Maybe you're good at teching, and your opponent isn't?Right, but why would you leave the platforms how they are over just destroying them from the start? How is competition improved from that?
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Maybe you're good at teching, and your opponent isn't?Right, but why would you leave the platforms how they are over just destroying them from the start? How is competition improved from that?
>.> Come on ph00t.Maybe you're good at teching, and your opponent isn't?
i dont think this is enough to concider it a cpAlso, about Warioware: No stage is truly "Neutral". For example, even though Final D and Battlefield are both "Neutral" stages, DDD has the advantage on Wario on Final, but it's not as easy on Battlefield. "Neutral" stages are really decided by how the cast as a whole does on the stage, and major outliers should be ignored. For a stage like Final, DDD/Falco for the good balance out Ike/Ganon for the bad. It might not be perfectly even, but it's close enough to even that we can call it fair. All neutrals share similar qualities like similar death boundaries, similar size, no game-changing random events, and no broken stage-dependent strategies that HEAVILY tilt the advantage in a character's favor over a considerable amount of the cast.
A stage like Warioware breaks a few of those rules: One, a character with a good juggle game is UNSTOPPABLE on Warioware if played right. There is no safe way back down to the ground (unless you're uh...MK, Kirby, or Jiggs, but that's why it's the requirement says "considerable amount of the cast" and not "all of it"). On a stage like Final D, you can just aim for the edge in the worst case scenario and you're safe. On Warioware, the blast zones are too close to the sides of the stage, so you can die at much lower %s then normal if you have to resort to going offstage in order to stop being juggled. Also, of course, the blast zones are smaller then the other neutral stages. Thankfully they're not as terrible as they were in vBrawl, but you'll notice that characters die, on average, about 25% earlier on Warioware then other Neutral stages.
The size of the stage is also very small, even smaller than Battlefield, which is already smaller than Yoshis/SV/FD. The small size supports camping underneath platforms more than Battlefield (the most similar neutral to WW), because you're often forced into approaching due to the fact you're always within arms reach of your opponent. Having such an advantageous position should NEVER be allowed in a neutral stage. The only thing it shares in common with the other Neutrals is that there are no game-changing random events (though, we did have to hack the stage to do that in the first place ).
You shouldn't use Stage Striking as a basis to include stages that aren't good enough for the other method (AKA Random Select), because you have to consider that a player is losing one of their VERY IMPORTANT bans over a stage that shouldn't be legal in the first place, which means picking a character that excels on Warioware could give you an advantage before the game even starts. For example, Marth has 3 really good Neutrals in this scenario: Warioware, Battlefield, and Yoshis. If he now has guaranteed access to one of these...that's clearly not a good thing.
____ <-Perma Destroyed
___ ___ <-Both Perma Destroyed
________ <-Perma Unhittable
/
___ <-Perma Unhittable
Personally, I like both the Mansion and deadlands. I say keep Deadlands as neutral, then hold a button or add another icon to activate slow Luigi's Mansion.So what does everyone think of bringing back deadlands?
Dreamland says hi.it might even be arguable that deadlands is cp cuz of how **** huge it is
and how long it takes to kill some characters
Come on stongers. D~>.> Come on ph00t.
yeah, but i dont think dreamland is THAT big, is it? o.0Dreamland says hi.
Watch Mango vs. Armada on that stage and see how long they live.yeah, but i dont think dreamland is THAT big, is it? o.0
some could say: because how long the stage is: it gives an advantage to the lazor charactersWatch Mango vs. Armada on that stage and see how long they live.
It's kind of dumb.
I pretty much agree with your list, I just added a separate starter/cp category that I think should exist. I think 5 neutral stages is a nice number if you are doing random first stage, but if you are doing stage striking then I think the 4 stages in that starter/cp category could all be viable to put in. IMO I would recommend that TOs do stage striking and add two of the starter/cp stages to the starter category.my personal opinion
Brawl+
SINGLES STAGES
current (8-13) nightly
Starter
Yoshi's Island [Brawl]
Battlefield
Smashville
Final Destination
Pokémon Stadium 2
Starter/Counter
WarioWare Inc.
Castle Siege
Halberd
Lylat Cruise
Counter
Delfino Plaza
Rumble FallsOnline pratice stage
Pokémon Stadium 1
Lylat Cruise
Delfino Plaza
Brinstar
Frigate Orpheon
Rainbow Cruise
Jungle Japes
PictoChat
Green Greens
Luigi's Mansion
Norfair
Corneria
Yoshi's Island [Melee]
Banned Untill Coded/changed
***these are some of the stages i have heard talk of editing, or i think might be able to be legal if changed (ex: freezing ect.) ***
Pirate Ship - Change water/freeze
Green Hill Zone - non attackable parts/freeze
Skyworld - top platforms destroyed
Port Town Aero Dive - freeze/car damage reduction
Distant Planet - rain/ freeze
Spear Pillar - Misc. changes..
Big Blue - slow down
Mushroomy Kingdom 1-1 - Camera/Boundry changes
Mushroomy Kingdom 1-2 - Misc. ideas
Mario Circuit - Camera/Boundry changes
Bridge of Eldin - Camera/Boundry changes
Onett - Camera/Boundry changes, car damage/KB reduction
BANNED
75m
Hanenbow
New Pork City
Shadow Moses Island
Summit
Mario Bros.
Flat Zone 2
Temple
There was an idea floating around a while ago where the left + middle portions of the top were permanently destroyed, while the right third of the top platform was kept intact. Then to compensate for the techable ceiling, the right stage boundary was brought a little bit closer to the stage. I think this would be an interesting counterpick if it was possible to implement.The top part of Spear Pillar is what NEEDS to be kept. The bottom part needs to be gotten rid of, but there's no way to do that because raising the blast zones just makes the stage unplayable. If you could somehow put an invisible wall that doesn't let you get to the cave, and froze the stage, it'd also be a nice counterpick.
Unique Gimmick>another neutral in this case. The ship just needs a retune. Not an N-bomb.If Pirate Ship removes the water and freezes...it would be neutral...like really @.@ It needs to be done D:
I don't know what is wrong with Distant Planet (walk-off, camping below the branch?), but Aero Drive couldn't be that hard. Just make the cars a lot less powerful. Like, maybe, 10 damage on hit and kills around 120% on lightweights?Distant Planet and Port Town Aero Dive can work
No. Nonononono. Norfair is very unique in competetive brawl in that it's a stage with a lot of great hazards and the like that isn't banned. And the hazards aren't a big enough deal to freeze it. Keep Norfair as is!Norfair would be even better with a freeze def, I think it's fine now but a freeze would be better so I'd support it
Anyone tried the BBrawl variant of that? Could that work?1-1 probably has some parts that can work? I need to play it more
Okay, what? Counterpick? This stage is like Final Destination with something to stop excessive projectile spamming. This is arguably the most neutral stage, I'd argue. Why counterpick? Replace Warioware with this; the juggling argument is really good.--------------------------------------------------------------------------------------
my personal opinion
Brawl+
SINGLES STAGES
current (8-13) nightly
Starter
Yoshi's Island [Brawl]
Battlefield
Smashville
Final Destination
Pokémon Stadium 2
WarioWare Inc.
Counter
Rumble FallsOnline pratice stage
All of these are arguably neutrals...Castle Siege
Halberd
Pokémon Stadium 1
Lylat Cruise
Delfino Plaza
Where the blastlines on this fixed? Just wondering. Same to corneria.Brinstar
Frigate Orpheon
Rainbow Cruise
Jungle Japes
PictoChat
Green Greens
Seriously-were blastlines fixed? Yoshi's has some really broken ****. Other than that, pretty much in agreement. Except Luigi's. That needs some kind of fix.Luigi's Mansion
Norfair
Corneria
Yoshi's Island [Melee]
The former please. See above.-----
Banned Untill Coded/changed
***these are some of the stages i have heard talk of editing, or i think might be able to be legal if changed (ex: freezing ect.) ***
Pirate Ship - Change water/freeze
I dunno... still a walkoff... are those okay now?Green Hill Zone - non attackable parts/freeze
Top platforms permagone, outer platforms slower respawn seems good...Skyworld - top platforms destroyed
The latter. Damage and knockback. See above.Port Town Aero Dive - freeze/car damage reduction
What do you mean? There should always or never be rain?Distant Planet - rain/ freeze
would that work? I don't think so...Spear Pillar - Misc. changes..
Big Blue - slow down
And a slowdown. Look at BB.Mushroomy Kingdom 1-1 - Camera/Boundry changes
Ew, no.Mushroomy Kingdom 1-2 - Misc. ideas
Like what? I think this could already be a fine counterpick...Mario Circuit - Camera/Boundry changes
Smaller? That would make it probably a decent CP...Bridge of Eldin - Camera/Boundry changes
/agreeOnett - Camera/Boundry changes, car damage/KB reduction
/agree.As for skyworld... I agree with making the bottom unhittable, the top autobroken, and the side platforms breakable with increased respawn time. Would make a nice CP.
This is a good idea.So what does everyone think of bringing back deadlands?
10stages...Unique Gimmick>another neutral in this case. The ship just needs a retune. Not an N-bomb.
yup
I don't know what is wrong with Distant Planet (walk-off, camping below the branch?), but Aero Drive couldn't be that hard. Just make the cars a lot less powerful. Like, maybe, 10 damage on hit and kills around 120% on lightweights?
walk off, and hazards i beleive was the problem
i'd argue even less knockback then that
No. Nonononono. Norfair is very unique in competetive brawl in that it's a stage with a lot of great hazards and the like that isn't banned. And the hazards aren't a big enough deal to freeze it. Keep Norfair as is!
imo the hazards really arent that bad
Anyone tried the BBrawl variant of that? Could that work?
what is their fix? i was thinking of increasing the boundry size (and zooming hte camera in OR keeping it the same) to discourage camping
Okay, what? Counterpick? This stage is like Final Destination with something to stop excessive projectile spamming. This is arguably the most neutral stage, I'd argue. Why counterpick? Replace Warioware with this; the juggling argument is really good.
the sandbag makes it a counter against ppl like falco that rely on projectiles, and campy characters. and it changes the camera wich could be a distraction, the camera also zooms in more than other stages i think, wich could cause someone to mis-calculate where the ledges are
and i'd have to say warioware and wifi waiting room both belong in the cp/starter area
All of these are arguably neutrals...
Castle Siege - walk off area/ ****ty ledges on the first area
Halberd - hazards
Pokémon Stadium 1 - neutral imo
Lylat Cruise - ****ty ledges and a few other things
Delfino Plaza - water areas, walk off edges, walls
Seriously-were blastlines fixed? Yoshi's has some really broken ****. Other than that, pretty much in agreement. Except Luigi's. That needs some kind of fix.
idk
Code:____ <-Perma Destroyed ___ ___ <-Breakable (slowed down?) ________ <-Perma Unhittable / ___ <-Perma Unhittable
Starter/counter is for TOs who are doing stage striking (which is a much better method than random IMO). So no, everyone does not always put it all in counter. Counter/banned ideally will be an unnecessary category, as all the borderline banned stages would be made into viable CPs, but we'll see how that goes. As for right now, I think it's fine to dump the debatable stages in there and leave them up to TOs to figure out.i disagree with a lot of that...but i'll just deal with the main stagelist instead of how to fix stages cuz we'll be arguing forever
Move PS1 to counter
Get rid of Starter/Counter...everyone always puts it all in Counter
Get rid of Green Greens and Pictochat
Put in Norfair
Then get rid of Counter/Banned and just ban the rest
The WFWR I feel is just too big to get out of CP. Matches on it take waaay too long, especially with the sandbag in to aid defence. The camera on the stage is also hugely annoying...not only the sandbag causing horrible zooms, but the fact that the sky is so plain and the boundaries are so far out: when both players are in the air and the camera zooms in on them, it's really easy to lose track of where the stage is relative to the players.
i think this could help,A simple way to fix this is a simple texture hack.....
Maybe the center of the stage is green tiled and as you move out, you go to lime, then yellow, then orange, then red at the edges.
Items cause camera problems on their own but if the sandbag must be kept, then it shall be. But a color texture hack can help players understand where thier characters are relative to stage.
Its a radical idea but I was kinda hoping since this is the ONE stage that WE implemented, (IE not edited a already there stage) I think there is room to decide if we can decide on a stage texture hack standard for it. We could probably use what the WBR is using to update Pac Files in a similar sense.
thisCode:____ <-Perma Destroyed ___ ___ <-Breakable (slowed down?) ________ <-Perma Unhittable / ___ <-Perma Unhittable
so does this list seem decent?
Brawl+
SINGLES STAGES
current (8-13) nightly
Starter
Yoshi's Island [Brawl]
Battlefield
Smashville
Final Destination
Pokémon Stadium 2
Starter/Counter
WarioWare Inc.
Castle Siege yeah...no
Halberd See Castle Siege
Pokémon Stadium lol
Rumble FallsOnline pratice stage See PS1. Might be worthy of replacing WarioWare in doubles
Counter
Lylat Cruise Either you have 5 neutrals, or the 5 above plus WarioWare and this guy. Lylat Cruise is 100% neutral.
Delfino Plaza
Brinstar
Frigate Orpheon
Rainbow Cruise
Luigi's Mansion
Counter/Banned
(could use some changes to ensure legality)
Corneria In the present situation, no
Yoshi's Island [Melee] See Corneria
Jungle Japes TO's jurisdiction, so this is the right place for it
Norfair See JJ. Also, should be CP in teams regardless.
Green Greens See JJ
PictoChat There is absolutely nothing bannable about this stage. CP
-----
Banned Untill Coded/changed
***these are some of the stages i have heard talk of editing, or i think might be able to be legal if changed (ex: freezing ect.) ***
Pirate Ship - Change water/freeze
Green Hill Zone - non attackable parts/freeze
Skyworld -
Basic overall plan:
Port Town Aero Dive - freeze/car damage reduction
Distant Planet - rain/ freeze
Spear Pillar -
Basic overall plan:
Big Blue - slow down
Mushroomy Kingdom 1-1 - Camera/Boundry changes
Mushroomy Kingdom 1-2 - Misc. ideas
Mario Circuit - Camera/Boundry changes
Bridge of Eldin - Camera/Boundry changes
Onett - Camera/Boundry changes, car damage/KB reduction
I thik the plan for walkoffs was to make a camera code that increased the size of the boundaries without touching the offstage part...making a larger distance where one can get hoop damage (which would discourage blastzone camping)
BANNED
75m
Hanenbow
New Pork City
Shadow Moses Island
Summit
Mario Bros.
Flat Zone 2
Temple
9 isn't that many....I said under 10. Really? You missed that? Taking Speed Reading courses perchance?matt i wish you were more intelligent so people could take what you say seriously
"We don't need a lot of neutrals, here's a list of 9 we should use."