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PK Freeze is overall a pretty useless move as well, maybe you could do some other tweaks to it to make it a more viable move to use.
its good for forcing an airdodge and it can stage-spike. but yeah, we agreed in the OBR that it sucks. u dont even want to edgeguard with it because it'll help their recovery.although u shouldnt be using that move anyway, i agree :D![]()
judging from this, im guessing her fsmash can kill now. buffing good characters is so lol-worthyIt plays the usual song.
5-12 Impressions:
Wolf's new fair angle seems weird to me, but it does seem to be easy to juggle out of it, often for a kill. I'm assuming that was the intended effect of the change.
DDD can also pick up and throw Waddles during his stopping animation after a dash (technically part of a dash, but worth mentioning) and while in the air. However, unless he's running or airborne, he cannot pick up ANY items. I don't know if this applies to catching as well, but I have no reason to doubt that it does. I imagine this being a BIG problem for him whenever he fights Peach, Diddy, Snake, and to a lesser extent, ROB. I don't think the trade is worth it.
Falco's shine hasn't gotten any easier for me to use since the change popped yesterday. It seems like either the angle is too shallow, making it too easy to send opponents behind you instead of above, or the hitstun isn't quite high enough to allow Falco to recover in time to properly set up a follow up that isn't utilt, which only works if the spacing is perfect.
In a side comment, Falco's shine no longer has an electric effect on hit, which seems a little odd given the sfx. Purely aesthetic concern.
I'm liking ZSS's fsmash buff. It feels pretty meaty now, and the backswing isn't bad. She still needs work, but she feels nicer than before.
Trade-off, not buff. Her sideB was nerfed.judging from this, im guessing her fsmash can kill now. buffing good characters is so lol-worthy
This i haven't played the new build yet but there is absoultley no reason to buff zss more then she is. She is easily top 5 in the game already. How many times and how many different people have to say it? A char don't need EVERY MOVE to be good to be a a good character. From the sounds of it not only did u speed up her fsmash but it also gains more knockback? WTH?judging from this, im guessing her fsmash can kill now. buffing good characters is so lol-worthy
I disagree. I've always been an advocate of KISS, and short-hop Z-grabbing to pick up an item on the ground in front of you spits in the face of that principle. Tactically advantageous or not, it shouldn't be a requirement to jump through hoops to pick something up.I actually like the trade off for DDD. The best way to pick up items imo is to just hit grab as you pass it while in the air because the items literally poof into your hand without any lag. Just short hop, fast fall and press Z, or whatever grab is set to. When fighting an aggressive Diddy it becomes a necessity to grab the bananas like this because the small lag of picking up the banana by standing next to it and pressing A can be punished by his second banana, and air dodging, using an aerial, or dash attack has even more lag.
If it can be fixed, cool, but for now it is worth to deal with a minor inconvenience to not have those stupid waddles get in the way imo.
I'd just like to echo this for Ness's PK Flash. Also, I think there's a definite argument for giving Lucas the same reusable midair PK Thunder as Ness has. It's harder to do, but by clashing his bolt he can still be gimped just like Ness, which seems lame to me.i have a request regarding Lucas.
he goes into helpless if he uses PKFreeze in the air but it doesnt aide his recovery at all. can we remove the helpless state after he uses it? i mean, if Zelda doesnt go into helpless after using her side-b and ness doesnt after using his up-b, why cant Lucas?
yeah i no people dont really care much for him, but he's still a character =]
Hey >B was nerfed and fsmash was buffed. Trade-offs are fun!This i haven't played the new build yet but there is absoultley no reason to buff zss more then she is. She is easily top 5 in the game already. How many times and how many different people have to say it? A char don't need EVERY MOVE to be good to be a a good character. From the sounds of it not only did u speed up her fsmash but it also gains more knockback? WTH?
yeah but think about Lucas recovery options. he's gotAlso, I think there's a definite argument for giving Lucas the same reusable midair PK Thunder as Ness has. It's harder to do, but by clashing his bolt he can still be gimped just like Ness, which seems lame to me.
Well what do you know. All those options still work in Brawl+. I remembered reading that zapjump was removed, but it's not, and now I can't find mention of that on the patch notes, so I guess either I was mistaken or it's been removed.yeah but think about Lucas recovery options. he's got
-Zap Jump
-Wave Zap
-Wave Bounce
-Magnet Pull
-Tether
if they make his PKT re-appear like Ness's, then there would be no way to stop him from recovering. dont get me wrong: i'm all for buffing lucas ( i use him in vbrawl) but we also have to think about things that would make him too good.
i want his fast PKFire back. i thought it was awesome when it came out that fast. but i have been told by SHeLL that many people complained about it
I believe it's multiplicative with dgrav (so to answer your question, yes).shanus: Will do. Also, yes, Ike can AC the bair, even at 0 buffer, though it's about as hard as thunderstorming.
leaf: How does fast fall interact with full grav? Is it a multiplicative effect? If so, I should be getting the values spot on or as close to spot on as possible.
they took out 'Super Zap Jump'. it happened when Lucas's PK fire was made faster.Well what do you know. All those options still work in Brawl+. I remembered reading that zapjump was removed, but it's not, and now I can't find mention of that on the patch notes, so I guess either I was mistaken or it's been removed.
Weird buggy shenanigans. XD I still think that it's a bit foul play to gimp a character by interrupting their recovery (anyone else that gets interrupted like that gets theirs BACK), but Lucas seems pretty well taken care of in that respect. Ah well, carry on.
It's not supposed to be easier to use, it's supposed to reward Falco with more for landing it. It is perfect the way it is. If you don't find it perfect, you're not using it right, and comboing correctly out of it. It's very useful. The hitstun is perfect. If the enemy DIs they may move beyond the point at which you expected to attack, however you can still hit them if your read their movement. It's great. It's supposed to be harder to land than it was before-- being that it takes twice as long to come out. All in all, this is one of the most unique character changes in Brawl+, that and the IC's blizzard. It doesn't need further changing.Falco's shine hasn't gotten any easier for me to use since the change popped yesterday. It seems like either the angle is too shallow, making it too easy to send opponents behind you instead of above, or the hitstun isn't quite high enough to allow Falco to recover in time to properly set up a follow up that isn't utilt, which only works if the spacing is perfect.
In a side comment, Falco's shine no longer has an electric effect on hit, which seems a little odd given the sfx. Purely aesthetic concern.
Thanks, but Falco feels great just the way he is. He's quick, responsive, and I like him the way he plays right now. Please don't change Falco's gravity settings, he's fine as is, it's not worth it. In addition, it's great how his SHDL is now... that and his B-reversed lasers.I decided to mess with Falco...
Falco (133868C0)
sh: .95
fh: 1.1
ff: 1.05
dg: 1.1
fg: 1.2
Falco feels amazing. Fast jumps, and even faster shffls can be performed. His double laser is just a little bit harder to pull off, but it's not too hard, and it's manageable even with 0 buffer. Overall, I like this setting.
so did the wolf shine change back to normal?
also is there any way to put lag on falco lasers? I'm tired of getting camped by falco in every game he is in, and is by far the worst in brawl+. the fact that he can retreat and then side b past you for safety the entire game is kinda gay
I think all the characters should be nerfed. This is pretty much everyone complaining that their character should be better >_>
I think its just cuz the person I know that plays falco is a ******. he *****es about me playing MK, when I can't even do anything vs falco because of that. if I CP a platform stage all he'll do is ***** about my "platform camping."CP platform stages like Luigi's manshion. Does wonders.
wtf. Smash his face in. Its a counter pick for a reason. Platforms > Falco, especially Luigi's.I think its just cuz the person I know that plays falco is a ******. he *****es about me playing MK, when I can't even do anything vs falco because of that. if I CP a platform stage all he'll do is ***** about my "platform camping."
also, LOL @ fiction. my character got nerfed. he went from being the best to almost the best...maybe
It's pretty annoying, I know.Is there any way to make repeated jabs like sheiks any less gay and spammable? they do tons of damage and are hardly punishable short of them jabbing opposite of you
If anything, they should do less damageIt's pretty annoying, I know.
At least he can block things with his sheild.Hey, is it possible to significantly increase Link's shield hitbox (the shield in his hand, not the one you block with) to make him more or less highly impervious to projectiles from the front, at least while he's standing and running? I don't know if that would be overpowered or not, but I feel it's a part of his character that really needs to be more significant than just a decoration.
http://www.youtube.com/watch?v=lsGm3XsBFmIAt least he can block things with his sheild.
I wish sheik could use her dagger or captain falcon use his pistol, OR ganon use his sword.
That's how he plays. That's like saying is there a way we can remove Diddy's bananas because I hate slipping on them. It comes with the characters territory, learn how to counter it.so did the wolf shine change back to normal?
also is there any way to put lag on falco lasers? I'm tired of getting camped by falco in every game he is in, and is by far the worst in brawl+. the fact that he can retreat and then side b past you for safety the entire game is kinda gay
Well, not really. =/ Technically he can, but the hitbox is so small I don't think it has EVER been used intentionally with any real benefit coming out of it. Unlike the other characters' props Link's shield actually has a BUILT IN function to it. I was hoping we could somehow make it more than just a passing observation, but GHNeko just said we can't change hitbox size, so oh well, never mind. XPAt least he can block things with his sheild.
I wish sheik could use her dagger or captain falcon use his pistol, OR ganon use his sword.
yeah, I know how to play against it, its just annoying as hell. Falco just sat there and laser camped me, then side b away in brawl, but now he does the same **** but better lol. its just annoying. oh wellThat's how he plays. That's like saying is there a way we can remove Diddy's bananas because I hate slipping on them. It comes with the characters territory, learn how to counter it.
yeah, I know how to play against it, its just annoying as hell. Falco just sat there and laser camped me, then side b away in brawl, but now he does the same **** but better lol. its just annoying. oh well
The problem with the shine was how at 120%+ percent, it guaranteed a kill. The KB was always teh same, regardless of percents, and that's not a good thing. Also, it generally became a better option than spot dodges in many situations. Someone is going to grab/hit you? Just shine instead of spot dodge, and bam, free combos OR kill.i want wolf's shine back it really added a lot to his combo potential and falco is really annoying with his lasers
i think you should buff Pit's ftilt a little bit and make his fsmash weaker so there will be less spam of it