Because speeding up the lag from Pits arrows, or tornado, or w.e would be broken. Sped up aerial lag is obviously not broken
Sped up lag on several ground moves is obviously not broken either. It could easily be used in replacement of the speed buffs that b+ gives, like the variety of tilts which have been given speed buffs. Set tilts to normal speed, add a ground tilt cancel tech, and bam, it's not broken. This way you get to press MORE buttons for the SAME result, just like l-canceling!
No. l canceling wouldn't be the sole technique that differentiates players. L canceling in additon to the techs you mentioned below, however, does. You can't just pin this blame on l canceling when I could just as well turn it around to say that "why does DI have to be the sole technique that differentiates players?" As we all (hopefully) should know, DI in melee is a tough technique that separated noobs from pros. It was a good indication as to how good the player was.
But it is. The difference between L-canceling and DI is that DI is something that changes depending on the situation and is not
PURE MUSCLE MEMORY, which is what l-canceling boils down to. L-canceling is used in EVERY situation and serves NO indication as to how good the player is. I could be an utter crap player that can't DI, can't wavedash, can't space, can't even SHIELDGRAB, but I could have practiced l-canceling for hours and be pro at it.
You see, by adding in these so called "competitive techniques and elements" such as hitstun and like, without making them hard to do and without the need to practice and get good at them, you are essentially making what is supposed to be competitive mechanics and making them anti competitive. So one could argue that b+ is less competitive than vbrawl despite the fact how b+ has more competitive elements present than vbrawl...which isn't what the goal of b+ was supposed to be.
Because brawl+ is
NOT meant to be a
TECHNICALLY DIFFICULT game, but rather a
COMPETITIVE GAME which relies less on
EXECUTION and more on
SMART GAMEPLAY. You can argue that B+ is less
technically competitive than vbrawl, but you cannot argue that it is less competitive. B+ has obvious skill levels which differentiate good and bad players without relying on technical skill.
And I wouldn't say that DI isn't tech skill because it is in fact very difficult to do in melee. We seem to be mixing up what actually defines tech skill or just mixing the different variations of tech skill into one clump. Tech skill also doesn't have to pertain to an AT either. Being able to hit an opponent with a move is tech skill.
Tech skill, as far as we have been using it in this thread, pertains to execution skills. Please don't assume we mean something else.
you are confusing "tech skill" with "techniques." Having options at your disposal to use and being able to execute those options are two totally different things. Melee had a LOT of techniques or options if you will but if you lacked the tech skill to perform them then you needed to practice. Being able to perform techniques is half of what being a good player is all about and it most definitely distinguishes competent players from newbs. This is no different than any other fighting game.
You are assuming that technical competitiveness is the most important competitiveness. Considering the variety of fighters that are smash in which technical competitiveness is a very small amount of the total skill level of the game itself, I would actual argue that technical competitiveness is the LEAST important competitiveness.
This is no different than any other technique out there like DI. Its only a part of a whole.
It's quite different, as has been stated multiple times, due to the fact that l-canceling is used in EVERY situation without regard for circumstances.
Also, brawl's engine does not reward situational techs very well. As we established before, I could be doing crazy dribbling as diddy or w.e and still be beaten out by someone who just plays smarter so adding techniques that actually require practice that pays off would be more beneficial.
If you're beaten out by someone who just plays smarter, then they should win. They're playing smarter. Are you saying that just because you're good at pressing buttons really fast, you should be able to beat me?
This is like saying that chess isn't a competitive game because it relies on you being intelligent to win.
Here is the split in b+. Some want a competitive game and some want an easy pick me up game...but you can't have both. B+ would have no competitive worth if you can win b+ tourneys without owning a copy of the game and only playing on the wim at tourneys.
No, here is the split in B+. Some want a
technically competitive game and some want an
intellectually competitive game. And you can't have both. Brawl+ has plenty competitive worth...if you play smart.