Add me to the list of people who are planning on learning C#.NET.
(Hoping my PHP/Java skills will help me...)
(Hoping my PHP/Java skills will help me...)
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But your knowledge, could that be applied to get the model importer from .64 to work?I started learning C# from March, and I have made some programs since then (for example, Stage Switcher, Codeset Downloader<- for Japanese only, Brawl Custom File Manager, etc).
But when I saw Kryal's code, I felt my weakness of my knowledge. So, I think you will be able to use C# quite soon, but you will take more time to master C#.
If you can understand his code once, you will notice possibility of BrawlBox/BrawlLib.
Me too. If I get any good I'd like to combine brawlwall and brawlbox together.Well, now I'm going to start learning C# so I can try and improve upon BrawlBox v0.64. I think my basic Java and C++ knowledge might help, so at least I'm off to a good start :U
Already been done (basically). Kryal made his own collision editor for BrawlBox.Me too. If I get any good I'd like to combine brawlwall and brawlbox together.
yeah i know but there are certain features in brawlwall that aren't in brawl, like being able to see the death and camera boundaries that would be really helpful in brawlAlready been done (basically). Kryal made his own collision editor for BrawlBox.
I believe you can edit the bones for Camera Boundaries and Death Boundaries if you look under the correct model file, and I think you can turn bones on in the collision previewer to see them.yeah i know but there are certain features in brawlwall that aren't in brawl, like being able to see the death and camera boundaries that would be really helpful in brawl
Keep it if they want it, but by my way of using brawlbox, it's more useful with +0,1 than with +5. Keeping the instant-update, of course, that's good. Would you mind making a version with 0,1 and another with +5? ^^UOK, I'll do it. It is very easy to make them editable.
Is +5 thingy not needed? I thought that was useful to edit animations...
Is it possible to replace srtnodes right now? If it is, you don't really need adding strentriess while you can find srt0 files with many srtentries in the game, you only should replace them with the ones you need O.oOh, is that? Then, +0.1 is "official"
I should experience animating more.
@Mr.Chuy
It's the node that Kryal called SRT0Node.
Adding SRT0Node is easier than SRT0Entry.
Sorta. Kryal decided to take a break from developing for a while, and in the meantime we've managed to compile the source of BrawlBox .64. It can import, but it cannot save because shaders aren't set up and so the file isn't complete.so where are we? anyone get models imported yet?
Importing models? Yes.so where are we? anyone get models imported yet?
Lolwut.Importing models? Yes.
With BrawlBox? No. The newest BrawlBox can't save (even a model without any polygons!), so I had to build the model file by hand.