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Nope, It was Mookierah.I want to say it was MuBa, but my memory has rusted.
It should be a random character each time!Yeah, replace that with the characters and have a different phrases like for example: "Brawl+ is a faster, more competitive game to its predecessor vBrawl." etc, etc.
It won't really have that line but it's just an example...
cookiemonster said in another thread that he want everything in Brawl "plussified".
Yeah so we should discuss what we can do.
Buffer - done
Mark neutral, cp, and banned stages with a green, yellow and red border respectively?
title screen
anymore suggestions?
Or a group of three each time.It should be a random character each time!
Should I start a thread about that in both here and the artist boards?that would be cool. Kinda like the "press start" screen on mario kart that randomly shows peach, mario, luigi, or bowser. :D
Would be so awesome if it gets done. Someone contact the person in charge of SmashBox, nao.![]()
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Unfortunately it seems these altogether increase the filesize beyond the original file size and thus File Patch gets screwed up.
Using SmashBox's Size Resizer doesn't seem to work. =/
Although I bet you can replace it drectly onto the ISO and it'll work lol.
Btw, replace the Donkey Kong Jungle Beat icon with the Super Smash Bros. Brawl one. <.<
What's 20-30% more when it's still arguably the best offstage gimp move in the game, what with its priority, speed, range, and (regardless of being nerfed) power? It's safe on block and whiff with the gair to cover you, and still makes a great recovery move. No other up-b is lagless on startup and end and provides such great mobility, while being nigh unpunishable and still killing! It just doesnt kill at stupid low percents while onstage any more.This first sentence, is the only one I am quoting, and shows exactly what I'm thinking in my mind. Here's where you're wrong, even before the Shuttle Loop nerf, in Brawl when I DI the **** thing I live at 150% as is! Now WITH the nerf, it won't kill until well 30% later depending on weight and DI. The move got hit really hard, you still think that's not good enough? Wow... you must have some really bad DI to be whining about Shuttle Loop when its the least of his fearsome moves now as far as KOing goes.
And to prove that you don't die until 20-30% later now when you DI Shuttle Loop, here's VIDEO proof: http://www.youtube.com/watch?v=UXsTir2_hpI
Skip to 1:22, G&W gets hit by Shuttle Loop at 161% and DIs it. You can tell that he DI'd it and had he been at the other edge of FD he would've lived. G&W would've also died much faster without the nerf and it's ****ing G&W who is LIGHTER than Kirby! So WTF.
It's just less disjointed than the rest of his aerials...look at DK or Falcon for a character that throws their hurtboxes at you when they attack, and it's irrelevent when MK combos you into the nair. Also, PSA allows us to change the hitboxes, so we dont need extra outside hitboxes to decrease the range.I already brought up Nair with everyone in the backroom, didn't seem to really want to nerf its damage, but its the sweetspot you have to hit with in order to get that damage. MK also practically throws his hurtbox at you when he does it. It's a dumb move, sure, but it doesn't deserve any more nerfing than his Fair does. Also, Fair is the only one with those extra outside hitboxes, I asked shanus about it a long time ago (doing the same treatment to his other moves), his Fair is the only one with those hitboxes on the outside like that.
Tornado cannot be as abused at all. M2K said a long time ago all we had to do to it was reduce its damage, which essentially tells me that we hit that move hard as well. I don't see a lot of MKs in + use it as much as he does in Brawl so that must mean it's quite unsafe unless you're a heavy like DK or MK uses it to punish a terribly laggy move. Anyone can simply shield the dumb thing and punish MK for it now, it got hit hard, it can't even be used for recovery now at all.[/quotw]
The nado is still pretty safe on block. If it deserves a nerf, it would be in shield damage (it's got values of 32, 5A, 5A, and 5A under Shield Damage). However, the nado actually is a good example of something that, on paper, would seem that we have gone too far on, but it doesnt go against his 'character'. Why cant we overnerf some other moves, even just in test builds to see how MK reacts to them? Why are you so averse to even testing stuff out, even when you are admitting that he's probably the best character in the game?
Yes, it's still making me cry, because I think he doesnt deserve it. It's a character weakness. Dorf is already difficult and risky to attack offstage, why does his recovery have to be buffed? I'm not saying it's a ridiculously huge buff, but youve decided against making smaller changes because they cover characters' weaknesses too well. Give him a larger second jump or something, but a jump reset? Come on.Ganondorf Down B reset still making you cry? Too bad, he needs it, he would die if he didn't have it. I've never once understood you at all MK26. I understand the hitlag stuff with you (because you can't apparently DI or SDI worth **** otherwise, you wouldn't be complaining about MK's Shuttle Loop). But, that very first sentence shows me exactly how much you know about MK. You can't seem to handle him, at all. If you could, you'd be able to see SL coming after all the Uair juggles and DI it accordingly and live at about 170%.
Oh but wait, you're Kirby, so of course you will die earlier than Mario, DK, Snake, or Fox! But that's a weakness, so you want us to nerf Shuttle Loop so Kirby can survive around those %s too, huh? That's dumb.
By the way, thanks for the insult. And I'm not complaining as someone who loses to MK, but as someone who plays MK and sees what he can do. I play a lot more characters than just Kirby. Maybe you should tell the Dorf mains that need their down-b reset to learn to DI. Not to mention the fact that Kirby is one of MK's difficult (if not soft counter) matchups, and that shuttle loop is much more useful as a gimp move, and therefore is much more useful against characters that, you know, get gimped by Meta Knight easily and often. Characters like Mario, DK, or Fox.
I'm unsatisfied because you and i both know that we could do better to balance the game, and 'no matter what we do, there will always be a tier list' is a cop-out. No character needs a specific change to be viable, especially not one as far out there as a jump reset. Not to mention Dorf's OP jab and gimmicky utilt.I'm sorry you're unsatisfied with what other characters have gotten, but there are clear reasons for them. I don't think I should have to explain to you why Yoshi or Ganondorf need the special resets... but apparently, you don't understand, and guess why that is? Because you don't main them or play them at all, you play KIRBY so of course you wouldn't understand.
If it's so typical, maybe there's some logic to it perhaps? If so many people complain about something, perhaps there are grounds for the complaint.Typical complaining is typical.
I am amazed at this post. Not only is the your logic infallible, but your reasonings are sublime. I have no response.Yup, MK26 was raaaaaaaaaaaaaaaaaped here.Great post as usually.
Yeah. 'Cause, you know, it was said there that Captain Falcon is retardedly broken in every way, and I was complaining about it throughout that list of suggestions.yeah, falcon is so broken, having a reliable combo out of a grab is too good, too.
also, "screw that, I want fun speed activate!" should definitely be on the title screen.
I went to a tournament yesterday, and I discovered that Metaknight is, by far, the best teammate in the game. Simply because of N-air being able to cover more options than most characters can deal with. It can tech chase, punish spotdodges, kill, gimp, etc..Falcon's knee is getting a tweak courtesy of Magus's awesome sexiness with Falcon lately. Also, Kaiser, it is true. When I shield MK's 'nado, 99% of the time I can Ftilt him and punish him for using 'nado on my shield. It isn't safe on shield, at all. That's why an MK will just pressure your shield and before their 'nado ends they will try to move away from you so you can't punish him for it. However, this isn't very effective against DK due to his sexy *** range on his tilts.
I don't believe we have enough evidence MK needs more nerfing.
Wow lame Sakurai. Did he even work out the kink on Lucas?hey guys, just got a question regarding Lucas's Zair (and no, i'm not asking for a hitbox on it)
i havent used Lucas against many people ,but i'd like to know if anything is going to be done about the hurtbox (dont know if i'm using the right word) on his ropesnake.
if you dont know what i'm talking about, take a look at 4:06 of this video
http://www.youtube.com/watch?v=GWAOoJ0YVxQ#movie_player
ZSS downsmash is NOT that big and this isnt the only move that can hurt him. i'm just curious to see if this is going to stay in and whats the reasoning behind keeping it.
and if it has been removed, then sorry for spamming the thread
I think now that we have more tools AND knowledge we should revisit his nerfs and possibly reconsider the direction of the nerfs.I don't believe we have enough evidence MK needs more nerfing.
It's probably because tethers when immediately linked to the ledge become an extension of the hurtbox. Are we sure it only applies to Lucas?Wow lame Sakurai. Did he even work out the kink on Lucas?
I'm not sure about the others yet.It's probably because tethers when immediately linked to the ledge become an extension of the hurtbox. Are we sure it only applies to Lucas?
Bull. There is no way in HELL that MK got better with all of his nerfs.MK is still the best, and by what ive seen from Rayku and Biglou's use of metaknight, I would honestly say hes even0 BETTER than he was in vbrawl.
People at the tournament were saying that metaknight was fine as he is and isnt that great anymore, and then Rayku showed what metaknight could do, and about half of the people in the tournament switched to Metaknight.
With the hitstun in the game, metaknight can downgrab about anyone without a more than decent recovery, and gimp you without any effort, I would be getting 3-4 stocked by Biglou and Rayku, and they dont even play Metaknight, they just picked them up just for this tournament...yeah...you guys need a wakeup call.Bull. There is no way in HELL that MK got better with all of his nerfs.
Videos are being gathered and posted by KOKingpin at the moment, ill post them when they appear.Can we get some videos?
you're arguing (suggesting) to nerf a character that is like MAYBE top 10. I have the right to be sarcastic toward that.Yeah. 'Cause, you know, it was said there that Captain Falcon is retardedly broken in every way, and I was complaining about it throughout that list of suggestions.
Having a grab -> death combo at about 80% is pretty frustrating. Not gonna lie.
Once again, those were SUGGESTIONS.
what's a downgrab?downgrab
Actually in the last Melee tier list Marth was tied with fox (well he was .03 behind him), and sheik was in third.also, marth/sheik/jiggs were the ****ing kings of gimps in Melee, but neither of them were the best char. we need more tournament data before we can accurately nerf or buff jack ****