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I think its because you both slide off and go into fall, but I could be wrong. I honestly haven't tried to see if you tech it and it stops you from sliding off.Wait. Isn't that Techable? >_>
All forms of murder choke are techable...no?
watCP/Ban List (for TOs to add other stages)
Mansion
Orpheon
Lylat
Castle Siege
Skyworld (fix hitlag)
Japes
PS1
Halberd
Basically extra stages that could be CPs, but should be decided on by the TO and not be "standard".
I looked into the rain last night.
If it could always be raining, then be put at half speed so that the rains would rotate (from ineffective rain, to light rain, to heavy, and back) then it could be a really solid stage. Stay away from the thing on the right side and the little numbered disks do not do a good deal of damage and can help to add a new dimension to play there.
Its a good stage if the walkoff it properly handled.
I like the DP constant rain now that we have, although the ganondorf sideB infinite on it is absolutely hilarious.
I agree with this post 100%. I feel like pkmn stdm 1 could also be on the CP list tho. but it doesn't matter to me either way.Starters:
Battlefield (BF)
Final Destination (FD)
Smashville (SV)
Pokemon Stadium 2 (PS2)
Yoshi's Island: Brawl (YI:B)
Counterpick:
Wario Ware (WW)
Brinstar (BS)
Delphino Plaza (DP)
SSE Jungle (SSE)
Rainbow Cruise (RC)
I'm also a huge fan of pictochat, but see that the stage has so many impassable barriers that slow down the action quite a bit and FORCES camping. the hazzards are also a bit over powered and there's nothing worse than losing to someone you shouldn't have because you were in the wrong place when a random drawing spawned.. lolwhat about...PS1?
and i just realized theres no Pictochat...Green Greens i can live without (though i think it should be legal :/), but no Picto makes me :sad:
And WWR is perfectly fine lol, wut u smokin? Esp for doubles
You keep using the argument "theres a stage, but theres a slightly better version of the same stage, so theres no need for teh first stage"
thats logic fail if you ask me
Wi-Fi Waiting Room is a terrible stage. It's way too huge for me to ever consider playing on in in a singles CP match. Nor would I wanna team there because of it being a bigger, gayer, FD. =PAs for WiFi waiting room. Its just plain HUGE. Its barely a good enough stage for teams and the sandbag, while it can be strategic also leads to more camping than it supposedly stops. Other than that its just a bad FD rip off with humongous boundaries.
Wouldn't really save the stage anyway.Which is why I've said time and time again, that the boundaries need to be fixed and the stage shrunk.
Ok, so I ban WiFi waiting room against projectile camping characters like those listed above.Than Ban it.
It's a legit CP against projectile heavy characters like Falco, Samus, Diddy, etc.
Final Destination and Smashville.Ok, so I ban WiFi waiting room against projectile camping characters like those listed above.
So they pick SSE jungle and run away and shoot a good deal more **** for me to approach.
Counter picking stages is about hurting your opponents strategy or assisting your own. If you have multiple stages that firmly lean towards one type of strategy than you cannot effectively ban a counterpick.
Fixed.PTAD w/ weakened cars is still not on any of these lists...
Because the cars aren't the only problem with that stage, the huge wall you come across is another big boon to the stage itself. It causes many problems, for one, the knockback is ridiculous, it semi-spikes you, and can make you trip. It's hard as hell to avoid too.PTAD w/ no cars is still not on any of these lists...
Well by your (lack of) an arguement.Final Destination and Smashville.
/argument.
frozn i remembered you just hated the sandbag (WITH A FLAMING PASSION), the stage itself has a lot more problems than just that tho =V
also PTAD w/o cars is still not conservative enough =V
the wall has AMAZINGLY CUTE AMOUNTS OF KNOCKBACK AND A LOW ANGLE THAT WILL SEND YOU FLYING WITH GLEE ~^____^~
But who knows, maybe it will be a counterpick after all provided it has nothing else against it other than the fact that it's another anti-tether stage
nope didn't remember any of your arguments. i do however recall u just wanting to remove the sandbag alone when it was first reinstated.you clearly don't remember anything about my arguments. right out of the gate i was saying it would promote camping. i had examples, reasoning, and while most of it was ridiculous, i was proven right in the end. don't blow me off as saying i "just hated sandbag", i had legitimate reasons that the WBR (or at least Cape) has come to agree on.
The platform on smashville completely changes the dynamic of the stage. In terms of play it and FD are not nearly similar enough, not to mention the amount the stage extends below and how they play out recoveries.My point is that there are several stages that are similar, FD and Smashville being two of the closest. Discounting Halberd because of Delfino, or WWR because of SSE Jungle, or PS1 because of PS2, is just...wrong.
I thought we were increasing the amount of stage bans per player to 2 with the increase of viable stages.
Doing that would allow more stages to go in to CP territory without the worry of having a second stage **** the reason why you banned the first stage.
How exactly does sandbag promote camping? I've seen that mentioned, but it doesn't make much sense to me. And *****ing about stage size is, as far as I can tell, one of the johnsiest and stupidest objections to a stage that has come up so far.you clearly don't remember anything about my arguments. right out of the gate i was saying it would promote camping. i had examples, reasoning, and while most of it was ridiculous, i was proven right in the end. don't blow me off as saying i "just hated sandbag", i had legitimate reasons that the WBR (or at least Cape) has come to agree on.
Are you saying that too many people are killing themselves by walking off, or that chain grabbing is too much of a problem. Because if it's the 1st option, I am disappoint.Permanent walk offs create boundary camping. Which is the reason why Eldin, Mario Circuit, Distant Planet, etc are banned.
1. Get a lead in a matchAre you saying that too many people are killing themselves by walking off, or that chain grabbing is too much of a problem. Because if it's the 1st option, I am disappoint.
No it means I camp the sides as Falco, the opponent has to walk towards me, and I bthrow him to death at 0 percent. True story.Are you saying that too many people are killing themselves by walking off, or that chain grabbing is too much of a problem. Because if it's the 1st option, I am disappoint.
If Fox is running to the other side of the stage, then he is obviously approaching you at one point, at which you have an opportunity to hit him. It's not much different from FD in that regard.You sit inside the bubble with say Olimar and do something stupid to a grab. Back throw KO at 0. Really campy, really stupid.
WiFi Waiting Room promotes camping because if say Fox hits you for damage and then runs to the other side of the screen and keeps shooting, you have to approach. With Sandbag, you can just hide behind him and take no more damage. Meaning you arent approaching. Sandbag does not give you a chance to approach because its motionless, however it gives you a shelter from projectiles. Therefore it removes approaching from the equation.
Unless you can move the wall towards them. As an approach. Or even use Sandbag as a pseudo-projectile, as characters in knockback can cause damage and knockback to others. Sandbag can be used aggressively too. It's not necessarily all camping, all the time.fox's lasers don't move it. falco's lasers move it very slightly.
the idea being that there is no reason to approach a person shooting at you when you have a wall blocking all fo the damage that would be dealt to you if the sandbag wasn't there.