XSilvenX
Smash Lord
Didn't know there was a nightly thread until Gannon told me so ugh..gonna just copy paste my opinions on the 5/11 set...
Umm ...
"-Falco shine change re-added now that we know attackID 0F gives hitstun, at 120¼ angle from 20¼, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)"
Yeah it's stupid. A lot of the players I know use it to keep people away from them and sometimes against upb's that have good priority so that they stay OFF the stage. With this **** it now helps them get back on the stage and it fails at setting up for combos...not to mention what else does Falco need for combos? It's so unnecessary. If you guys haven't seen what Falco could do in Brawl+ already please click the link in my sig to see some of the Falco combos that Hoyo pull off. He's already decent and his moveset is already perfect for Brawl+.
I already stated how this was supposed to be a keep away move but I dunno I guess people are so set on turning shines back into combo starters like how it was in Melee.. *sigh*
Sonic
And Sonic's dsmash is still spammable and unpunishable....not sure what you guys are going for here *_* just put it the way it originally was already. All the good sonic mains have already veto'd against it..if you guys are gonna listen to the n00b sonic mains then you might as well make sonic run faster too and make his fsmash KO at 20%.... *double sigh*
Link
Not really sure what's going on with the physics change.. Why is this even here? Did people really complain about Link not feeling right? He seems to fall like a brick now but I guess it doesn't matter to me since I'm not a Link player and I don't know if this is a good or bad change. Link players get to work..
And now for the good news..
I'm glad the Wolf shine is gone.
I'm also liking the ZSS changes.
Umm ...
"-Falco shine change re-added now that we know attackID 0F gives hitstun, at 120¼ angle from 20¼, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)"
Yeah it's stupid. A lot of the players I know use it to keep people away from them and sometimes against upb's that have good priority so that they stay OFF the stage. With this **** it now helps them get back on the stage and it fails at setting up for combos...not to mention what else does Falco need for combos? It's so unnecessary. If you guys haven't seen what Falco could do in Brawl+ already please click the link in my sig to see some of the Falco combos that Hoyo pull off. He's already decent and his moveset is already perfect for Brawl+.
I already stated how this was supposed to be a keep away move but I dunno I guess people are so set on turning shines back into combo starters like how it was in Melee.. *sigh*
Sonic
And Sonic's dsmash is still spammable and unpunishable....not sure what you guys are going for here *_* just put it the way it originally was already. All the good sonic mains have already veto'd against it..if you guys are gonna listen to the n00b sonic mains then you might as well make sonic run faster too and make his fsmash KO at 20%.... *double sigh*
Link
Not really sure what's going on with the physics change.. Why is this even here? Did people really complain about Link not feeling right? He seems to fall like a brick now but I guess it doesn't matter to me since I'm not a Link player and I don't know if this is a good or bad change. Link players get to work..
And now for the good news..
I'm glad the Wolf shine is gone.
I'm also liking the ZSS changes.