WheelOfFish
Smash Journeyman
- Joined
- Jul 8, 2009
- Messages
- 387
Yeah, shine is great and all but can we do something about DDD?
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Hear hear. The JC Shine is the sole reason I'm picking up Fox. Without it, I find him a boring character to play.lol,no. You don't need tap jump on to JC shine,lol. Kuga,have you not played Melee? Overall the JC shine is amazing,and I believe it will play a good part into making Fox a deeper,better,and more fun character.
subliminalmockingofKuga
RESPONSE=WALL OF TEXTMARTH NERF'S=WALL OF TEXT.
srsly if you're gonna melee marth at least do it right. don't nerf every single god**** attack then give him **** gravity that screws over his SH double Fair. And his edgegaurd. (The core of marth.) And if you're going to make him drop like bricks at least make him able to combo into a tilt or something or give him a sourspot spike so he can finish without a tipper. /rage
melee CF is melee.
I approve.
I'm aware of the 5x PKT ending lag...however, comparing that to what unlimited PKT1 had...Ness had it already at least for PKT1 and more...the only thing the lag drop helps is PKT2 (makes it safer on shields to a point) which really isn't saying much IMO (at least compare it to proper use of PKT2)clinton, ness was no longer using infinte pkt1 in the set from 7-21 as well. to compensate, they made the end lag 5x faster so it's not as punishable.
basically, marth got KB nerfed in exchange for combo power up the wazoo. His throws have been sped up by quite a lot as well.
Have you actually tested the horizontal distance differences from vBrawl's stuff?Ness can zap jump with aerials, pk fire, and maybe airdodge which is a much better buff to his recovery.
>_>ness+ mains
still complaining
There's a few frame speeds missing from characters for some reason, other than that, everything else should work pretty well.So this is what you guys have been working on all this time huh Shanus. Good stuff. I'll let you know of any issues that occur. Having a fest manana with live stream if any of you guys are interested. I hope things aren't TOO different *_*. Ah well, see you guys manana.
It is something that didn't get put in on accident. Hmm... I wonder whose fault that is, oh yeah, you guys rushing us for a nightly! Not even giving us the chance to test it before putting it out.Uh, is Mario's fair supposed to have no ALR?
The current Knee is very similar to its Melee counterpart after the hitbox size increase... and yes, it's not very hard to land if you're a decent playerSorry if this isn't the kind of posts you're looking for on the new build, but I'm wondering..
Is it supposed to be THIS easy to absolutely crush things with the Knee of Justice?
Why was the knee hitbox increased in size exactly?The current Knee is very similar to its Melee counterpart after the hitbox size increase... and yes, it's not very hard to land if you're a decent player
To make a true reverse KneeWhy was the knee hitbox increased in size exactly?
Interesting, I play Falcon very rarely (often for fun) but using him against my friends I was landing the Knee ~80-90% of the time.The current Knee is very similar to its Melee counterpart after the hitbox size increase... and yes, it's not very hard to land if you're a decent player
Hmm... it's like this...Interesting, I play Falcon very rarely (often for fun) but using him against my friends I was landing the Knee ~80-90% of the time.
What is this reverse knee, though? Can someone explain it to me?
Its basically hitting with the inward hitbox of the sweetspot Knee which sends them the opposite direction of a regular sweetspot.Interesting, I play Falcon very rarely (often for fun) but using him against my friends I was landing the Knee ~80-90% of the time.
What is this reverse knee, though? Can someone explain it to me?
well, yeah :-Pmaybe the engine isn't working right? :x
Whenever I eventually get a chance to mess around with it again I'm probably going to add in a 2nd inner hitbox and instead go with 2 smaller hitboxes (one around the knee and one near the hip area) to cover the horizontal area required to reach behind enough to connect on someone behind you as well as reaching far enough in front. The single larger hitbox ends up having more vertical reach than what's needed in order to get enough horizontal area.Actually the very front end doesnt reach the tip of his knee.
Yeah, I know what you mean. Its too bad we can't control the shape of hitboxes tooWhenever I eventually get a chance to mess around with it again I'm probably going to add in a 2nd inner hitbox and instead go with 2 smaller hitboxes (one around the knee and one near the hip area) to cover the horizontal area required to reach behind enough to connect on someone behind you as well as reaching far enough in front. The single larger hitbox ends up having more vertical reach than what's needed in order to get enough horizontal area.
Yup, someone still doesn't know how to differentiate between plural and singular nouns.ness+ mains
still complaining
Just use 5.0. You don't need to replace the pacs unless you're using custom character scripts. You can always name the pac to something like FitMarioplus.pac and put in the custom character pac. If you want to replace the effect textures, just use SmashBox.ok will someone ever send me brawl+ 4.2 to me if someone have it because i already wait a hours or more.
Someone misses their d-air? Seriously? Even in nerfing the d-air, the last nightly IMPROVED Fox... a character who probably doesn't need a buff. Not that I mind, I think it finishes up Fox nicely and it's a really cool addition.play melee then
Increasing the mobility won't help very much because of his slow horizontal aerial speedSomeone misses their d-air? Seriously? Even in nerfing the d-air, the last nightly IMPROVED Fox... a character who probably doesn't need a buff. Not that I mind, I think it finishes up Fox nicely and it's a really cool addition.
I hate to bring this up again, but could we improve DDD? I have a decent suggestion: we could improve his mobility like we did with Jigglypuff. I also think it might be a good idea to speed up his aerials just a little.
I hate to ask this, but how do I use Smashbox to go about doing this? Tried using ASH...and it fails to find ntcompress. As this is off topic, I'll take this to PMs if that's okay with you.Just use 5.0. You don't need to replace the pacs unless you're using custom character scripts. You can always name the pac to something like FitMarioplus.pac and put in the custom character pac. If you want to replace the effect textures, just use SmashBox.
1. Extract the effect texture from the pac you got from texture sites with SmashBoxI hate to ask this, but how do I use Smashbox to go about doing this? Tried using ASH...and it fails to find ntcompress. As this is off topic, I'll take this to PMs if that's okay with you.
On topic, Dedede's ftilt could use a new use perhaps? Make it a punisher like the rest of him strong moves? Eh, I'll pick him up again and see if there's anything to suggest.
It also looks like we'll have to wait for a new nightly now, but I'm good with that. Item play has officially been massacred in 4.2 though. Final smashes freezing and such...feels like revenge.
Yes I know, I had originally put Great throws, but then I remembered that he already HAS great throws, so I put amazing throws instead. Although I'm not even sure if he really is overly bad, he just seems that way to me.Thing about that is Matt, is that the only throw left to buff would be Fthrow. Bthrow already does 16% and is a great damage racker, while Fthrow should be a kill throw (but shouldn't kill until 130% near the edge, maybe even earlier?) Dthrow is fine the way it is, a techchase throw, and Uthrow was already buffed (he can do Uthrow > Uair and Uthrow > Nair now). People are also forgetting about his AC Dair, which is a major part of his game now.
i don't miss the dair, I miss waveshine, useful SHDL, his old bair, his Melee model and visual appearance, everything. it's why i play meleeSomeone misses their d-air? Seriously? Even in nerfing the d-air, the last nightly IMPROVED Fox... a character who probably doesn't need a buff. Not that I mind, I think it finishes up Fox nicely and it's a really cool addition.
Yes. When we can open his pac, that is.DDD is, in my opinion, the worst character right now. I said this a while back, but even good DDD mains, like Turbo, can't cover up the fact that DDD is inferior to a large majority of the cast... if not everyone.
Timothy, can we improve his horizontal speed at all?