ThatGuyYouMightKnow
Smash Champion
I finally realized how to NOT DJC after a few bouts with Yoshi. I met some nice Yoshi and Ness players that used DJC very well.
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Use the debug pause code found in the code agenda.By the way, I was wondering, what do you guys use to find frame data for moves? I'm writing a Lucas guide for the AiB character boards and I want to find the frame data for his moves that have been sped up. Also I'm just curious how to so that I can supplement my arguments with real data.
Thanks, I thought it was some program or something but I guess it's much simpler.Use the debug pause code found in the code agenda.
Mine is an 8GB flash drive, and its new, how come my transformations take as much as the dvd version? :<Zelda + Shiek transforms are unpunishable on USB Loaded Brawl+
I was able to DJ off Smashville platform, transform Shiek > Zelda > Shiek > Zelda, and still up B to right under the ledge (still SD'd but it was retardedly close)
fffffff wtf
Really? My bad. Then wtf @ Bionic Sonic.What? Flash drives are faster than external hard drives. Solid state wins every time.
No money for an external one I'd rather save for a new laptop than a hard disk for the Wii.Get a External HDD son.
Also, I ****ing LOVE your user title. I laughed so hard. xd
1. ...Is Peach a mother character?i have a couple things i wanna ask about
why didnt Peach also get Double jump canceling? I think it would open up her game even more. Was it decided that she just plainly didnt need it?
Will Meteor canceling ever be added in to Brawl+? Just thinking about it I know that Spiking someone is rewarding but not having a chance to recover in most cases is a little unbalaced. Im not even sure if you guys had brought this up.
my cloud of darkness needs a Rainbow afro now.....
So you want a Ness Clone?I'm more confused as to why Lucas doesn't have DJC, but I feel like I may have missed a conversation on it somewhere in this topic...
Though the Zair thing is pretty neat. I'll need to play with a bit more to figure when to use it.
Just a heads-up here. SH shine to b-air is literally impossible to do without buffering. The only way to do it is to shine on the first frame Wolf is airborne AND b-air precisely on the IASA frame, or he'll land just before the b-air comes out. And I do mean impossible - even if a human could time it, the game wouldn't let you do it. The first frame Wolf is airborne is the jump's dead frame. The only way to do an action on the dead frame is to have buffered it beforehand during the jump's start-up.Wolf
(etc)
Down-B:
-Invincibility now comes out on frame 3 from frame 1 (both aerial and grounded).
-Aerial shine now has IASA starting frame 14 of subaction 1E3. Allows shine -> bair with tight timing, against both grounded and aerial foes. Shine -> fair and shine -> dsmash on grounded foes do NOT work.
man have you ever used her double jump? that **** might as well be a DJC lolwhy didnt Peach also get Double jump canceling? I think it would open up her game even more. Was it decided that she just plainly didnt need it?
When I quoted this I only saw the first sentence there, but I agree regardless. I think buffer should be cut down to 6ish frames max, and I don't believe this would be all that hard to implement (feel free to correct me if I'm wrong)Personally I'm starting to feel buffering (at least, a buffer that can go as high as 10 frames) is a bit lame from a competitive point of view. But I guess even if others felt the same, it'd probably be more trouble than it's worth to remove. Don't mind me, I'm just thinking out loud.