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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
*prepares to tackle matt until his face is the color of his avatar's afro*


EDIT: yay the text has no random A-like symbols in it :D
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
Location
Puerto Rico
Yaaaaaaaaaaaaaaaaaaaaaay. **** that caught my eye:

Mario
U-Air:
Previous Stats: On all hitting frames 1-6 [1x Size; 11 Dmg; 100->75 KBG; 9->29 BKB; 45∞]
New Stats:
-Hit Frame 1: [1x Size; 11 Dmg; 100->75 KBG; 9->30 BKB; 45∞]
-Hit Frame 2: [1x Size; 11 Dmg; 100->75 KBG; 9->30 BKB; 45∞->70∞]
-Hit Frame 3: [1x Size; 11 Dmg; 100->75 KBG; 9->30 BKB; 45∞->90∞]
-Hit Frame 4: [1x Size; 11->10 Dmg; 100->60 KBG; 9->30 BKB; 45∞->70∞]
-Hit Frame 5: [1x Size; 11->10 Dmg; 100->60 KBG; 9->30 BKB; 45∞->55∞]
-Hit Frame 6: [1x Size; 11->9 Dmg; 100->50 KBG; 9->25 BKB; 45∞]
Fascinating! I'm gonna enjoy playing around with this.

Sonic
Neutral-B:
-Now able to IASA into other B moves
Side-B/Down-B:
-Spin-jump hitboxes now come out frame 1 instead of 6.
<3<3<3

Also, I approve of the sidestep changes. Had no idea the window for punishment was so ****ed small by default.

EDIT: Yoshi/Ness
2nd Jump:
-By releasing the jump button and then pressing A, Yoshi’s vertical momentum will be cancelled and you will enter an aerial attack (Double jump cancel AT)
YES.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Interrupted As Soon As.


basically, it means, at this point, it can be interrupted.


and lolz, snake's fair combos into his uair now. >.>
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
Has it been fixed so that Captain Falcon's Final Smash doesn't freeze anymore yet? ¦D; The previous 5.0 froze it everytime it was used.
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
So the installer isn't working and I have to put each .pac in one by one.

: (

It says I'm not online when I am and is telling me to download some ZIP. Where would that be at?
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
So... Godly Link is Godly. Feels like I've just relived my first experience with Brawl+ all over again. :D
I feel like I'm playing a character that's actually good, it's awesome.

I had him since last night, stayed up until 3 playing him.
:laugh:

Also: What's the difference between this and the super secret test last night?
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Oh man, the Falco SHL is sweet. OLD SCHOOL.

The range on Kirby's b-air is still good.
Yeah Doval, his SHL is stunning, it's better than I imagined possible. Falco's physics and SHL are perfect now. I absolutely love Falco's well-timed soundless laser, it's excellent.

I'm so happy with this update!!! Please don't ever change Falco from his current build, he's perfect!

His IASA uTilt is also quite sexy. Oh yeah, though I'm not sure if it was in the release notes, Falco's shine seems more smooth, and it connects better than it did before. Not that it was buffed, but it's almost as the animation has been tweaked in some way... Or something. Either way, it seems more reliable than it was before.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Could someone kindly explain these? There's a lot of instances of these in the changelist.
I'm pretty sure it means that certain frame speed changes were actually screwing up the timing on the hitbox appearing, like an attack that appeared on frame 5, sped up to 2x (God forbid) wouldn't appear somewhere between frames 2 and 3, but would rather just come on 3.
 

Perfect Chaos

Smash Master
Joined
Aug 13, 2002
Messages
3,885
Location
Salt Lake City, Utah
NNID
PerfectChaos7
Being able to use platforms to platform cancel with the lasers is amazing. He's amazingly fast if you can do it fast and consistent enough. This'll totally advance Falco's metagame to unimaginable heights. First, Fox got a change that made him deeper, and now Falco gets a change that'll make him even deeper than that.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Now, all we need is a sexy jigglypuff only-AT besides ledge singing.

D:


and falco can cancel his utilt into a JC up smash :D
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Being able to use platforms to platform cancel with the lasers is amazing. He's amazingly fast if you can do it fast and consistent enough. This'll totally advance Falco's metagame to unimaginable heights. First, Fox got a change that made him deeper, and now Falco gets a change that'll make him even deeper than that.
QFT! I love Falco more than ever!
 

BeepBopRobot

Smash Cadet
Joined
May 15, 2009
Messages
57
I wish i could try this out, but i've got a mac so i can't seem to install it...

Although i looked at all the frame speed adjustments for the dodge system, and quite simply i dont understand what they even mean, it just looks like a bunch of random numbers.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Whoa...falco can still chaingrab dk, bowser, and snake....at earlier percents...not sure about DI yet.


EDIT: nvm
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
Location
Hong Kong
I wish i could try this out, but i've got a mac so i can't seem to install it...

Although i looked at all the frame speed adjustments for the dodge system, and quite simply i dont understand what they even mean, it just looks like a bunch of random numbers.
Ike 4-21 / 39 4-22 / 34
invincibility, total duration
NEW/OLD

And I guess the JP version will be up today. lol.
Too bad, PAL.
PAL is actually harder and more complicated to port to
 
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