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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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Strong Badam

Super Elite
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Hm.....well, there is one thing that bothers me is that luigi can't be comboed
correction: luigi can't be comboed mindlessly as if he was any other character. learn 2 combo properly kthx.


also, not to bother/demand/be a whiny *****, but it'd be cool for the new nightly to be released this week, since i intend to bring B+ to a melee smashfest <_< >_>
 

weinzey

Smash Apprentice
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May 2, 2009
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176
character specific at that cancels a crawl into backwards slide. luigi, sheik and yoshi have the most useful.
 

SymphonicSage12

Smash Master
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I know that luigi can be comboed. Except, most of the time he can nair you in the middle of your combo. >.>


don't tell me to "lrn2combo" like a ***** like that. you're not helping anyone.
 

weinzey

Smash Apprentice
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well, he's right though. you cant combo luigi mindlessly and have to know when to back off, so as rude as it may sound, "learn2combo" fits rather well.
 

SymphonicSage12

Smash Master
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you thought that I thought that he was wrong? NO. I know that he was right. I'm just saying that luigi needs more hitstun. or something. I don't want it so I can mindlessly combo luigi (or anyone,) I'm just saying that luigi pretty much got special treatment with the lower hitlag.

EDIT: Are the posts layed out differently..for anyone?
 

Alphatron

Smash Champion
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you thought that I thought that he was wrong? NO. I know that he was right. I'm just saying that luigi needs more hitstun. or something. I don't want it so I can mindlessly combo luigi (or anyone,) I'm just saying that luigi pretty much got special treatment with the lower hitlag.

EDIT: Are the posts layed out differently..for anyone?
Yep. They are for me too.
 

weinzey

Smash Apprentice
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y, i know u meant that.

i wanted to say that luigi does NOT need any change in hitstun. it's a special character trait that makes him unique. i know it's amazingly good, but luigi also has amazingly bad downsides:
he hasan incredible predictable recovery, gets wasted by ranged characters (unlike kirby, who just has bad matchups against them), has a crappy projectile=needs to approach most of the time, so slow in the air he almost moves backwards, his kill moves are hard to land and kill later than before...
just because u cant combo him like ur used to doesnt warrant any nerfs as long as u can beat him with other ractics, which definetly is the case here.
 

SymphonicSage12

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which I usually do. now that auto-sweetspotting the ledge is out, luigi's recovery is SOOOOOOOO Predictable. So I guess I'm wrong, and he should be left as is. I mean, when luigi up 's, and lands on the stage, nothing beats nailing him with a charged smash. Nothing.

EDIT: the posts are back to normal. For me, at least.
 

weinzey

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whoah, nice that somebody changes his mind after a logical argument and actually admits it ;)
probs to you
 

Strong Badam

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luigi's odd hitstun is a characteristic of Luigi that he had in Melee and Brawl. he's irritating to fight because of this, but then again, characters like Jigglypuff/Samus were/are, as well. this trait of Luigi's makes it so you have to adopt a different playstyle in order to fight against him, which tbh is how a lot of characters are, just in a different sense. i do not see the problem outside of irritation. just get some more experience against luigi and learn when to back off and when to keep on the pressure.

unexperienced players in Melee would always get irritated when their combo turned into Luigi's combo by means of a nair to the face in the middle of a **** combo. not really much of a problem, since Luigi isn't top tier or anything because of it. his recovery is trash rofl.
 

WheelOfFish

Smash Journeyman
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Luigi's recovery is predictable but not 'trash'. Combining side-b, down-b, and up-b, Luigi actually has a pretty versatile recovery distance-wise. It's not easy to pull off, but Luigi is one of the few non-flying characters that can survive a meteor smash.

Or maybe you were just talking about Melee. In that case, you are right XD

I think Luigi borders on being overpowered, but it might just be because I've watched Boss play too many times for my own good :|
 

SymphonicSage12

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I know his recovery isn't trash. I was saying predictable. Which it is, sometimes. Although predictable doesn't necessarily mean punishable. His down b is just god-tier. X_X although when they DO mess up, it's so fun to punish them. :D


EDIT: Oh. you weren't talking to me.


FFFFFFFFFFFFFFF Ninja'd
 

Alphatron

Smash Champion
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Nothing aside from the loss of normally viewing replays. I actually liked its organization and the fact that all stages were in.

Although 75m>>>>Mario Bros. for certain.
 

MK26

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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
If I've said this once, I've said it a thousand times! You have to load up the Wii without the SSS, transfer the replays made with the default SSS on to the SD Card, and move them around on your comp.

For instance, inside my SD Card, I've got the standard E:\private\wii\app\rsbe\ folder structure. Inside rsbe, i have \al\, \pf\, \rp\, and \Default SSS\. The first 3 are for snapshots, textures, and replays, respectively. The last one has all my replays made with the older nightlies, where there was no SSS code to worry about. You'd already have to load up different codes to view these replays, and now you also have to change \rp\ to \Custom SSS\ and \Default SSS\ to \rp\. No permanent damage is done to any replays, though you may think there is. It's simply a very minor inconvenience, one that is easily circumvented if you take a few minutes to. I haven't had any problems with the SSS.

And anyway, 75m can still be chosen. Just not on Random. :p
 

cookieM0Nster

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Yeah the post info is on top of the posts instead of on the left now. I checked and I still have it set to left but it's still above them ._.
To fix this, click Display Modes, and change it to Linear. IDK why this happened.


edit: and I personally like the Custom SSS code. You don't have to remove it, but if need be, just remove the stars next to the code in the .txt file.
 

VietGeek

Smash Hero
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Custom SSS always made my game hang when it tried to access replays from the SD card though. ._.
 

leafgreen386

Dirty camper
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Just saying, Shiek isn't broken. I can't even remember the last time Shiek won a tourney.

And your right, this about Brawl+, lets let this be.
Although sheik is far from broken when put in comparison with the other top tiers (the top of melee were actually very well balanced with each other), sheik and marth are pretty much the reason half the cast is nonviable, with their numerous **** matchups against lower tiers. Space animals tend to have much closer matchups against low tiers than sheik and marth do, although it's still usually in their favour.

Ness+ mains is a meme.
Ness+ mains is a meme is not a meme.

how about port town changes? are the cars going to recieve much less knockback? i really wish that stage was tournament viable (however much of a good cp for jiggs/peach it will be )

oh and skyworld changes being implimented?? (making the platforms distroyed and the bottom platform invincible etc

and yeah, bring back deadlands! (but with reduce boundarys, that level is stupid with lucario lol)
We'd like to be able to edit the cars, but at this point in time, we do not have the ability to.

luigi's odd hitstun is a characteristic of Luigi that he had in Melee and Brawl. he's irritating to fight because of this, but then again, characters like Jigglypuff/Samus were/are, as well. this trait of Luigi's makes it so you have to adopt a different playstyle in order to fight against him, which tbh is how a lot of characters are, just in a different sense. i do not see the problem outside of irritation. just get some more experience against luigi and learn when to back off and when to keep on the pressure.

unexperienced players in Melee would always get irritated when their combo turned into Luigi's combo by means of a nair to the face in the middle of a **** combo. not really much of a problem, since Luigi isn't top tier or anything because of it. his recovery is trash rofl.
On a standard hit, luigi does not suffer any more or less hitstun than a character his weight would suffer normally. Character specific hitstun does not exist (at least not in the way it was once believed). Luigi is simply a very floaty character, and if he was made to fall as fast as falcon, he would get combo'd all day. There's more distance you have to make up to get to him in the same amount of time, which is why he's harder to combo than most characters.
 

GHNeko

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GHNeko
If I've said this once, I've said it a thousand times! You have to load up the Wii without the SSS, transfer the replays made with the default SSS on to the SD Card, and move them around on your comp.

For instance, inside my SD Card, I've got the standard E:\private\wii\app\rsbe\ folder structure. Inside rsbe, i have \al\, \pf\, \rp\, and \Default SSS\. The first 3 are for snapshots, textures, and replays, respectively. The last one has all my replays made with the older nightlies, where there was no SSS code to worry about. You'd already have to load up different codes to view these replays, and now you also have to change \rp\ to \Custom SSS\ and \Default SSS\ to \rp\. No permanent damage is done to any replays, though you may think there is. It's simply a very minor inconvenience, one that is easily circumvented if you take a few minutes to. I haven't had any problems with the SSS.

And anyway, 75m can still be chosen. Just not on Random. :p
Too much hassle, even for a standard Brawl+er

What we should do is revert the SSS back to normal, but add Wifi Waiting Room in Melee Stages, ie the SSS that My Music has. :V
 

MK26

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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Custom SSS always made my game hang when it tried to access replays from the SD card though. ._.
D:

did you read what I said?

Ness+ mains is a meme is not a meme.
Ness+ mains is a meme is not a meme is definitely a meme.

Too much hassle, even for a standard Brawl+er

What we should do is revert the SSS back to normal, but add Wifi Waiting Room in Melee Stages, ie the SSS that My Music has. :V
So I guess that makes me a non-standard +er? :D

In all seriousness, it took me all of 5 minutes to do it. Just load up vBrawl, move all your replays on the Wii over to the SD until you hit 7-21 (they won't crash), plug your SD in to the comp, sort by date created and move everything pre 7-21 over. Granted, I only have 120 replays, and having replays saved with multiple SSS codes would complicate it a bit, but my point still stands. No johns.

EDIT: I appreciate all the positive feedback about the SSS. If only i could make the negative feedback go away...
 

Revven

FrankerZ
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I think we should just go with what we had before, except instead of NPC, Mario Bros. being replaced. Because there's no telling if you'd still get 75m on random because WFR is on random. At least the method we had before was consistent...
 

MK26

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And how do we know that that won't leave us with the exact same problem?

EDIT@SMK: there is no chance to get 75m on random. None. Zero. Zip. Zilch. Nada. We should focus more on splitting MK 1-1 and 1-2 than on a non-existant chance of getting stage #43 with a random select that supports 41 stages.

EDITEDIT: yes, 43. The menu takes up #42. and either way, I went to random select, turned off all but 75m, and selected random 10 times. The result? 10 consecutive WWRs
 

Mattnumbers

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Aug 3, 2007
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Kirkland, Washington
i think all ness+ mains just need to stop crying

like really
I think that the Ness mains are doing what they think is best for their character and that seeking change for your main should be encouraged. As long as it's creative change that has a point and not just seeking straight up buffs.

And the SSS does matter since you get to look at it before every single match you play. It might as well be pretty and convenient.
 
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