF. There are also RE3D files attached to EFLS, but those haven't been done yet either.
See: http://www.smashboards.com/showpost.php?p=10034438&postcount=4353is kryal on vacations
I've been gone of Brawlbox for a while and it's still in Version .63d, what could be taking so long for the future updates, I'm not rushing btw kryal if you read this
just want to know if you want to release a pulished version of BBox and thats why the updating progress is being slowed down
also, have you considered making the you know, When replacing animations just replace the rotations and the scale so the character can keep their original translations (Form and aspect of the character)
this will help basic PSA user/Bbox user make their moveset from moves already ingame
- NAMQ
Yo mean changing the direction of static lights?If someone could get SRT0 data to be edited I could make the lights for my clannad stage go upwards :D
Then, it isn't needed to mod BrawlLib,right?Yo mean changing the direction of static lights?
I can do that xD
thx for this reply, Kryal, hope you are having fun, family is important, I stopped playing and working with some stuff in a while and I also had time with family/friends, now I'm comming back to it, but I was un-aware of you taking vacations
Yeah, each version of the .NET is compatible with previous versions.Random question: I can't download the .net framework v3.5 (the **** website won't freaking load) - Can I run it with v4 instead?
It is, because I do it by hex editing. Being able to change the values shown in brawlbox for lights would be definitely useful and timesaving.Then, it isn't needed to mod BrawlLib,right?
If the way to edit srt0 isn't secret, would you tell me how to do it ?It is, because I do it by hex editing. Being able to change the values shown in brawlbox for lights would be definitely useful and timesaving.
I only said that Akuma2120's lighting edit can be actually done.
Trial and error? Peach's dress is a pain, theres really nothing you can do but work at it until you get it right.Those viruses came back. This either is a problem with what is in my flash drive, or either one of the computers we have at home has those viruses.
On a topic related note: I am trying to make Peach's dress spread farther out around her, but I am having trouble making it look natural. What do I do?
Imagine taking a giant, semi-cicular bowl, putting it upside down, then using it as a template for the wideness of Peach's dress, that is what I want to do. Its for a texture I want to do called Queen Peach.
srt0... I don't know which ones are these right now ^^UIf the way to edit srt0 isn't secret, would you tell me how to do it ?
Kryal's code is not a little tricky for me,but it isn't impossible to add that function to BrawlBox/BrawlLib.