The Cape
Smash Master
Sandbag does not obtain a hitbox when hit, so that idea is out.
Secondly, moving sandbag brings the risk of getting hit by the projectiles on the other side. Its also extremely slow and tedious and WILL happen in high level play. On top of all that, the boundaries are huge and you will be lucky to take one stock off. After your one minute struggle getting sandbag to the other side of the stage Fox or Falco side Bs through you, and retreats with Lasers. Have fun fighting THAT for eight minutes with your perfect anti spam sandbag.
Perfect example of stage assisted spam: http://www.youtube.com/watch?v=HJ8l-XQQ1Yg
So why would we settle for a stage like WiFi Waiting Room, when we can have SSE Jungle that supports the same style of play, but has more options to fight it.
Secondly, moving sandbag brings the risk of getting hit by the projectiles on the other side. Its also extremely slow and tedious and WILL happen in high level play. On top of all that, the boundaries are huge and you will be lucky to take one stock off. After your one minute struggle getting sandbag to the other side of the stage Fox or Falco side Bs through you, and retreats with Lasers. Have fun fighting THAT for eight minutes with your perfect anti spam sandbag.
Perfect example of stage assisted spam: http://www.youtube.com/watch?v=HJ8l-XQQ1Yg
So why would we settle for a stage like WiFi Waiting Room, when we can have SSE Jungle that supports the same style of play, but has more options to fight it.