Makes sense... but as Kracka mentioned, Kirk could use some help on some tough things.
We've been trying to manipulate articles and Nana more effectively. For example, we attempted to have Link's arrows cycle through different graphics and hitboxes ... but it behaves oddly to say the least. I believe that is because articles are treated as their own entity with their own variables, whch may or may not persist when the articles are deleted.
Our attempts to manipulate arrows via variables failed, because a) it didn't cycle properly (sometimes it was totally random what arrow fired), and b) it desynched online.
Our other problem is with Nana. We (by "we" I mean mostly Kirk) were trying to get Popo to recieve a boost in power when Nana dies, but we could figure out no way to check for her existence. We even tried attaching the Rope article to her and checking If Article Exist, but no go.
I was wondering about Link's arrows actually, because I noticed he fires different ones.
How does it work then? I'm presuming it works via dice-roll function? (like Gaymanwatch's sideB?)
Also could I get a reply to my suggestions on Weegee (they're two pages back I believe)? just some interesting stuff I thought of.
Also Cadet, you said you will have to completely redo MK? to be honest I don't think he needs that much work. I don't know what you want to change but what he does have is ****ed awesome (such as the uber-spammable Usmash ... it's basically a keepout move now). My only gripe with him is he's not fast at all in the air (I swear I recall seeing something about his changelist saying his aerial mobility was increased) and his Fair is useless. I do agree he needs a little work - there's some weird bug with you guys trying to allow him to go from B moves into aerials which puts him in special fall if you press B again, though I've only seen this affect nado ... I find it odd he can actually go from shuttle loop into aerials and then into an aerial nado. was that intentional?
I think if you just fix the bugs and change some properties to make him more unfair, he'll be spot on. Nair = epic. Dair = epic. Uair = epic, B moves = epic, Bair = epic. nado spike = epic, Dtilt and smash speed = epic. Dsmash = UBER EPIC (I freaking LOVE his Dsmash).
If anything, try to keep him close to how he is now, his moveset is amazing as it is - unless it's deemed TOO good, which I will then proceed to cry about. :<
also when you update TL to prevent his grounded UpB from shieldbreaking and being used spammingly and his arrows from being so powerful (as I believe you intended to change) then send me the updates? I want to disappoint my cousin's friend ... he mains TL. he is almost impossible to beat because of the UpB, and I actually went as far as BANNING FD because he just.... ***** on it.
Also could you send me some stages that I can add on the CUSTOM#.pac list?