BlueFoxXT
Smash Journeyman
His dash attack to knee combo is a little wack, i think it should set up for a tech-chase. or have a little little more horizontal knockback.
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I've asked for that nerf a while back though. The kb really should be much more horizontal like it was in melee. That combo is really ******** not to mention ******** looking. Give him a gentlemen as a trade off. You guys like trade offs, right?First time I've seen people ask to nerf Falcon.
You can figure out hitlag using this:*snip*
Apparently you ignore everything Protien ninja ever says.First time I've seen people ask to nerf Falcon.
I don't count Bowser mains when it comes to Falcon. <_<Apparently you ignore everything Protien ninja ever says.
You bring up a very valid point sir.I don't count Bowser mains when it comes to Falcon. <_<
Apparently he ignores more than that. I didn't get a response back for the gentlemen trade. A lot of people want it but I guess its much easier to look the other way...Apparently you ignore everything Protien ninja ever says.
I missed the post? That might be possible rather than assuming I ignored it. I constantly use the "Go to Last Post" button so I miss posts here and there when threads are active.Apparently he ignores more than that. I didn't get a response back for the gentlemen trade. A lot of people want it but I guess its much easier to look the other way...
No, they are being implemented as far as I know. There was a fair amount of conversation between Falco mains and people within the WBR. In fact, many of the ideas came from the WBR.I like those Falco ideas, are they being implemented in the next nightly or two? Or are they just ideas from Falco+ boards?
I'm not sure that Peach's bomber needs to be nerfed... Either way, she's pretty beast in the right hands. She doesn't need any more range, are you kidding? Her fSmash is disjointed and pretty great as far as smashes go. She has turnips for RANGED pressure, has a good combo game, and is a pain in the *** to kill. Seriously, it's so difficult for a ton of the cast to edge-guard her.And if you nerf peach's side b back to its original suckishness, I want a fricking tradeoff.
/rage...sort of
Yes, that's certainly part of it. It's actually pretty interesting. Another reason for their implementation is that SHDL is REALLY easy to do, and INCREDIBLY SPAMMABLE. Sure SHLs are spammable, but the fact that there's only one at a time cuts down the spam in half. It actually takes more tech skill to use the SHL efficiently. I mean, it's not intensely more difficult than the SHDL, but it's considerably more skillful to execute. It's also more thoughtful. You have to time it MUCH more, aiming your laser precisely. The SHDL hardly had to be aimed.So the goal of the new lasers is to make it so that they affect all characters in a more balanced manner?
I'm personally rather uninterested in the idea. Honestly, seeing as how we have the ability to create any ATs we want, anything that we can think of within reason, I think we can come up with a far more useful AT than Magus Cancel.Has anyone been thinking about implementing the Magus Cancel? Or has it already been decided against/ deemed too difficult to code?
For those who are unfamiliar with the idea, its an L-cancel that eats up your shield upon activation. So you can't just mindlessly cancel your attacks, and have to judiciously choose your combos.
I personally think it would be a great addition, so long as the shield's recharge time was cut down (just a tad). With the current growth, I think the risk/reward would be skewed.
@Orca
Point taken. I do wish that we could discover some way to make comboing harder, though. It just seems wrong to me that I can consistently combo my cousin, who's been playing smash since melee, when I only seriously got into the series when Brawl came out. Less hitstun? Idk.
http://www.youtube.com/watch?v=EeekD8StV3Usorry for my noobishness, but what exactly is a "gentleman" in the terms you are using?
and call me even more of a noob, but I never knew that the dash attack could combo into the knee (in brawl+. Obviously, it didn't work in vbrawl).
Because he knees you in the gentleman!!A "gentleman" is the third hit of Falcon's jab combo. Don't ask me why.
And more time to DI properly. Slightly more hitlag for better SDI and less hitstun is the way the go, I believe its getting implemented.I was thinking more along the lines of more hitlag, which would in turn give players more time to SDI/DI attacks.
What? The non-canceled landing lag would be the same or near what it is currently. It would be an additional option available, that slower characters would reap much larger rewards from than faster characters who gain little. The exact opposite of what you said would be true.The characters whose game it would make more difficult, such as Link, Ike, DK, and numerous other characters who have aerials with more landing lag) and they certainly aren't the best in the game as is. This will only make it more difficult for them to compete with the likes of MK, Falco, Marth, Fox... My point is, some characters will need to make use of this and some simply won't.
I'd rather see an AT implemented that each character can make great use of.
Its when you tech off a wall and do a wall jump instead of teching in place, except it works with any character.what is techjumping?
and I'd need to see the idea of the m-cancel to test out whether I like it or not.
Any idea of when the new nightly will be out, Shanus?