Smash Bro
Smash Journeyman
I seriously doubt this. The only texture in there is "FB"...Its in the FitSamusFinal.pac.
I really hate how there's no definitive texture for her Neutral B...
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I seriously doubt this. The only texture in there is "FB"...Its in the FitSamusFinal.pac.
Yes, but did you look at the models? I'm looking at them now, and I can tell by the names that they are the Final Smash models. They obviously get there texture from an external file, which a lot of characters' articles do. It probably gets its texture from her neutral B, so if you can find that, you should have the texture.I seriously doubt this. The only texture in there is "FB"...
This is the wrong thread for that. Actually, this is the wrong forum for that.No nt rlly, anyone have a clue how to get 100% in Subspace Emisarry? i finished,but i only have 80%
Could you be more specific please?Hey i'm just wondering this how would i go about adding things/replacing things with brawlbox and actually have it work in game?
Yeah i can say i wanted to add a platform to any stage how would i make to workCould you be more specific please?
You cannot add anything yet, but what you can do is replace an existing model with the platform, move it where you want it, then use BrawlWall or wait for the new BrawlBox and use that to edit the collision data the right way and put it where the model is. It sounds more complicated than it is, but I would still recommend waiting for the new BrawlBox before trying.Yeah i can say i wanted to add a platform to any stage how would i make to work
Thanks so when i model replace i add the textures as well and rename it to what it was before?You cannot add anything yet, but what you can do is replace an existing model with the platform, move it where you want it, then use BrawlWall or wait for the new BrawlBox and use that to edit the collision data the right way and put it where the model is. It sounds more complicated than it is, but I would still recommend waiting for the new BrawlBox before trying.
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Yes.Thanks so when i model replace i add the textures as well and rename it to what it was before?
The second one is possible using the Polygon Deleter.Is it possible to give someone a glide who does not have one. if not would it be possible to remove all mk's armor to get him to a kirby like state?
No, not even less polygons, they just won't show up.would it make mk have less bones by any chance :o
No, its just one polygon.ah alright, there wouldn't be feet undernath his shoe armor would there D:
Where are the character external gfx located, and how do I call them and attach them to a character's hand using PSA?Swap the model with an item, or swap it with one of the character's external graphical effects and call it in PSA and attach it to the character's hand.
Replace Scene data with a different stage's scene dataI've noticed when editing Final Destination that there are a few effects that stay on the stage even after I replace most of the original files (by that I mean replace all the ones I need to make a new stage, e.g. model, textures, scenedata, collision...) These seem to be the stars that normally fly by when FD is in its transition parts, and the glow from the crystal under the stage. Is there another file I can delete or replace to stop these things from happening?
Maybe, try it.poop. ok thanks.
would putting kirby over mk work?
They are normally located in the characters MotionEtc.Where are the character external gfx located, and how do I call them and attach them to a character's hand using PSA?
I don't really know how to use PSA.Where are the character external gfx located, and how do I call them and attach them to a character's hand using PSA?
To answer xmanfit's question, use the External Graphic Effect event, but yes, any PSA question should be asked in a PSA thread.I don't really know how to use PSA.But I'm going to have to learn this anyways when I actually start work on my first PSA, so I'll report back when I find out.
As a heads up: All questions in this thread should be about BrawlBox. If an answer requires you to use another Smash program(like PSA or BrawlWall), please don't ask about it here. Chances are, though I really speak only for myself, we don't have an answer. There are a few threads related to PSA already that you can poke around and bug people about.
If any question is asked enough, yes, I will add it to the FAQ section of the OP, everyone should look there before you ask a question.Also, skim through the thread to see if your question has already been answered. Again, chances are it has. If the question gets asked enough by multiple people, I'm sure it will be added to the OP, in which case you probably will be directed there.
brawlshifter, I would add that to the OP.
By using this in PSA:What would be the best way to slow down or speed up a characters animation?
Ah. It's definitely easier in PSA, but it's not impossible in BrawlBox.Thank you for that. I should have added "in brawlbox". Sorry about that. If I can't do it without taking hours to do so, I will use PSA for it.
Depends on the texture. Bowser, Giga Bowser, Zelda, Sheik, Samus, and Zero Suit Samus need pac's.when making textures in brawlbox do you have to upload them to both pcs and pac.
1. Polygon Deleter here on SmashBoardsHow do I remove polygons from texture pacs.? and how do I get my texture in the game?