Pichu_815
Smash Apprentice
- Joined
- Aug 18, 2006
- Messages
- 76
The easiest way to edit animations is in the BrawlBox Model previewer. Open the Fit[character]00.pac (or .pcs, it doesn't matter), then preview the model. There will be four thin bars around the edges of the previewer. Click on them to open them up. The right-hand toolbar is where the editing takes place. Up at the top of that toolbar, it says 'External File' and below that, there are buttons that say 'Load,' 'Save,' and 'Close.' Click 'Load' and find the character's Motion.pac, then open it. That's the first step.I'd like to start animation editing for the Young Link project, but have no idea where to start. I know I have to edit the Motion.pac, and I have never done this before.
Is there a guide on it or something, I searched and found nothing.
To actually edit animations, you've got to click on the name of the animation you want to edit, 'Wait1' for example. Then, you can click on a bone whose properties you want to edit in the animation (in the left toolbar) and use the 'Transform Frame' area of the right toolbar to edit its translation, rotation, and scale. Honestly, experimenting is the best way to learn (it's how I did), but there is a guide here.