Falco, more impressions: I love his new physics, his SHL is awesome. As for his uTilt change, I think it's a great fix, I mean, the purpose of it was to retain comboability at the cost of reducing uTilt self-comboing.
In my experince, Falco's much slower uTilt makes it very difficult in a GTFO me moment. He could still uTilt, and hope his speed is comparable with the openents options, or, as I've found, he'll often be beat out. I fight a ZSS quite a bit, my only safe option, so it seams, is trying to out jab her. Her uTilt comes out much faster than Falco's, her dTilt also comes out extremely quickly, and is great for shield pressure. She also has good jabs. Basically when caught up close by a chracter whose combos ream fast falling spacies there aren't too many options to get them off of you.
I generally try SH Nair, when I'm closely engaged, uTilt, or jab. I've never found the ZSS, and Wolf matchups to be as difficult for Falco as I have in this build. Another problem against some characters is actually being able to finish them. Once the enemy's damage is too high uAir can't reach. Not to mention the fact that it's hard to land and the flub hits have virtually no knockback. His Bair is fine as is, though it's only able to ko near the edge. His Dair would be a fine KOing option if it wasn't so darn easy to cancel meteors. It's so aggravating when I actually pull off a Dair spike combo and ZSS effortlessly cancels it with an upwards tether.
I don't know if it's just me. Just puttig my thoughts out there. But I think Falco could use a better aerial finisher, either a tweak to Fair, or making Uair more reliable.. Fixing some o the flub hits. I'm not about a GTFO option. UTilt was nice before, he still has his jab.. But I dunno. I'd love if the Dtilt was sped up by a very small amount, to make it more viable up close. Usually other moves are much faster and beat it out.