Mattnumbers
Smash Master
I actually think they SHOULD nerf Sheiks Upsmash.
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See? If she's supposed to be a combo/gimp character this is the kinda suggestion you make.I actually think they SHOULD nerf Sheiks Upsmash.
vbrawl is ****, why would i play that.You're playing two different games and hack of the second game man. Melee is melee, vBrawl is vBrawl, and Brawl+ is b+.
I like L-Canceling. The fact that l-canceling promotes the fact that a more skilled player should have a better chance at winning in and of itself makes it a good AT for a smash game.That is why we need to add more AT's to this game, but not ones like L-canceling that are so mindless.
1) Play vBrawl when you're tired of captain falcon beign epic again. Or if you're tired or not getting chain-grabdeathover1000x9vbrawl is ****, why would i play that.
I like L-Canceling. The fact that l-canceling promotes the fact that a more skilled player should have a better chance at winning in and of itself makes it a good AT for a smash game.
I think Matt was joking lol and so was I.But doesn't Sheik's USmash require you to hit the sweetspot for it to be a good kill move?
If you get hit from the side, it seems much less effective, not to mention way more DI-able...
That's what I remember at least.
Okay? Everyone has a kill move. Mario is a combo and gimping character too, but Fsmash is a KO move and so is dsmash (argueablly)So when you get hit by her usmash, where's the gimping in that? Its a finisher right? Why not nerf that? She's supposed to be a gimping and combo wracking character?
So yeah, making her fsmash connect isnt taking away anything or adding much really.
So is the ratio in your favor? If so then you should know that her fsmash isnt really a deciding factor.
Ugh.......im done. I think sheik has one of he only auto-linking, mult-hit smashes in the game. I could be wrong, but I dont care enough to check. But hey, if you want to "EZ "out of a" EZ mode" instead of not getting hit in the first place then go right ahead. I really dont see a difference either way. If sheik's fsmash doesnt auto-link anymore then there better be a good "T word"for it. Like, every single character in this game that has a multi-hit smash should have their SDI thing checked out too. Cuz I just remembered that Diddy has one to. And imo he's way more of a combo, gimping character than Sheik. He even has item traps and what not, but if you want to mess with her fsmash go rite ahead. I'll just use Diddy's fmash till yall change that too. Heck, lets change Bowser's fsmash too, because that has multiple hits as well and it basically screams auto-link. Maybe Toon Link's fsmash needs to be looked at too, he can even decide when he wants the second hit to come out. But no I digress, lets mess with sheik.Okay? Everyone has a kill move. Mario is a combo and gimping character too, but Fsmash is a KO move and so is dsmash (argueablly)
:V
And I dont care if her fsmash is a deciding factor or not. I just dont want to see auto-linking multi-hit moves because they'd be better of being turned a single hit move as they're practically the same god **** thing.
Yes....yes it is hard to watch. If I get hit by an attack and it has more than one hit? You better believe Im mashing that joystick/C-stick. And when I get out, just to get caught again....better believe Imma do it again.I suppose when the people were making these attacks, they just wanted something artistically different perhaps. Multi hit and single hit have the same purpose.
I mean, if there really is no difference between them... shouldn't we just leave it as is? Does having one hit after another actually linking with each other really that frustrating to watch if it's from the same attack?
Why tho? Why not just leave them the way they are and appoint damage and knockback accordingly? This re-checking mult-hit moves thing is just spending more time on something that really isnt a big deal.Stop playing a victim. We're going over multi-hit moves again.
So...You want to change the basic mechanics of Brawl+ to make it harder for no conceivable reason other than your own satisfaction, as opposed to deepening the gameplay?I like L-Canceling. The fact that l-canceling promotes the fact that a more skilled player should have a better chance at winning in and of itself makes it a good AT for a smash game.
Im calm, this is how I debate......by sounding angry while reading "History's Strongest Disciple Kenichi" lolWow this discussion still going on?
Let's put it this way. If the Brawl+ community was the entire Smash Community, the Brawl+ community as we know it would be Ness+ mains .
Seriously, we don't want to look like Ness+ mains in anyone's eyes. Let's just all take a deep breath and calm down.
Well here's how I see it. If the mult-hit move doesnt build damage like say......fox and wario's dair, Snakes nair, Ness's fair, sonic's fair, Zelda's nair, etc Then why not auto-link? That's saying if they dont build extreme amounts of damage mind you.I'm sorry I oppose auto-linking mutli hit moves that say "no u" to SDI.
No you're not doing it right Neko. It's "no YOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUU"I'm sorry I oppose auto-linking mutli hit moves that say "no u" to SDI.
This doesn't sound like debating anything:Im calm, this is how I debate......by sounding angry while reading "History's Strongest Disciple Kenichi" lol
This sounds like Ness+ing. But I mean, whatever floats your boat.Ugh.......im done. I think sheik has one of he only auto-linking, mult-hit smashes in the game. I could be wrong, but I dont care enough to check. But hey, if you want to "EZ "out of a" EZ mode" instead of not getting hit in the first place then go right ahead. I really dont see a difference either way. If sheik's fsmash doesnt auto-link anymore then there better be a good "T word"for it. Like, every single character in this game that has a multi-hit smash should have their SDI thing checked out too. Cuz I just remembered that Diddy has one to. And imo he's way more of a combo, gimping character than Sheik. He even has item traps and what not, but if you want to mess with her fsmash go rite ahead. I'll just use Diddy's fmash till yall change that too. Heck, lets change Bowser's fsmash too, because that has multiple hits as well and it basically screams auto-link. Maybe Toon Link's fsmash needs to be looked at too, he can even decide when he wants the second hit to come out. But no I digress, lets mess with sheik.
And SDI basically says "no u" to multi hit moves.I'm sorry I oppose auto-linking mutli hit moves that say "no u" to SDI.
O_o how so?You're over-exaggerating now. .__.
This pretty much. L-cancelling is something that could never go wrong. Not to mention, I actually taught my 7 year old brother how to do it everytime when we actually play smash 64. I just told him "puch L as you land". And he can't even recover when playing as Kirby. I'd argue that a simple button press everytime as you hit the ground didn't require much tech skill. Especially when nothing could ever go wrong by doing it.That is why we need to add more AT's to this game, but not ones like L-canceling that are so mindless.
But Zelda's approach game is pretty bad. It's not like she can DACUS and it'll work. She's a good defensive character and as such has good anti-combat moves.The only issue I have with that is that it will probably be harder to make work right in game, and it's also more subjective as to what is "correct" spacing.
Higher initial SDI potential on multihit moves is simple to execute and makes sense (to me at least).
Also, I think some of you are exaggerating the "disadvantages" of multihit smashes vs single hit smashes. I dunno about you but I'd take Zelda's current usmash over virtually any other usmash in the game. No other usmash I can think of punishes spotdodges or airdodges so well, or shieldpokes so well, or is such a good anti-air move. It's not really any more punishable than any other usmash. It's really only worse than single hit usmashes when it trades, which isn't very often since it outright beats most aerials with it's disjointed TP, and when it does, it sucks you in for the whole thing.
That's not what I'm talking about. I just mean that the properties of the move are great. I'd trade Sheik's, Squirtle's or ROB's (all my mains) usmashes for Zelda's in a heartbeat.But Zelda's approach game is pretty bad. It's not like she can DACUS and it'll work. She's a good defensive character and as such has good anti-combat moves.
That's still subjective. And all of ftilt's hitboxes have uses. Correct spacing in one situation may be different than correct spacing in another situation depending on what you want to follow up with.On the mater of sheik's fsmash, why not just use the same spacing as her ftilt? If you spaced her ftilt properly then you can followup with another one. And I believe the way to properly space it is from thee tip of her feet to her calve.
That's not what I'm talking about. I just mean that the properties of the move are great. I'd trade Sheik's, Squirtle's or ROB's (all my mains) usmashes for Zelda's in a heartbeat.
That's still subjective. And all of ftilt's hitboxes have uses. Correct spacing in one situation may be different than correct spacing in another situation depending on what you want to follow up with.
Some people may think hitting with the calf is correct spacing, and some might think hitting with the thigh is correct spacing. Some might even say it's the toe. Do you see where I'm going?