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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
ok. my point is just that im really against the hitbox size change, especially when there are moves like snake's utilt floating around

and cam, where did you get the pac with teh kirby changes?
Well dont worry. Utilt size got changed as well as ftilt. :)

Went to a tournament at Shell's house where we played a newer set so i actually got a lot of tourney experience with it. Just try it out first before hating on it. I think it's pretty justifiable.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
snake's utilt is a COMPLETELY different story than kirby's bair.


stop hatin' before playin'. That's what I'm sayin'.


EDIT: FFFFFF Ninja'd badly.


Although why is snake's utilt range getting nerfed? I love that sucker. ;_;
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
regarding Falco's new SHL

ok, and you can't spam shl? I don't get your point
Response:

yeah but SHL takes more presision than SHDL so makes falco a harder character to play
what? NO lol
The time it takes to learn/master SHDL isn't much of a barrier. Once you've got the input down, it's MINDLESS input, and this coming from a Falco main. Though it's true that slightly better timing will result in lower lasers, namely the soundless laser, it's still not a selling point to technique. There's almost no point in getting the lower one, because A) it's difficult to consistently do when spamming, and B) it's really only helpful for shorter characters. Aside from that, the SHDL is almost ALWAYS the same input and timing, as such, it's almost always applied the same way each time it's executed. Because of this, the technique in and of itself doesn't make room for much variation/skill.

Not only is SHDL fairly easy to do once you've got it locked into muscle memory, but it almost ENTIRELY shuts out some of its opposition, namely characters that Falco was already powerful against. I honestly can't picture how a Zard, Ganon, or DK, Bowser can fair well against Falco consistently--- especially on a stage like FD, or Smashville. They are so severely shut down it's not even funny, and at the low cost of a relatively safe and easy technique. Another thing is, not only does SHDL stop approaches, but it's used for approaches, the enemy often can't even jump through it as the higher laser will likely catch them.

Then we move to SHLs, though it was possible to SHL before, it was hardly a viable option with the speed at which it worked, and the fact that SHDL could be done far more easily, and prove far more effective. SHL, even spammed as FAST as possible, which is pretty fast, is still half the lasers at a time. This means that dealing with his lasers will be considerably more manageable than before, as he has slightly less stage control. This means that on a horizontal plane there's a much narrower zone of stage control that Falco is manipulating, making it considerably easier to handle the laser. By no means is his laser EASY to handle, but it's CERTAINLY more manageable than 2 at the same time...

With the new SHL, he can fire off single lasers fairly quickly, but it takes considerably more technical skill. Obviously once muscle memory sets in this will be just as easy as SHDL, but the fact of the matter is, the SHL kills two birds with one stone. For one, it makes Falco less powerful against characters he already reams, characters like Falcon, Ganon, Bowser, etc. Secondly, it makes him better against his poor matchups, he can now actually hit the likes of Pika, Olimar, and Squirtle consistently assuming he's skilled with his SHL enough. The major difference with SHL is that you may find that you use Falco's lasers in far more a precise way than before. Truly timing your shot to hit the enemy at different heights. For example, if you hit a character like Zelda, or Wolf nearer the top of their bodies and they reflect it chances are the reflected shot won't hit you, conversely if you missed timing and shot lower you'd be punished. There's a much greater emphasis on aiming now, which is great.
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
Location
Puerto Rico
MK26 said:
@shanus: regardless of how small the change is, it'll still require a fundamental change in kirby gameplay; any hitbox size change to an often-used move will...even if it may be warranted D: But then again, i dont want to be one to bash a change before i try it
The irony of this is that your suggestion is a far more radical departure from the way the move works and how Kirby uses it than the way the SBR is nerfing it. The only practical consequence of the range loss is a loss in priority. Changing the speed or lag on the other hand directly affects how often you can spam it and what you can follow it up with. That aside, nerfing the range is the right way to go as it makes the move more beatable, whereas reducing your spam frequency doesn't really change the fact that it's a ****ing great move.

In my opinion b-air really was too good in relation to his other aerials. I agree with this change.
 

proteininja

Smash Journeyman
Joined
Apr 18, 2009
Messages
243
I'm having a big smashfest at my house tonight. It would be nice to have a new set. Even an unpolished one.
 

cubaisdeath

Smash Lord
Joined
Jan 5, 2007
Messages
1,160
Location
Concord
now, like I said before, I'd have to see it myself, and play with it, but if its anything like the melee laser, nothing is going to change.

you do bring up good points orca, but all in all I doubt having 1 laser or 2 will barely make any difference in this game. the same characters that get shut down by shdl will probably be shut down by shl (all assuming the laser is fast enough).
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
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Puerto Rico
Way to completely ignore everything Orca said about double lasers controlling more area on the stage at any given moment + having a higher overall rate of laser shots on top of being stupidly easy to do. I mean, you're entitled to your opinion, but if doesn't hold much weight when you can't back it up with reasons.
 

skstylez

Smash Journeyman
Joined
Jan 3, 2009
Messages
357
Location
California
aww, Port town Aero Dive would be like the greatest stage ever if the cars did less knockback >.>. But i guess it is too hard for now.
@cubaisdeath; SHDL covers way too much ground way too easily. It is good they are going to SHL, and they said SHFFL will work right?
 

MK26

Smash Master
Joined
Jun 29, 2008
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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
The irony of this is that your suggestion is a far more radical departure from the way the move works and how Kirby uses it than the way the SBR is nerfing it. The only practical consequence of the range loss is a loss in priority. Changing the speed or lag on the other hand directly affects how often you can spam it and what you can follow it up with. That aside, nerfing the range is the right way to go as it makes the move more beatable, whereas reducing your spam frequency doesn't really change the fact that it's a ****ing great move.

In my opinion b-air really was too good in relation to his other aerials. I agree with this change.
it's an example in hyperbole, especially since the bair isnt really a move that should be spammed, or should have guaranteed followups...

And the point is that there are "****ing great move(s)" in this game. Moves are lauded for their unpunishability, or range, or speed, or power, or what have you (that expression really looks wrong in text form D: ). I think that the range of Kirby's bair is what defines the move as great. Not broken. Great.

But I'm done now. I want to test it out before I theorycraft any more.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Just stop complainin', man...

Just sayin'. Stop hatin' before y'all be playin'.

>.>

SECRET BUMP INITIATED!!!
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Orca wins this topic.
Yay! Do I get a prize!? Perhaps a life-size ZSS statue... or... doll?

rofl.

I should repost Orca's rant at me when I first suggested Melee lasers for Falco :p
Oh dear God, please JCaeasar, spare me! That Orca, the old decrepit one is long since dead... replaced now by a gleaming ray of hope, this silky smooth, black and white whale. New and improved like never before. Did I mention the built in wavedashing apparatus... crap I mean.

now, like I said before, I'd have to see it myself, and play with it, but if its anything like the melee laser, nothing is going to change.

you do bring up good points orca, but all in all I doubt having 1 laser or 2 will barely make any difference in this game. the same characters that get shut down by shdl will probably be shut down by shl (all assuming the laser is fast enough).
It will still be less stage control, no matter how you look at it, even if it's still very GOOD stage control. Less is definately better, especially for the characters I mentioned.

Way to completely ignore everything Orca said about double lasers controlling more area on the stage at any given moment + having a higher overall rate of laser shots on top of being stupidly easy to do. I mean, you're entitled to your opinion, but if doesn't hold much weight when you can't back it up with reasons.
Thank you for clarifying my point. :D

EDIT:

@cubaisdeath; SHDL covers way too much ground way too easily. It is good they are going to SHL, and they said SHFFL will work right?
Exactly, and yes, SHFFL will work. I've tested such. :D
 

SymphonicSage12

Smash Master
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3,299
Ooooooh ooooh...

Should I give up, or should I just keep chasing Shanus, even if it leads nowhere?

Or would it be a waste, even if I knew my place, should I leave it there???? (Sorry random idea)

I'm definitely anxious to see Falco's new SHL.
 

Machiavelli.CF

Ivy of the West
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Apr 24, 2008
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NNID
Machiavelli.CF
3DS FC
3222-5675-4966
what time tomarrow is like, the LIMIT(absolutle latest time) for when it can come out? i need it by 12 for a smashfest type thinger
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Kirby was never ridiculously OP, but Delorted has some bias since he experiences fighting a decent Kirby player first hand, and plays against said Kirby using characters with crap recovery.


In any case, the easiest character to play is still Mr. Game & Watch.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
I am just going to post this now:

The set is done, we're just waiting on someone to publish the news on BrawlPlus.net. So it might be wise of you to check brawlplus.net for the update over the course of the night (assuming the people who can do it are on).
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Falco400, how would you feel if I said I loved you right now?


and I think I'm kind of obsessed with Brawl+....


at school, I changed my computer password to "brawlplus". X(
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
There might be someone on smashboards who goes to your school ya know. I've met people over the internet who were closer to me than I thought about 4 times now.

And yay for the set. Even though I won't be playing it until November...
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Nah, the only people I know at school the play SSBB are vBrawl nubs.


and I live in the middle of freaking Iowa...a.k.a nowhere.... :(


EDIT: Oh snap bob-e get ***** D:
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
neko, can you please give me a download link to that rainbow afro so I can put it on my pictures? D:


+1 postcount



HYPE+ ATTACK! HYPE+ ATTACK!

(grabs inhaler)


@ Fortenium: They said no, they can't.
 

Lucina Clash

Smash Apprentice
Joined
May 9, 2007
Messages
162
Are you doing anything to stages? I don't mean super-duper-editing them, but like freezing new ones, bringing back Luigi Mansion Deadlands and so forth.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Mr. Game & Watch, huh? That's a funny way to spell Metaknight.
Believe it or not, GaW is the easiest characters for new players to pick up. There's a reason MK was initially seen as a meh character when brawl came out. He's easy to play, but GaW is even easier. Powerful attacks, IASA smashes, doesn't need you to learn a thing about gimping and spacing isn't as important due to MASSIVE priority on moves. Anyone new can use GaW
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Comments on new set: Omg jigglypuff dair buff !!!!

+1postcount


and thank you for peach's useless fair reversible-ness that I requested. :D



awwww.....peach dair nerf...I see how it is warranted, though.


EDIT: WTF wario coin pummel? XD
 

El Raspa

Smash Apprentice
Joined
Oct 18, 2007
Messages
115
YYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!

Thank you all very much
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
BTW, I was the one who uploaded the files. So, if I hadn't done this tonight, you all wouldn't have this now.

k? k.

Going to bed, thread updates in the morning most likely or whenever shanus gets home.
 
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