mofo_
Smash Ace
whats does RC1 stand for? and does this version include the handicap= buffer texture?
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whats does RC1 stand for? and does this version include the handicap= buffer texture?
Release candidate 1 I believe
And I guess the JP version will be up today. lol.
Too bad, PAL.
PAL is actually harder and more complicated to port to
First they take away marths double Fair and now falco's double laser?
And lern2 not complain when you have a top-tier character....Marth can still double Fair. lrn2buffer or lrn2timing.
Only if it shallows your metagame. Stuff like Snake's utilt reaching halfway across FD? Not really....errr. Sometimes certain changes are worth complaing for, even as a top tier. <_<
Well Snake has got some serious nerfs because the physicsOnly if it shallows your metagame. Stuff like Snake's utilt reaching halfway across FD? Not really.
Unless PSA allows us to do something I don't know about I don't think the problem can be 'fixed' per say. The only way to fix it is to remove the Up-B IASA and that would remove a major purpose of the buff (which is a recovery boost). That most likely means we'll have to come up with something for Snake as compensation for losing that.And fix Snake's infinite recovery?
Maybe is not enought, The Fair IASA have some great combo potential in combination with Nair, Dair or even Uair for kicking out people of the screen, but It wont be fixed/balanced in the next few hours so now I really going to sleep ROFLCouldn't you just compensate Snake's UpB to be something more like his VBrawl counterpart?
Changing the momentum on the move would do it, I think.
It's probably something wrong with Yoshi's DJC OR it's just a weird side effect. As for Snake infinite recovery, that's being looked into right now.I just experienced a weird glitch, or something not right, with Yoshi and Sonic.
So this is how it went:
-1st player (me) Yoshi
-2d player (lvl 8 cpu) Sonic
-Battlefield
At the right side of Battlefield Sonic was recovering with his Up-B. I fell of the right side of the stage for a sec then double jumped (not too sure actually) with an attempted attack. For whatever reason, I got sorta stuck in Yoshi's arm waving motion during his 2nd jump, but I was on the ground of Battlefield. I was able to move back and forth, and I still had heavy armor against his attacks. After a few seconds, this moment of wtf passed and everything was fine.
I could've of saved a replay, but I forgot to at the last second. Even if I did, I couldn't upload the vid to show you guys. But if I had it I could of described the situation better. =P
well hopefully they will see the potential of the fair buff for combo potential and will love it (as soon as the upB infinite is fixed haha)I'm wondering how the Snake mains will respond to the nerfs...