As for meteor canceling I know you cant Meteor Cancel and survive Ganon, CF, Wolf, DK (Fair or Dair) and Samus (not 100% on this one though) at 0%. that's a little ridiculous. I know hitting them at 0 is far-fetched but You should be able to cancel it with precise timing at decent percentages. Again im fine with things being the way they are I just think it would add more depth to the game.
DK Fair and Dair... 0% KOs? Are you serious? You can't be. DK's Fair or Dair both
are not strong enough to kill at 0% offstage they don't become reliable meteors until well over 80%, and even
that is a lucky KO for DK. Samus doesn't kill at 0% with Dair either, hers has about the same trouble KOing at even 50%. It is just as weak as DK's if not weaker and doesn't KO until well over (again) 80%. It is a weak meteor at low percents much like DK's Dair and Fair.
You want MC'ing to be even
easier just because of three or four meteors being really strong? Okay. Here's what I'm going to have you do. Pick Snake, any time you get meteored by someone that doesn't have as strong of a meteor as the ones you listed, Up B. Just mash Up B. Look at that, Snake can Up B just a few seconds
after he had been hit. Then he can C4 recover if need be. Oh wow, so, imagine that with the stronger meteors! Characters with
good recoveries can then also MC these 3-4 moves you're complaining about and now making the moves hardly viable to use until later percents much like DK's, Samus's, and Falco's.
That's stupid. It is really stupid tp generalize it like that. "Oh I think that MC'ing should be easier on moves that can KO me at 0% or 20% when I'm offstage. Even though I let myself get put into the situation in the first place." It's plain stupid to nerf these moves like that, they are highly telegraphed and half of the time with Ganondorf you already see it coming a mile away because it is to be expected in the match-up (i.e Ganon vs. DK).
MC'ing is not going to be changed in any way to fit your desires. If MC'ing will ever get changed, the only thing that
will changed about it is making it a smaller window and so you also cannot simply just mash Up B to MC. You may have been able to mash Up B in Melee, but, this is Brawl+ and there are ridiculous recoveries in this game. Limiting it only o jump (which can also currently be mashed btw!) is a good thing for MC'ing.
Also, Wolf's Dair isn't as strong as Ganon's, Ness's, or Falcon's. The only one that could hope to kill at 0% that you listed is Ganon's. Falcon's, Wolf's, Samus's, and DK's all don't become viable meteors until well above 50% (as I mentioned earlier, DK and Samus are much later). Ness's is actually stronger than Ganon's and DOES KO at 0% and I believe his is the only one. Ganon's can be MC'd at 0%, it doesn't start KOing until 23% and above.
I am really hating all this bull**** complaining recently. Thanks for the bug reports guys, we'll look into them but, other than that, quit complaining about **** that is staying (buffer) and just go PLAY the game. Christ, is it that hard to leave this thread alone for a week?