BananaTrooper
Smash Journeyman
you must look like a pruneYou can use chlorine johns when you swim underwater (for the most part, mostly underwater) like 6 hrs a day :/
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you must look like a pruneYou can use chlorine johns when you swim underwater (for the most part, mostly underwater) like 6 hrs a day :/
My fingers, yeah.you must look like a prune
AH SNAP that's why this is mah dude!!! He basically said what I said in like 2 sentences. I'm so glad you, Hylian and NL is in the BR btwL-cancel is an arbitrary tech barrier at low level play. It's not needed in brawl+ nor would it even matter at high level play
perhaps removing auto L-canceling and increasing the number of frames to activate it manually? it adds slight technical skill... not much, but some.
Agreed. L canceling would be awesome to have. The point is to bring technique and a better learning curve. Too bad it has been decided that brawl+ doesn't like technique game playi agree adding in a natural-feeling manual l-cancelling would be amazing.
ark, please shut up
melee nostalgia forever
Many of us in the WBR were huge melee players and still are. I think I still have a very old falco combo vid from melee still on youtube (its just meh though given how old it was).This is just me being curious, not taking sides for the moment
How many people that oppose L-cancel in brawl+ can L-cancel with reasonable proficiency in melee?
For some reason I'm getting the sense that most who oppose it, can't do it. I might be wrong, so please post to the contrary.
Brawl+ took all the rewards from the melee tech skills and removed the skill needed to get that reward. Lets take off the training wheels here and not act like an overprotective parent by saying things like "oh, well if we do this, little johnny here might have a hard time so we shouldn't add it." That is what I got when yo usaid "is just begging for bad inputs to happen..." Who cares if that happens? That obviously means that they need more practice which is a good thing. Lets not resort back to Sakurai's logic by making it easy anyone can win.Requiring unneeded button inputs is just begging for bad inputs to happen, when we could be developing and encouraging habits that come intuitively through smart play. Punishing for bad input is just an annoying and tedious way to hinder progress of the game on a tactical player-to-player level, and just adds to the barrier of player-to-game level.
Can we please shut up about the whole depth thing? A technique does not need "depth" for it to add to competiteness. As I stated a while back, if you only limit your techs to things that have "real depth" then you will have a hard time finding things to add and still have a shallow easy game. Oh wait, we already have that. If you want to "heighten" the sense of l canceling, do one better than melee and add a punishment window for missed l cancels. I've heard that you could button mash l cancels in melee but tbh, I'm not really sure.In the case of landing from an aerial, there is no depth, no scenario at all -- it's (almost, I think there's an exception for Peach) always in the interest of the player to go ahead and cancel the lag. And if you mess up, well, there's no punishment.
You can, I've done it before. You can keep mashing L when you know you're about to land near the ground and it will eventually register (obviously) if you hit the timing for it during the couple of times you pressed L. It's kind of what makes it easy... because you can just mash L, the timing isn't strict enough is the problem with it.. I think in Melee the window is always open to a certain point and as long as you hit L within that open window you're good, which is why mashing L can be gotten away with. (Not that I do it, I've just done it once or twice before in a heated situation).I've heard that you could button mash l cancels in melee but tbh, I'm not really sure.
That's something I simply don't understand. I see it stated over and over...but...you're saying that the game building process should be:A few people, including myself, thought M-cancel to be a great idea. However, most also agree that we should finish the balancing of the game itself before adding a new, universal, potentially balance endangering tool.
Balance > Add Techs > Re-balance
Disclaimer: I know M-canceling is just an idea and it hasn't been fleshed out, but it's something I feel like discussing right now. ;pI'm going to bed, but I'll end by posting this here.
I trust you all remember the proposed M-canceling? Basically, you take normal L-canceling, but increase the risk and the reward, and add an element of depth to it. All lag is set to 50%. Successfully M-canceling reduces _all_ lag on an attack, but fouling up the AT produces more lag than normal. Additionally, performing the tech comes at the cost of ~1/3 of your shield.
Do you all see how this is different than L-canceling, and how it more closely falls under the three qualities I mentioned? It still requires the same technical skill, but now it properly punishes you for failing. Additionally, the shield cost forces you to actually consider, if only for half of a second, whether or not you will use it. I'm not saying the idea is perfect and needs to be implemented right now, but it's got the focus on depth I'm trying to impress upon everyone.
Let me first say that I'm wholehartedly surprised that this argument is active again. I thought we wrapped this up ages ago...
Take L-cancel away from Melee and what do you have? The same fast paced and intense fighter with one less button click. As soon as your muscle memory abandons the L-cancel reflex, you are playing the exact same game. Literally nothing has changed at the intermediate to pro level. So now tell me, why is L-canceling in that game?
The only real effect it has is external to the game - to make the playing experience tactfully enjoyable by filling gaps in execution with a button press. No one here can deny that melee just "feels" better, and this is partially because your hands are more active and engaged. Let be serious here people. Forget all the empty points. People want L-cancel because it just feels good, and they want to know they are better than someone else who can't do it as well as them. They want that tactical rhythm that Melee had, and every other reason is really just a justification to all this, as far as I can see.
That's just my opinion.
ya see, now you're just being an *** hole.We should require that everyone presses the shield button 3 times to airdodge. It would make the game deeper because you're pressing more buttons
He did bring up a point though. :Vya see, now you're just being an *** hole.
but its the way he brought it up.He did bring up a point though. :V
I think yoshi should also have to L cancel but make it so that ONLY yoshi has touh yea about yoshi..
he's pretty good. just needs his out of shield options (jump/upsmash/etc) and more knockback on down b. other than that I think if you buffed something on him it'd be overpowered. maybe make fair come out faster but if its too fast its too good.
edit: just checked falcons stuff
So we should make that if you hit a button during a move, it's winddown is sped up?but its not just about making a game thats easy to pick up, its about making a game thats more competitive. making every player have the same tech skill isn't competitive.
Skip... you don't have to keep bringing up those things you want for Yoshi because I already told you that Down B KOing earlier it already in the WBR test set, so we're testing it out already! >_<I think yoshi should also have to L cancel but make it so that ONLY yoshi has to
Yes it would, and no I'm not knocking that (It only appears that way since I'm favoring one side of this argument). Distinction in skill level is not a bad thing in itself, it's just another measure of the game. And yes, I'm saying that this is what people want when they are asking for L-canceling. The reason I'm against L-cancel is because I believe it is not a favorable way to create that skill gap.so.... you're saying you don't like the idea of a clear distinction in skill level. am i understanding that right? i mean, you say people want l-canceling because it feels good (which is debatable) and because they "want to know they are better then someone else who can't do it as well as them." just clarifying, but wouldn't that be considered a distinction in skill level?
Well, there would be a point to that - an accessible, non-competitive game. And we all know that's what Brawl was intended to be. But the point is that, in a situation where a veteran is able to demolish a newb, the technical barriers are only secondary to the mental barriers that enable this. In the ideal situation (the one we are trying to create, mind you) the veteran should be able to demolish the newb because he knows vastly more about the game, not because he can execute better. That's not to say execution isn't important, it's to say that execution should be secondary. L-cancel is secondary and actually does little to help the vet demolish the newb, and it does nothing to help the vet demolish another vet.furthermore, whats the point of having a game where someone who picks the game up today can have the same tech skill as someone who has been playing since the beginning? shouldn't there be some learning curve?
I would argue that L-cancel establishes a low level of play, not a hight one. With L-cancel, you're asking players to deal with a technique that does absolutely nothing for their game at the high level.your argument asks what the point of having it in is if at higher levels of play everyone can do it automatically. the answer is to actually establish a higher level of play.
1) it speeds up landing lag, not every move. get it straight.So we should make that if you hit a button during a move, it's winddown is sped up?
Brawl already has quite a lot of tech skills if you didn't notice, shorthop, SHFF, teching, DI, SDI, angled tilts, ledgehop, Usmash/UpB OoS, auto-canceling, etc. And in Brawl+, dash dancing, dash canceling. These are all skills that may not be the best option in every circumference, but l-canceling is always something you want to do.
wat2) and yet despite all of those ATs, B+ is still considered to be a more shallow game than vBrawl.
I think yoshi should also have to L cancel but make it so that ONLY yoshi has touh yea about yoshi..
he's pretty good. just needs his out of shield options (jump/upsmash/etc) and more knockback on down b. other than that I think if you buffed something on him it'd be overpowered. maybe make fair come out faster but if its too fast its too good.
edit: just checked falcons stuff
most people feel that B+ is easier to play and no where near as DEEP as vBrawl. yes, vbrawl is MK and snake, but B+ is till considered to be less complex.wat
10wats
Who says this?
thats fair. you can have your opinions.Yes it would, and no I'm not knocking that (It only appears that way since I'm favoring one side of this argument). Distinction in skill level is not a bad thing in itself, it's just another measure of the game. And yes, I'm saying that this is what people want when they are asking for L-canceling. The reason I'm against L-cancel is because I believe it is not a favorable way to create that skill gap.
yes, the vet should demolish eh newb, but with the ease of combing in B+ the newb can still put up a fight. there currently is no way to punish poor tech skills besides chasing the opponent, while there is NO way to rewarding good tech skills.Well, there would be a point to that - an accessible, non-competitive game. And we all know that's what Brawl was intended to be. But the point is that, in a situation where a veteran is able to demolish a newb, the technical barriers are only secondary to the mental barriers that enable this. In the ideal situation (the one we are trying to create, mind you) the veteran should be able to demolish the newb because he knows vastly more about the game, not because he can execute better. That's not to say execution isn't important, it's to say that execution should be secondary. L-cancel is secondary and actually does little to help the vet demolish the newb, and it does nothing to help the vet demolish another vet.
so the newb has the reason and ability to speed themselves up through practice as opposed to the game just giving it to them.L-cancel or not, the vet still demolishes the newb, so why is L-cancel there?
but thats just it, in melee and SSB64 l-canceling distinguished poor players from mediocre players. taking out l-canceling evens the playing field in a competitive game and leaves you with a bland product. you could take it out of the equation but then what made the pro player faster and the newb player slower goes away.If Daigo, a player hailed for his execution, was able to pick up smash and master it's hardest ATs, he should still get his *** handed to him by Smash's top players, because we should know vastly more about the game than him regardless of his technical skill. However, a lot of intermediate non-pros that know vastly more about smash would probably get beat by an early Daigo simply because he's just that good at execution. In the midst of all this, guess what? L-cancel is so low on the technical totem that it would almost literally make no difference in any above situation. You could take it out of the equation completely and the results would be the same. L-cancel is a joke in comparison to the advanced technical barriers that enable Daigo to beat someone that knows more than him about the game.
it creates different classes of player: those that recover fast and those that recover slow. you can suck but know how to l-cancel and still lose, and you can be a great players and not l-cancel and still beat people worse than you. its not a game breaking mechanic, but it separates the players' skill levels more so if you're just picking up the game and have no idea what l-canceling is you won't be on the same level of play as someone who does and uses it constantly.I would argue that L-cancel establishes a low level of play, not a hight one. With L-cancel, you're asking players to deal with a technique that does absolutely nothing for their game at the high level.
because thats not l-canceling. you seem to be confused as to what l-canceling is, "reducing the length of recovery animations after landing on the ground while performing an aerial attack."Landing lag=Ending lag of moves. In Brawl+, some moves' ending lag are sped up for better usage. The landing lag are sped up for the same reason. Why do we have to hit a button to reduce the lag only for landing lags? If you think L-cancel is good, why not make that every move with faster ending lag in Brawl+ requires a button hit in order to speed up the ending lag?
Perfect example. Can you link to that post?Did anyone read Plum's post talking about moonwalking? That's what I think of depth. It should be putting AT's to use in certain situations, not always necessary, but deepening your options. What you people are talking about is just repetitive practice of buttons you do until you simply forget you are doing it in the first place. It's like saying, "To jump, you should have to press X, Y, and L at the same time."
Clearly I don't have the same philosophyThe fact all the Magenta Names have the same philosophy here is probably not a good thing. :x
Just a random observation, not a knock or anything <.<
Seeing how brawl has more of a focus on AC aerials, the same would apply here how you won't be l canceling as much as melee. Miss those l cancels in melee...you die. Loved it lol.On the contrary. I think it fits all of those nicely. You could get punished easily if you didn't perform the move correctly, and it's totally a situational tech, seeing as how it's not imperative you l-cancel the move. Fox had to in melee; he had to lcancel his dair to properly drill shine. But peach didn't have to l-cancel..
ALC was because the first MLC was terribly programmed (no offense to pw) so I asked him to make ALC for the time being. "for the time being" turned into thisSo auto L cancel was a collective decision solely by WBR? or was it due to prodding from the community?
No. IMO, whether or not to add MLC isn't the arbitrary tech skill, its how you implement it. If you need to triple click l or rotate your joystick, that is an arbitray tech skill compared to a single click.We should require that everyone presses the shield button 3 times to airdodge. It would make the game deeper because you're pressing more buttons
but you're complaining about using L to speed up the lag at the end of EVERY move which is not what l-canceling is.anding lag IS the lag from aerial moves. It IS a kind of ending lag. Just the same as the lag of any other moves.