Red-Blue
Was selected randomly
I thought Fox was a faq.
yiff yiff
lol censor dodge
yiff yiff
lol censor dodge
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Gimping? Fox's only gimp move is his shine, which has no range whatsoever.On the issue of Fox, he does seem a bit too good right now. A character with such a strong combo game and a gimping move like shine doesn't need smashes or an up air as powerful as Fox. Falco could probably use a nerf on the power of his smashes and uair too, since his new physics and IASA on utilt seem to make it easier comboing into a dair kill.
lol, don't play melee fox thenOn the issue of Fox, he does seem a bit too good right now. A character with such a strong combo game and a gimping move like shine doesn't need smashes or an up air as powerful as Fox. Falco could probably use a nerf on the power of his smashes and uair too, since his new physics and IASA on utilt seem to make it easier comboing into a dair kill.
I think Pikachu's and Peach's on the silly shoulder hitbox were stronger, actually.Didn't Melee Fox have the strongest Usmash...period?
Yeah, like I said, I played both Melee and 64, I know how to do the stuff. Even if it was somehow amazingly harder than in previous games, I should have been able to pull it off at least once. I was more wanting to know if such a problem would be caused by the .gct or the .pac's. Installing / overwriting the .pac's is a bit annoying since I'm not using Windows, so I was hoping to avoid having to do that if neccessary.you have to fast fall before you laser
and check a page the last page for DJC tutorial lol
I know Pika's was slightly stronger uncharged, but charged, Fox had the best, and overall, Fox still was the best.I think Pikachu's and Peach's on the silly shoulder hitbox were stronger, actually.
Out of curiosity what do you use?Installing / overwriting the .pac's is a bit annoying since I'm not using Windows, so I was hoping to avoid having to do that if neccessary.
Leaf I thought we all knew this topic was for lulz and that you need to stop getting baited. =VThis topic amuses me.
<then srs stuff>
shanus used to play Olimar. The way he explained it, to me, was that there's match-ups where Olimar can completely dominate a character and then there's match-ups where he himself gets dominated due to weaknesses he has against them or they do better at what he does good in. His gimpable recovery more than enough balances him out, imo. There also are not enough Olimar players in Brawl+ to say that Olimar is really 2gud (even though we know he IS good as he is right now). So, to ask for nerfs for him and not pay attention to match-ups where he does worse in is like asking for Fox to get nerfed because he does extremely well in many areas but, fails in two areas, those two areas being pretty big ones.Was Olimar nerfed at all?
Sure, I'll bite.Go play some super metroid and try telling me that she should have a super high short hop or she should run as slow as she does now. I dare you.
Yeah, to tack on here:shanus used to play Olimar. The way he explained it, to me, was that there's match-ups where Olimar can completely dominate a character and then there's match-ups where he himself gets dominated due to weaknesses he has against them or they do better at what he does good in. His gimpable recovery more than enough balances him out, imo. There also are not enough Olimar players in Brawl+ to say that Olimar is really 2gud (even though we know he IS good as he is right now). So, to ask for nerfs for him and not pay attention to match-ups where he does worse in is like asking for Fox to get nerfed because he does extremely well in many areas but, fails in two areas, those two areas being pretty big ones.
You should read the big changelist in the news post made on brawlplus.net about who was buffed/nerfed/fixed/changed in any way before asking such questions.
SDI forward while shielding helps land Up-Bs even when people space properly. The latest nightly improved her f-air and up-air to hold the opponent much better and land the full thing. I don't know what you're talking about with the aerials and sourspots, since f-air and u-air don't have any real sweetspots to talk about, and n-air/b-air have good range and are more timing-dependent than position-dependent (it's hard and impractical to try to hit people with the butt portion of her n-air, for example.) I don't see how her recovery is bad at all, seeing as how she's apparently too floaty and has plenty of leeway during her approach with her bombs. Not to mention that, as floaty as she may be, she's still a heavy character.As far as Samus goes, I tried to learn to play her recently, and she seems to be one of the worst characters to me. She has an amazing camping game, but she seems to have no way to deal with people pressuring her. Upb out of shield is good, but it only really works on people who don't space their aerials right. Most of samus' aerials seem to do so little damage and knockback on the sourspot that she always gets counterhit if she uses these moves to get people off of her. However, Samus also seems to have a really high learning curve and I might just not know how to play her. Also, her recovery seems god-awful and the bombs really should explode on impact like they did in melee.
SDI forward while shielding helps land Up-Bs even when people space properly. The latest nightly improved her f-air and up-air to hold the opponent much better and land the full thing. I don't know what you're talking about with the aerials and sourspots, since f-air and u-air don't have any real sweetspots to talk about, and n-air/b-air have good range and are more timing-dependent than position-dependent (it's hard and impractical to try to hit people with the butt portion of her n-air, for example.) I don't see how her recovery is bad at all, seeing as how she's apparently too floaty and has plenty of leeway during her approach with her bombs. Not to mention that, as floaty as she may be, she's still a heavy character.
Her bombs really should explode on contact, that much I whole-heartedly agree with. I doubt anyone would actually be opposed to this, but of course it takes time, the right tools, and testing to implement stuff like that.
if you noticed, I asked if there was a changelog somewhere I could look at in the post you responded to.... so I wasnt being a complete ***.shanus used to play Olimar. The way he explained it, to me, was that there's match-ups where Olimar can completely dominate a character and then there's match-ups where he himself gets dominated due to weaknesses he has against them or they do better at what he does good in. His gimpable recovery more than enough balances him out, imo. There also are not enough Olimar players in Brawl+ to say that Olimar is really 2gud (even though we know he IS good as he is right now). So, to ask for nerfs for him and not pay attention to match-ups where he does worse in is like asking for Fox to get nerfed because he does extremely well in many areas but, fails in two areas, those two areas being pretty big ones.
You should read the big changelist in the news post made on brawlplus.net about who was buffed/nerfed/fixed/changed in any way before asking such questions.
nope. 1. Pika, 2. Sheik, 3. FoxDidn't Melee Fox have the strongest Usmash...period?
... ironic.stop complaining and play the game, please. Thank you, and have a nice day.