regarding Falco's new SHL
ok, and you can't spam shl? I don't get your point
Response:
yeah but SHL takes more presision than SHDL so makes falco a harder character to play
The time it takes to learn/master SHDL isn't much of a barrier. Once you've got the input down, it's MINDLESS input, and this coming from a Falco main. Though it's true that slightly better timing will result in lower lasers, namely the soundless laser, it's still not a selling point to technique. There's almost no point in getting the lower one, because A) it's difficult to consistently do when spamming, and B) it's really only helpful for shorter characters. Aside from that, the SHDL is almost ALWAYS the same input and timing, as such, it's almost always applied the same way each time it's executed. Because of this, the technique in and of itself doesn't make room for much variation/skill.
Not only is SHDL fairly easy to do once you've got it locked into muscle memory, but it almost ENTIRELY shuts out some of its opposition, namely characters that Falco was already powerful against. I honestly can't picture how a Zard, Ganon, or DK, Bowser can fair well against Falco consistently--- especially on a stage like FD, or Smashville. They are so severely shut down it's not even funny, and at the low cost of a relatively safe and easy technique. Another thing is, not only does SHDL stop approaches, but it's used for approaches, the enemy often can't even jump through it as the higher laser will likely catch them.
Then we move to SHLs, though it was possible to SHL before, it was hardly a viable option with the speed at which it worked, and the fact that SHDL could be done far more easily, and prove far more effective. SHL, even spammed as FAST as possible, which is pretty fast, is still half the lasers at a time. This means that dealing with his lasers will be considerably more manageable than before, as he has slightly less stage control. This means that on a horizontal plane there's a much narrower zone of stage control that Falco is manipulating, making it considerably easier to handle the laser. By no means is his laser EASY to handle, but it's CERTAINLY more manageable than 2 at the same time...
With the new SHL, he can fire off single lasers fairly quickly, but it takes considerably more technical skill. Obviously once muscle memory sets in this will be just as easy as SHDL, but the fact of the matter is, the SHL kills two birds with one stone. For one, it makes Falco less powerful against characters he already reams, characters like Falcon, Ganon, Bowser, etc. Secondly, it makes him better against his poor matchups, he can now actually hit the likes of Pika, Olimar, and Squirtle consistently assuming he's skilled with his SHL enough. The major difference with SHL is that you may find that you use Falco's lasers in far more a precise way than before. Truly timing your shot to hit the enemy at different heights. For example, if you hit a character like Zelda, or Wolf nearer the top of their bodies and they reflect it chances are the reflected shot won't hit you, conversely if you missed timing and shot lower you'd be punished. There's a much greater emphasis on aiming now, which is great.