goodoldganon
Smash Champion
And I'm inclined to take Sages word on Ness too. He'll get some polish but overall I think many Ness mains are pretty happy with where he stands.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
sorry quick question, what was different between 5/22 and 5/27
I just glanced over 5/22's and they seem similar
Same reason all u-tilts were changed. To prevent the u-tilt chains. Your setups should still exist, it just shouldn't be so stupid against FFers. If they don't, post about it.GoG, can you give me a good reason why Kirby's uptilt was changed? You could easily DI to the right or left and avoid any uptilt chain.
I'm pretty happy because of that PKT buff (god I love it) but...here are 5 things I've seenAnd I'm inclined to take Sages word on Ness too. He'll get some polish but overall I think many Ness mains are pretty happy with where he stands.
I havnt tested it but at lower percents it would probably have the adverse effect. Kirby couldnt pull off more then one uptilt against FF's before because you could DI to the lower left or right and tech. It would probably help in some upper percents, but it seems like your just trading spam at one percent for spam at another. Besides, ive never seen kirby be able to uptilt more then twice against anyone if the opponent is properly DI'ing, most the time you can only pull off one inless your against a floaty at a low percent in which two is the most your going to get from it.Same reason all u-tilts were changed. To prevent the u-tilt chains. Your setups should still exist, it just shouldn't be so stupid against FFers. If they don't, post about it.
Stopped reading thereI havnt tested it
No but seriously, just test it and list your concerns if they are real.but at lower percents it would probably have the adverse effect. Kirby couldnt pull off more then one uptilt against FF's before because you could DI to the lower left or right and tech. It would probably help in some upper percents, but it seems like your just trading spam at one percent for spam at another. Besides, ive never seen kirby be able to uptilt more then twice against anyone if the opponent is properly DI'ing, most the time you can only pull off one inless your against a floaty at a low percent in which two is the most your going to get from it.
Idk, ill test it tomorrow and see if it really helps FF's that much, yah have probably tested this stuff more then i have but the way i see it kirby is too short of a character to properly uptilt chain any FF'er.
There are currently about 2 active hackers on this project with a very long code list in front of them. This issue is well known to them and the other BRs and will be changed.Hackers, could you please PLEASE consider changing samus's bombs. They are 99% useless (bomb jumping when you are FAR away from the stage is the only benefit) After you bomb jump you are helpless for about 45 frames (don't know the exact number, but it seems like 3/4ths of a second), the bombs DON'T explode on contact which makes them useless on the stage, and everything about them is bad. Either speed up Samus after the bomb is out or make the bombs explode on contact...please.
ESAM it was prought up in the WBR before you even brought it up or anyone else.
I'm not gonna post the to do list anywhere outside the BR because that will only get lame replies
i wish lolHey i was wondering if it would be possible to give link a bomb arrow combination like in twilight princess. If he takes out a bomb and then fires an arrow. Is that possible to code for?
Why would u have to remove the file replacement?Is there a txt file for the official 4.1 set?
I can't find it. I use the snapshot method and have to remove the file replacement code![]()
http://shanemulliganphotography.blogsite.org:6111/~shane/SmashCodes/Is there a txt file for the official 4.1 set?
I can't find it. I use the snapshot method and have to remove the file replacement code![]()
If I'm not mistaken, the file replacement code must be put in the gct file, not the snapshot file. Bad things may happen if I use double file replacement codes.Why would u have to remove the file replacement?
I mean the official 4.1 set's. The codes there only have up to 5/27.
D-smash is still terrible... The only thing that really changed about it is that is has less ending lag now, which wasn't it's main problem.While Ness is indeed solid, I'd still like the dash attack to have less KBG in exchange for the dsmash buff.
O ok. I also use snapshots as i load brawl from usb but my sd slot on my wii is broke so i cant use textures so i never bothered with the file replacement code.If I'm not mistaken, the file replacement code must be put in the gct file, not the snapshot file. Bad things may happen if I use double file replacement codes.
I mean the official 4.1 set's. The codes there only have up to 5/27.
What is the main problem, then? It clanking with aerials?D-smash is still terrible... The only thing that really changed about it is that is has less ending lag now, which wasn't it's main problem.
Dsmash has a very long list of problems...yes clanking with aerials was an issue...but another issue was the speed...and actual power...What is the main problem, then? It clanking with aerials?
If it doesn't help it, might as well remove it.
Ness's Usmash does that and everything else better than Dsmash.Cant it edgeguard though?
Tbh, when I first heard him say it I thought he said "pk cross."You mean PK flash? Where'd you gt PK cross from? (even though that sounds awesome)
I don't think projectiles can be sped up yet.
Idk about the most recent builds, but in the past I was able to tech chase dair>uncharged flash on light characters, it worked especially well if there was a platform.Tbh, when I first heard him say it I thought he said "pk cross."
Anyway, we can't edit projectiles like that right now, although ness's pk flash is indeed something we've talked about changing to make more useful for when we have the ability to.