Disclaimer: Before I start, I realize that techjumping has very little of a chance to be implemented in Brawl+. Also, I just tried to submit this, but it said the submission could not be processed... :/
So im re-writing this in Word, in condensed form, before I post it
Tech jumping is definitely NOT necessary. There are plenty of tech options already but people of course are getting carried away with the idea of modding Brawl. *sigh* This is why I'm not in favor of custom chars either, people just get carried away and it'll just never end. When has any of you been playing Smash and said "you know what? I keep getting techchased, I wish I could jump out of my techs"...seriously *_*
Brawl+'s main goal was to fix vBrawl's problems, there is no need to add unnecessary "flare" to the game especially at this stage (so close to gold). The idea sounds interesting I must admit but the way it's implemented (via cheats) is gonna make it buggy and look plain stupid since the animation will most likely look funny. If however it isn't and it warrants actual use in a real match then I'm all for it but it just sounds so fail especially considering the way it's implemented.
Of course it isn’t necessary – the game’s been going fine so far, has it not? I’m not demanding it, Im asking for the idea to be acknowledged and tested.
Techjumping is nowhere near as big as adding a new character; don’t even go there. Then again, if you’re against modding the game, what are you doing in the Smash Workshop anyway?
And as far as I know, the animation will be the same as the walltech animation, except sped up or slowed down at some points. How buggy that would turn out i don’t know.
At least you’re willing to try out a balanced version of techjumping...that’s more than i can say for most of the people here
2) I think tech jumping is a poor idea because it tech chasers that need help, not people put into tech situations. As an analogy, this reminds me of the NADT argument. Tech jumping would always be the best option for the reasons based on what I have heard. The flip side of course is that it becomes VERY predictable and thus won't be OP.
3) Is tech jumping REALLY worth our time right now when there are much more IMPORTANT codes we need such as a throw code????? I think its all very inefficient use of our time and we should be putting our time towards things that are "more valuable." After that, we can bicker about the small details, adding depth and so on. But COME ON. Lets fix the game first then we'll add to it. I'm a strong believer that you should do things in certain order or you will have to go back and redo-them. However, if all we can do is wait for these codes, and small talk about this kind of stuff (ex/ techjumping) keeps people occupied and most importantly interested, then please continue...........
@2) If techjumping was overpowered, we wouldn’t include it. Either that or we’d tone it down until it became one of many options, rather than simply the best in every situation
@3) Of course the throw modifier takes precedence. I’m willing to wait. I’d rather have a great game without techjumping than a buggy one with it.
People exaggreate how good tech jumping would be. Tech jumping would have less invincibility and just as much lag as techrolling (or at least that's the only way to make it balanced imo), so the only advantage would be being in the air at the end instead of on the ground.
Though, I think there are more than enough options for when you hit the ground atm. It's just that I hate to see people blow things out of proportion like that. ANY tech can be balanced, some are simply not worth the time and effort (not that it can't be done).
THISSSSSSSSSS. Read this post. Then read it again. If that doesn’t address your main concern, read my post. If you still have a question, don’t hesitate to ask.
Problem. Not only does the straight up tech not exist, but you would still be able to aerial in invincibility. There is no way anyone would ever tech in place or tech roll when you have a tech that is hard to punish. Don't add this
No straight up tech? Darn. But we should be able to do something with the attacking in invincibility with the Frame speed or Conditional action modifiers. And once again, if it was op, we wouldn’t add it.
Now ppl are requesting tech jumping...*sigh*. Its the worst idea EVER it would practically mean tech chasing isnt a viable strategy anymore. *leaves once more*
Ugh. AN OVERPOWERED TECHJUMP WOULD NEVER EVER BE INCLUDED IN BRAWL+. EVER.
Who said the WBR was supporting techjumping...? Nobody did. It's just a few fellows ideas that probably won't come to fruition.
This makes me sad.
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Other notes:
Balance: Techjumping can’t possibly ruin the balance we’ve created. Even if it does, we can tweak it. Is it a bad option? Lengthen the invincibility or shorten immobility. Reverse if it ends up OP. Can a character break out of combos too easily? Modify it specifically for that character. Does it push the options too far in favour of the techer, rather than the techchaser? Simply nerf all defensive options slightly, including techjumping. The frame speed mod engine is your friend. If we can’t satisfactorily fix it, i have no problem with scrapping it.
Publicity: Of course, this is minor, but techjumping would help remove some of the Melee 2.0 stigma by adding a completely new option to gameplay, rather than simply reinstating old ideas.
Plausibility: Im suggesting techjumping because it is plausible. We’ve already had a code that had it (despite it being unintentional and imperfect), so it’s not like this will never happen...
Give it a chance: Don’t kill the idea in the womb. Wait for a code (however long it may take), and test it. Dont just say “OH NOEZ TECHJUMPING IS COMPLETELY OP AND WILL RUIN THE BEAUTIFUL GAME WE’VE CREATED WITH OUR BARE HANDS!”
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I probably forgot something i wrote before. Oh well.