timothyung
Smash Ace
Kirby's bair hitbox size is always that big
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This post is ridiculously stupid.well get over it then. people dealt with it in vbrawl, and in brawl+. There's no need to change something just because it's really good and can be used against you.
First of all, I meant "better" as in better for game balance, not as in a move actually becoming better.If something is broken (doesn't work correctly), then you should fix it. but improving it so much that is becomes broken (cheap) is just biased and reeks of favoritism.
and kirby's bair isn't broken (cheap). It's just good. INFINITE CHAINGRABS are broken. those chaingrabs weren't punishable, they could put 60% on you in a heartbeat, and a lot of times they comboed into killing moves. Kirby's bair can't do all that, no matter what you say.
Yeah, it should be fast as peach's first jab, and have the power of warlock punch. Maybe we can give it no hitlag and instantly break shields. And you can't SDI it. at all. :D Ooh ooh and ice effect as well. And i should have the range of hyrule temple. and make it so he's invincible on all of it.Your right Ike's Forward Smash should be speed up.
This first sentence, is the only one I am quoting, and shows exactly what I'm thinking in my mind. Here's where you're wrong, even before the Shuttle Loop nerf, in Brawl when I DI the **** thing I live at 150% as is! Now WITH the nerf, it won't kill until well 30% later depending on weight and DI. The move got hit really hard, you still think that's not good enough? Wow... you must have some really bad DI to be whining about Shuttle Loop when its the least of his fearsome moves now as far as KOing goes.MK26 said:So first off, Shuttle Loop still kills. Much too early.
Please don't theorycraft on stuff like this. Before brawl+ ever came out, I would have stated that removing chaingrabs would have made the Ice climbers suck bad.@Matt: Maybe kirby's bair should be toned down a little bit. But I've heard discussions that doing anything major to it would ruin it. :|
That's why we need a gold version... or we should just think of possible workarounds before complaining about somethingITT: scrubs try to change the game instead of finding counters to strategies and getting better.
Oh hi guys SmashBox is amazing. Let's see...
http://www.mediafire.com/download.php?nrzowdynmm2
common5.pac with Handicap icon replaced with. Tested, everything is working fine!![]()
If you want to use CSPs, just replace them with SmashBox or put this pac in the needed files folder in CUPASH before running step 2. Remember to rename it before using
EDIT:
Rename to common5.pac and put into private>wii>app>rsbe>pf>system to use in Brawl.
On the subject of Lucas "needing" a zair, I agree with that. Things don't seem SO bad for many characters now that we require anymore buffs without playing and seeing how things play out.ITT: scrubs try to change the game instead of finding counters to strategies and getting better.
That's true to a point but it doesn't apply to everything, otherwise you might as well go back to playing vBrawl.ITT: scrubs try to change the game instead of finding counters to strategies and getting better.
I really like this. If it could be combined with Jiang's individual pogey character portaits, I think this should be an official Brawl+ texture.Oh hi guys SmashBox is amazing. Let's see...
http://www.mediafire.com/download.php?nrzowdynmm2
common5.pac with Handicap icon replaced with. Tested, everything is working fine!![]()
If you want to use CSPs, just replace them with SmashBox or put this pac in the needed files folder in CUPASH before running step 2. Remember to rename it before using
EDIT:
Rename to common5.pac and put into private>wii>app>rsbe>pf>system to use in Brawl.
Yup, MK26 was raaaaaaaaaaaaaaaaaped here.This first sentence, is the only one I am quoting, and shows exactly what I'm thinking in my mind. Here's where you're wrong, even before the Shuttle Loop nerf, in Brawl when I DI the **** thing I live at 150% as is! Now WITH the nerf, it won't kill until well 30% later depending on weight and DI. The move got hit really hard, you still think that's not good enough? Wow... you must have some really bad DI to be whining about Shuttle Loop when its the least of his fearsome moves now as far as KOing goes.
And to prove that you don't die until 20-30% later now when you DI Shuttle Loop, here's VIDEO proof: http://www.youtube.com/watch?v=UXsTir2_hpI
Skip to 1:22, G&W gets hit by Shuttle Loop at 161% and DIs it. You can tell that he DI'd it and had he been at the other edge of FD he would've lived. G&W would've also died much faster without the nerf and it's ****ing G&W who is LIGHTER than Kirby! So WTF.
I already brought up Nair with everyone in the backroom, didn't seem to really want to nerf its damage, but its the sweetspot you have to hit with in order to get that damage. MK also practically throws his hurtbox at you when he does it. It's a dumb move, sure, but it doesn't deserve any more nerfing than his Fair does. Also, Fair is the only one with those extra outside hitboxes, I asked shanus about it a long time ago (doing the same treatment to his other moves), his Fair is the only one with those hitboxes on the outside like that.
Tornado cannot be as abused at all. M2K said a long time ago all we had to do to it was reduce its damage, which essentially tells me that we hit that move hard as well. I don't see a lot of MKs in + use it as much as he does in Brawl so that must mean it's quite unsafe unless you're a heavy like DK or MK uses it to punish a terribly laggy move. Anyone can simply shield the dumb thing and punish MK for it now, it got hit hard, it can't even be used for recovery now at all.
Ganondorf Down B reset still making you cry? Too bad, he needs it, he would die if he didn't have it. I've never once understood you at all MK26. I understand the hitlag stuff with you (because you can't apparently DI or SDI worth **** otherwise, you wouldn't be complaining about MK's Shuttle Loop). But, that very first sentence shows me exactly how much you know about MK. You can't seem to handle him, at all. If you could, you'd be able to see SL coming after all the Uair juggles and DI it accordingly and live at about 170%.
Oh but wait, you're Kirby, so of course you will die earlier than Mario, DK, Snake, or Fox! But that's a weakness, so you want us to nerf Shuttle Loop so Kirby can survive around those %s too, huh? That's dumb.
I'm sorry you're unsatisfied with what other characters have gotten, but there are clear reasons for them. I don't think I should have to explain to you why Yoshi or Ganondorf need the special resets... but apparently, you don't understand, and guess why that is? Because you don't main them or play them at all, you play KIRBY so of course you wouldn't understand.
Typical complaining is typical.
Do about a dozen tourney results of Kirbies (sp?) consistently outplacing DDDs count as proof? *doesn't feel like digging them up atm*I don't think people should even address Kirby and his Bair being too good and then completely ignore the practically same attack on DDD.
Each comes out on frame 6, both have above average range, great priority, good GTFO/WoP/gimp/KO moves. The only real difference is one being on DDD.
"Yeah, but DDD isn't as good as Kirby."
Show me any actual proof of that first. DDD's only weakness is being a fatty. He has more overall range than Kirby, stupidly good grab, stupidly good low % grab combos (legit stuff like Uthrow, Nair, Nair/Fair piling on more than 40%), more weight allowing him to live to higher percents, a projectile, amazing gimp game, early KO power, and etc.
So why do people complain about Kirby when DDD is running around? He reliably combos even at high %'s, kills reliably, gimps well, has more range, more power, probably more useful grab options and a stupid good grab to go along with it. Being hurt by combos can't be too detrimental when characters like Fox, Falco, and Marth do so well especially when DDD actually has a great recovery compared to them.
Just putting that out there :V
That would be cool and all, but you'd have to wait for an offical stage list. Also, different regions would have different stage lists.cookiemonster said in another thread that he want everything in Brawl "plussified".
Yeah so we should discuss what we can do.
Buffer - done
Mark neutral, cp, and banned stages with a green, yellow and red border respectively?
title screen
anymore suggestions?
I'd love the marking of the stages.cookiemonster said in another thread that he want everything in Brawl "plussified".
Yeah so we should discuss what we can do.
Buffer - done
Mark neutral, cp, and banned stages with a green, yellow and red border respectively?
title screen
anymore suggestions?
A few of my suggestions:cookiemonster said in another thread that he want everything in Brawl "plussified".
Yeah so we should discuss what we can do.
Buffer - done
Mark neutral, cp, and banned stages with a green, yellow and red border respectively?
title screen
anymore suggestions?