stingers
Smash Obsessed
how is taking away 2 jumps too much of a nerf
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*headdesk*no character was ever considered overpowered in melee. it is not brawl where the balance is ****. okay.
you would be ripping a part of mk's soul outhow is taking away 2 jumps too much of a nerf
he'll still have multiple jumps you knowyou would be ripping a part of mk's soul out
like taking falcos lasers
or taking away Jigglypuff's floatyness
only a few characters have multiple jumps and that is part of who mk is
that would be a rather big nerf to his game. taking away 2 of his jumps however, only makes him less safe/e-z in certain situations without limiting him. in other words, its the slightest nerf i could imagine, still it makes mk less "untouchable", if u know what i mean.i think making him a bit lighter and weaker damage wise would help
fail, i dont think you know what your talking about, or what IM talking aboutthat would be a rather big nerf to his game.
i really think you should stop talking because you dont know waht a slight nerf is in any way shape or form.taking away 2 of his jumps however, only makes him less safe/e-z in certain situations without limiting him. in other words, its the slightest nerf i could imagine, still it makes mk less "untouchable", if u know what i mean.
er, you really haven't made any arguments yet. you've only really said that you think it would be bad and hurt his game, but not HOW it would hurt his game. it might be obvious to you, but it doesn't help us when we can't read your mind.fail, i dont think you know what your talking about, or what IM talking about
i really think you should stop talking because you dont know waht a slight nerf is in any way shape or form.
i shouldnt even have to explain my reasoning(common sence) and therefore i wont
i was just kidding, lets take away his TP, and jumps since they are unique to only himer, you really haven't made any arguments yet. you've only really said that you think it would be bad and hurt his game, but not HOW it would hurt his game. it might be obvious to you, but it doesn't help us when we can't read your mind.
its unfair to put him down when he's at least making arguments, valid or no, and you have yet to state a reason for your opposition to the proposed nerf.
lets just look at what his jumps are used for:i was just kidding, lets take away his TP, and jumps since they are unique to only him
and they are the solutions to our problems and after all. theyre what we really should be takig away from him. its the only way to nerf him~
i dont really understand why you think we should do all that to him in the first place
its just like when ppl wanted falco's shdl gone
his game revolves around it and itwould be too extreme to remove or change that much
What do you really think should be done to MK, then? Change the angle of d-air, d-throw and/or shuttle loop to not be such nasty gimp moves? (This is what people were talking about, anyway)a lot of stuff
lmaolets just look at what his jumps are used for:
comboing
recovering
taking people offstage to die
for comboing, as Plum said, he doesn't exactly need every single one of his jumps to do that. depending on the direction they DI you attacks, MK can follow up very quickly with an aerial attack to keep the chain going. very rarely, however, will you see him use every jump to keep that chain going unless its to take a person off the side.
as far as recovering goes, he has no problems with it. everyone of his b moves can recover (pretty sure whorenado can still recover horizontally if you mash b), he has multiple jumps, and a glide after those. other characters, such as jigglypuff, kirby, D3, Charizard, and Pit who also have multi jumps are limited in one way or another. D3 and Charizard, for instance, have their gravity working against them, so for every jump they do after the first 2 they get dragged down even more. Jigglypuff has no other recovery besides her jumps. rollout only helps with recovering when you're above the stage already and pound can only help horizontally so much as the end of the attack causes you to drop slightly. For Pit even with his multiple jumps and a glide, his up b can still be stopped by a single attack. Kirby has a decent recovery, but after his jumps are gone, unlike MK, he has no glide and one b option to recover (which makes him drop like a rock if he misses the stage).
MK has multiple safe recovery options, incredibly great gimping moves inside of only 4 of his jumps, and is the best gimper in the game.
you say it will ruin him as a character, but in what way? his recovery will get worse? he can't combo as well anymore? what? what is it specifically that will destroy him as a godly character that you cannot BEAR to part with?
Taking away his jumps leads to weakened gimping ability, which in fact DOES nerf his game. Making him lighter and weaker would be a crap nerf to his game for a few reasons.that would be a rather big nerf to his game. taking away 2 of his jumps however, only makes him less safe/e-z in certain situations without limiting him.
you would be ripping a part of mk's soul out
like taking falcos lasers
or taking away Jigglypuff's floatyness
only a few characters have multiple jumps and that is part of who mk is
>_>lmao
i never said it would destroy him XD
i dont know where or who you got that from
hearing things? or am i forgetting what i have been talking about
please refresh my memory of a time when i said it would annihilate him
thats kind of the point. give him real nerf that actually effect his game rather than hundreds of pointless nerfs that do nothing.and in your understanding of mk he only uses jumps for
comboing
recovering
taking people offstage to die
and by taking 1/3 of his jumps away, you would be nerfing all 3 catagories similtaniously
and even tho it is still possible to do all that, you would be nerfing it alot and lessening his ability significantly
sarcasm aside, i think you're misunderestimating how good of a character he still is. just because he isn't dominating tourneys doesn't mean anything if nobody is using him. he can still gimp, he can still camp, and he can still stay alive a lot longer than most characters.he's not a godly character and there are other ways to nerf him
with your all knowing powerful mind, u should be able to come up with other ideas no sweat
It was already nerfed a long time ago, it's why I can survive Shuttle Loop with DK at like 180%...decrease the KB on the aerial up-b as well, that thing kills at like 40.
you made me lolinsert foot in mouth... now.
I hope that's extreme exaggeration.decrease the KB on the aerial up-b as well, that thing kills at like 40.
that has got to be the weakest defense i have ever heard.you made me lol
"you would be ripping a part of mk's soul out
only a few characters have multiple jumps and that is part of who mk is"
if you think taking a part of his soul = killing him
then i feel sorry for you
i think you miss understood my entire reason for going after you, specifically. you have yet to state any argument for you opinions. its not a matter of whether the jump nerf gets in or not, its that you never gave me an argument to critique (and still haven't). i have yet to see you validate any of your opinions with anything more than a "well it should be obvious" or "well you're just being stupid". these are not ways to coerce people to your side. its easy to put down other people's arguments when you have none of your own.anyway!~ lets hear some of your other ideas, your arguments arent groundbreaking and im pretty sure wont pull through unless there is almsot nothing left to do about him
i like a few of stinger's non jump related ideas
I still say just remove the whole hitbox on that thing.I still say go for set KB instead. :V
umIt was already nerfed a long time ago, it's why I can survive Shuttle Loop with DK at like 180%...
your reference was pretty weak to begin with, you took somthing subtle and made it out to be big (taking out part of his soul suddenly meant destroying him as a character and ruining all he stood for?)that has got to be the weakest defense i have ever heard.
you do know what an argument is right?i think you miss understood my entire reason for going after you, specifically. you have yet to state any argument for you opinions. its not a matter of whether the jump nerf gets in or not, its that you never gave me an argument to critique (and still haven't). i have yet to see you validate any of your opinions with anything more than a "well it should be obvious" or "well you're just being stupid". these are not ways to coerce people to your side. its easy to put down other people's arguments when you have none of your own.
just stop cryingso tell me this, why should i tell you my ideas when all you're doing is setting me up so you can nitpick them and insult me? quid pro quo. you give me valid arguments for not nerfing MK and i'll tell you my ideas, hows that sound?
lol you're wrong.um
aerial KB
not grounded KB
the aerial one still gimps like crazy...
um
aerial KB
not grounded KB
the aerial one still gimps like crazy...
sounds like a good idea to meAerial KB was reduced too IIRC.
ANd the reason why it gimps is due to positional and the horizontal angle.
A raised angle would help solve that and set KB would perma tackle the KB problem.
...i do not need to argue for my posts beacuse others have had similar ideas as me and supported them clearly
Then why did you do it in the very post you said you wouldn't?your reference was pretty weak to begin with, you took somthing subtle and made it out to be big (taking out part of his soul suddenly meant destroying him as a character and ruining all he stood for?)
you do know what an argument is right?
my argument:
as ive argued before, the nerd you wanted to impliment is too BIG of a nerf and would be less effective in balancing the game than you think
by taking 1/3 of his jumps away, he now has 2+ fewer moves in combos wich in some cases is enough to win a match
recovery wouldnt be taht badly nefed but still slightly
and can only carry ppl offstage 2/3 waht he used to be able to, thats alot
this is too much to do to a character
i beleive we should look into other more subtle ideas than suddenly jumping to potentially extreme contclusions
pretty sure you can ask anyone and they would agree that saying something removes a character's soul = completely ruining the character. seriously, go ask anybody.your reference was pretty weak to begin with, you took somthing subtle and made it out to be big (taking out part of his soul suddenly meant destroying him as a character and ruining all he stood for?)
he can already carry characters out a really long way. shorting that distance slightly isn't going to make him any worse. same with how far he can recover from now.you do know what an argument is right?
my argument:
as ive argued before, the nerf you wanted to impliment is too BIG of a nerf and would be less effective in balancing the game than you think
by taking 1/3 of his jumps away, he now has 2+ fewer moves in combos wich in some cases is enough to win a match
recovery wouldnt be taht badly nefed but still slightly
and can only carry ppl offstage 2/3 waht he used to be able to, thats alot
this is too much to do to a character
kjust stop crying
so, what you're saying is you have no opinions of your own, just the wherewithal to insult people who do. gottchya.i do not need to give you ideas, other ppl have given theirs and im content with waht they have said
it would be stupid to repeat whats already been stated before.
i do not need to argue for my posts beacuse others have had similar ideas as me and supported them clearly
example: look back and reread plum's essay
dont look to me for the knowlege of every aspect and how to defend it and how to shoot down your idea
i dont know everything there is to know about everything you want
and i dont know why you tink it will help to target me
you dont understand what ive said so i guess thats how its gonna staystuff