metalmonstar
Smash Lord
- Joined
- Apr 30, 2008
- Messages
- 1,081
I wonder if there is a character limit here. Sorry for the wall of text.
For example, say a broken character is difficult to use. Does it make the character any less broken? Good players will learn the character, and the difficulty required won’t keep the character from being banned.
Despite this Dededee overcomes this and has a vastly better tournament result then those that beat him. Tournament rankings don’t tell me matchups they just tell me which character is winning.
Lucario has placed well decently even in the hands of people other than the best. Lucario is generally ranked somewhere in mid or low. Through speculation of many Lucario is destined to be around the 20th best character in the game. A character in such a spot just placing as well as Lucario does whereas those just a couple spots below him barely make top 8s and top 4s, tells me that Lucario must be in some way viable.
Sarcasm aside, it just seems more likely that a large tournament would have some good people. Who can resist taking a couple of hundred bucks when you know you are the best player. It just seems highly unlikely to me that in a large tournament like that, there were no good people except timotee. Even if you had only 3 good people that would say something about timotee and how he won with Ness.
Aren’t brackets created by skill? Wouldn’t that mean at some point if you are of lesser skill you will be facing someone of greater skill?
Of course player skill trumps individual matchups and tier list.
Let the hilarity ensue.
Decent people do post there from time to time but the thread is so clogged up with bad players and bad players who main bad characters debating their little hearts out just to see their character get one more favorable matchup, that they hardly get noticed.
I was doing a little work on a matchup cycle for the two games. Melee’s makes a nice little circle depending how you organize the top 6 characters. Doing the same with Brawl is bit difficult especially since the top 6 seem to go neutral with each other with an advantage matchup here and there between them. In order to get an accurate depiction one would have to extend it slightly. I may have to get back to you with the full details of the web of matchups.
For example a player has gone through the whole tournament as Pika but over the last couple of months he has developed a pretty mean Metaknight. His opponent plays both Snake and Olimar. However throughout the tournament he has been mostly using Olimar. He decides for a double blind in hopes of catching his opponent of guard with his Metaknight, but his opponent instead decides to play Snake.
Something like that maybe not quite as elaborate.
On the other end, say everyone dropped Metaknight. Metaknights tournament ranking went down. Thus people would wonder what happened to metaknight. Players would rethink his strengths and weaknesses. Also his metagame would not develop as rapidly due to a decrease in usage.
A lot of theory goes into making a tier list. You need something to at least back up all of your theories. If you say Ice climbers chaingrab is the end all of the game and the because of it the ice climbers are the best, then we should be able to see that on a tournament ranking list. An accurate tier list should reflect the current tournament results and vice versa.
Otherwise what is the reason for AZ updating the Tier discussion topic with a link to the character ranking thread.
You can’t change your characters inherent advantages and disadvantages just by doing an unorthodox tactic.
You can win this way, most likely because your opponent isn’t prepared for your style of play.
You didn’t say they couldn’t be character specific nor did you say they had to be game breaking.
In essence even little things like hyphen smashing can be utilized. All those sliding ones can have practical purposes.
Anyway though.
QAC-At this stage it seems to be a staple of any good pikachu’s game.
Shellshifting-I know PT isn’t used much but from what I have seen of the people who do use him this is quite important. There is a lot of applications to it even if usmashing across the stage is the most used one.
Arrow Looping-Makes Pit’s spam that much better. I don’t know how effective wing dashing is though.
Glide tossing-Characters with natural projectiles can use this effectively.
Snake Dashing-Although not used as much as the others I do see good Snakes using this a couple of times a match.
What is sad is it seems that people wouldn’t even like Melee if it didn’t have the techs that it did or that it didn’t have anything game breaking.
Would melee be a good game with only dash dancing, foxtrotting, sheildgrabbing, jump cancelled grabs, moonwalking? Does it really need wavedashing and l canceling?
It is metalmonstarHoly ****. Wall of text battle between Yuna and Metalmonster.
TL;DR, I CHOOSE YOU!
I don’t see how ease of use has anything to do with balance? Obviously the difficulties in playing fox didn’t stop a large amount of people from playing him. Difficulty didn’t keep him from being top tier.They're definetely more insta-win than Fox, Falco, and Sheik were in Melee. You have to look at it from a competitive standpoint--how easy the characters are to use compared to the roster in Melee, and how good the top tiers are compared to the rest of the cast.
No, Melee wasn't balanced. But Brawl is by no means even equal with Melee. It's even worse than MvC2 in some respects. At least that game is so ridiculously broken that it balances itself out.
For example, say a broken character is difficult to use. Does it make the character any less broken? Good players will learn the character, and the difficulty required won’t keep the character from being banned.
I am glad you cleared up the whole mewtwo thing.The fact that M2 is a soft counter to Fox (but still gets ***** in most situations) and that more characters are tournament viable in Melee are only a few pieces of why it's a more balanced game. Those are just examples. Yes, they have their similarities, but there's no doubting that Brawl has horrible balance, and it'll become more and more evident as the tournament results pour in.
But we don't even need tournament results to see that the game's imba. That's how bad it really is.
Olimar, Zelda, Pikachu, Falco, and ROB just to name a few. I believe I have heard the Kirby beats him and the rest of the space animals give him trouble. Dededee is good no doubt but it seems agreed upon that he does have quite the bad matchups. I believe even the SBR mention this in his character review.D3 has good matchups against quite a few good characters. If you don't share that opinion, just look at tournament results.
Despite this Dededee overcomes this and has a vastly better tournament result then those that beat him. Tournament rankings don’t tell me matchups they just tell me which character is winning.
It doesn’t really seem that way. A lot of the estimated mid tier have a counterpick here and there against the upper tiers. Kirby doesn’t do half bad against Metaknight. Now it isn’t a favorable matchup but it is perfectly winnable. Snake on the other hand gives Kirby real problems.Brawl is much more heavily dependant on counterpicks than Melee. The whole mid tier section are only really good against each other--favorable matchups for the mids tend to stay exclusively in the mid tier. Once you get to fighting the high or top tiers with a mid or low tier character, then you're basically screwed. Not much fun if you're a Kirby main and you're up against Snakes or MK's for 85% of your tournament matches.
I don’t know about that. They may be a cut above everyone else, but I think what you are saying is a bit exaggerated. Anyway does banning a broken character make a game more balanced?Which is why if that ever happened, the character would most likely get an Akuma-esque ban. The problem is that Brawl is tantalizingly close to reaching this point, but it falls short on several accounts. The god tiers are extremely good, but sadly not good enough to warrant a character ban.
Imbalanced but they balance each other. So if you took out the other 48 characters you would have a balanced game? So why are those 6 characters balanced? You give the reason in your little paragraph. If you go by the large sense that all characters must be equally viable then you limit the amount of games that are balanced. You also miss the inherent balance that some games actually have. If you go by how well the viable characters balance each other out then you open a lot of different games and you can see the cycles and branches. You only need three characters to have a balanced and competitive game. Having more is just extra. In theory you should have A beat B, B beat C, and C beat A, thus creating a cycle. However I am not sure that is entirely necessary, just as long as each of them have relatively equal viable options provided to them.It's Magneto, Storm, Sentinal, sometimes Cable, and the occasional Rogue and Psylocke.
However, what Yuna said about game balance is true. The fact that it's so ridiculously broken means that the notion that it's balanced only applies to the 25% that's even remotely playable, although once you get down to the same 6 or so characters, it's basically balanced. Each of the Power 6 have some type of infinite, lock combo, or other broken technique, so much to the point that they virtually balance each other out.
If I made a game with two characters it would be even more balanced than 64. It may even be the most balanced game. 64 had only 12 characters if all were viable then that is 100% viability. Melee had 12-14 characters viable that is only about 48%. So 64 is more balanced than melee? A percentage seems almost silly really but if you want to go by them that is fine by me. Also I hardly ever see anyone below Fox being played. If this is true then 64 has roughly 50% viability. As I estimated earlier Brawl has about 54%. By this logic Brawl would be the most balanced. This is actually what I wanted to point out and avoid.Despite the 0-death combos in 64, it was still worlds more balanced than Brawl. Every character in that game had a fair chance at beating every other character, and even the ridiculously cheap ones (Kirby, Pikachu, etc.) had their exploitable flaws.
Last I checked Luigi is just below link on the tier list.Luigi is above Link, though. So if you're willing to include Link, then he's the furthest down.
Most of the tournament scene is made up of snakes though so just countering Snake would really help a low tier appear more often in tournaments. Possibly making them viable since really a person could just use their secondary for everyone but Snake. They would still be playing about 50% with Yoshi.Obvious stuff is obvious.
I was merely pointing out how you're not automatically a High Tier character just because you might have one or two good or even matchups against the Tops if you have catastrophic ones against a lot of other characters, as in your example of if someone from Low randomly had a good matchup against Snake, they'd automatically be tourney viable. Oh no, Yoshi main, your main gets countered by 6 of my mains, secondaries, tertiaries and quarternaries while you can only muster up a 5-5 against Snake. So, no, no tourney viability for you (hypothetically speaking)!
The people I listed met the requirements you asked for. You wanted to know which Lucario’s have placed top 3. All five of them have been top three or better. I asked to extend it to fifth place because at that point we see not so big names doing well with Lucario. Of course playing high tier would probably increase your chances of winning but we are looking at viability of a character. We can’t look at how viable a character is if everyone drops their main to play a top tier secondary.Umm... "Lucario generally gets, at most, 5th in the hands of some of the best players in the nation"... umm... OK. Now imagine all of those people playing Snake, Meta-Knight, Zelda, Pit, Mr. Game & Watch, Marth, Pikmin & Olimar or Toon Link instead. What would they place then, pray tell? A few people managing to place 5th sometimes prove bupkis.
Azen has been placing Top 3 with Low Tiers for years. Lucario isn't even that low. It's not random proof of superior balance if some of the nation's very best players can place well with Low Tiers, especially when they were doing that in Melee as well.
Lucario has placed well decently even in the hands of people other than the best. Lucario is generally ranked somewhere in mid or low. Through speculation of many Lucario is destined to be around the 20th best character in the game. A character in such a spot just placing as well as Lucario does whereas those just a couple spots below him barely make top 8s and top 4s, tells me that Lucario must be in some way viable.
I don’t remember ever stating that at all. I believe I stated the opposite quite frankly. It is pretty common knowledge that Azen can’t be sited as proof that ike is good, or anyone else he decides to main.Exactly. Do not bring up Azen placing high with a Low Tier as evidence of how that Low Tier must not be Low Tier or how the game must be more balanced than Melee.
OK, so maybe you can argue that Low Tier isn't really a Low Tier. But saying "Azen just placed high using a Low Tier, thus Brawl is more balanced than Melee!" is a catastrofically flawed argument because Azen did that for years in Melee as well.
But brawl is easier to play so there should be no bad people in Brawl. In fact the average joe is supposed to be able to win. Everyone has an equal chance of winning. (Sarcasm)Azen placed 3rd or something using Luigi once in Melee... above many of the nation's top players using Top Tiers. Also, number of total participants is irrelevant if only 3 or so of them are any good. I'm not saying that's what happened, I'm saying "69 people participated!" tells me nothing about the skill level involved. There have been 64+ people tournaments where none of them could even DI (no really, there have!).
Sarcasm aside, it just seems more likely that a large tournament would have some good people. Who can resist taking a couple of hundred bucks when you know you are the best player. It just seems highly unlikely to me that in a large tournament like that, there were no good people except timotee. Even if you had only 3 good people that would say something about timotee and how he won with Ness.
I looked him up on youtube. It seems he is actually quite good. Also from the video it seems that his opponent was pretty decent also.So the tourney had DSF and Forward. I'm assume they took Top 3. So who else of note were there and were beaten specifically by Timotee? There are people who'd managed to make Top 8 on luck alone since they didn't have to face really good people in the brackets.
Also, maybe Timotee is actually quite a good Brawl player (though maining a pretty bad-ish character)... and everyone below him were worse than him.
Aren’t brackets created by skill? Wouldn’t that mean at some point if you are of lesser skill you will be facing someone of greater skill?
Yet we also can’t use really good players because they skew results.Players of lower skill usually aren't worth mentioning in discussions such as these as they aren't skilled enough for us to point at and go "Hey, a Yoshi made Top 5!". Guess what, everyone else just sucked too much to destroy that Yoshi halfway through.
There is no skill involved in brawl. Better players don’t always win in Brawl (Sarcasm)This is why we should not stare blindly at tournament results and look for elusive exceptions where blatant Low Tiers place well. Guess what, player skill trumphs Tier lists and individual matchups.
Of course player skill trumps individual matchups and tier list.
I am pretty sure it was bad to begin with certainly not a 10-0 but I could see a 6-3 or a bit higher. If players of equal skill faced off I am sure Marth would win a significant majority of the time. Probably like 70% or so."Not really that bad" (though not bolded in my original reply). It's not a 7-2. It's just a matchup in which he has the disadvantage. He can still win it.
This was pretty much explained above, but I will state it again. At about 5th place we start seeing a decent amount of Lucario players that are not your regular big names.Then why did you even bring up some people doing well with Lucario at all, when you acknowledge that a limited few people doing well with Low Tiers mean nothing?
It is more than that though. It is that they also go even with just about the same people and also have favorable matchups against the people Mario only goes even with. I can add Mario to Brawl’s viability if you would like? That would make it 21-24(being optimistic with the 24) viable characters.Inconsequential. Fox has more favourable matchups than Mario... and? If the Mario is any good, he's got even matchups against everyone. Statistically, he's got an even chance against everyone, even the Top Tiers.
He's, therefore, quite viable and capable of winning tournaments (on paper).
99% of everything said in this discussion applys to both games it is just both parties fail to realize this.99% of the things you talk about apply to both games.
Well until a good, preferably best, Ness and Marth make a thread about the number value of this matchup and what each character has to offer in the matchup, we really can’t say for sure. Yes it is most likely, almost certain that it is either 5-1 or 5-0, but it hasn’t been specifically stated by the people that would know."All I can say is the neutrals". I took this to mean that you were only certain of which matchups are neutral.
Ness vs. Marth should be a 10-0 or close to 10-0.
http://www.smashboards.com/showthread.php?t=157979How can I know that without having looked at it?
Let the hilarity ensue.
Decent people do post there from time to time but the thread is so clogged up with bad players and bad players who main bad characters debating their little hearts out just to see their character get one more favorable matchup, that they hardly get noticed.
When did I even state that I was using that chart. In fact later on I tell you where I get my information from.No. We can still discuss it. But you need to back up your argument with more than "I have this chart with highly unverified matchup data compiled through the opinions of mostly random people who aren't even that good" (or quite possibly just one or two good people, in which case the chart is probably flawed as well).
Never been to Allisbrawl.I'm nice to those who deserve it. Apparently, a lot of people left Smashboards for "that other site" (AllIsBrawl) because I was less than 100% friendly towards some of the less intelligent former members here on SWF.
Good riddance, I say.
As I stated in my original post, this was put up on Gamefaqs originally. They are having the same debate and using points like the above to prove Melee is more balanced or Brawl is more balanced. I figured that since the debate is identical I would just post what I said there here also since I am almost 100% positive that someone has brought up similar points here. In fact I am almost positive that more than 5 people have made the “Mewtwo soft counter, bottom counters top” argument here.Only, I haven't brought up "Mewtwo is a soft counter to Fox" as an argument, now have I? I've merely, in passing, mentioned how Mewtwo vs. Fox wasn't anywhere near as hard as Snake vs. Ganondorf, Captain Falcon, Yoshi or Jigglypuff (quite possibly all 4 at the same time).
Which game, Brawl, melee or both? It really seems like both, though one could say that in Brawl some of the mid to lower viable characters actually have decent matchups against those above them, or it could be stated that brawl has better viability due to the larger amount of viable characters regardless of degree.Yes, it's harder. And?
The thread is not about how hard it is to balance a game (and we know it's possible to balance a game because, hello, Guilty Gear). It's about which game is more balanced. I don't care if Sakurai had to work harder to balance Brawl. The only thing that matters is how well he managed to balance it (at least in this thread).
As I've already said, there are different levels of viability. The bottom half of "The Viable ones" have quite hard matchups against the Tops and Highs, making them mostly viable against each other but not the Tops and Highs,
Most people state that although he has bad matchups he has quite a few things going for him and that his tournament ranking is just below Snake and Metaknights thus he must be doing something right. I have seen that statement from players of low to players of high skill.If you have some awful matchups, you cannot be Top Tier, especially if those awful matchups are numerous. Tell me, are the people who speculate that he's got awful matchups the same as the people who speculate he'll be Top Tier? Not all SBR users know everything about Smash and not all SBR-uses agree.
They're not one single hive mind and also they can be wrong about Smash.
Other people seem to use it even lighter than I do. Thus we get the Mewtwo soft counter argument or Roy beats fox argument. Anyway though, I guess a better word is advantaged matchups. Considering that even in Melee Fox, Falco, and Sheik really didn’t have any counter matches, the fact that top in Brawl does have their share of disadvantage matchups is actually quite good. In essence really they are even in this regard, if not better for brawl.Do not use the term "counter" lightly. A counter is a matchup where one character has a huge advantage. A 4-5 advantage against a Top Tier =/= Counter. The Tier List is decided mostly, almost entirely, on the sum of one's options, i.e. the sum of, among other things, one's matchups.
I was doing a little work on a matchup cycle for the two games. Melee’s makes a nice little circle depending how you organize the top 6 characters. Doing the same with Brawl is bit difficult especially since the top 6 seem to go neutral with each other with an advantage matchup here and there between them. In order to get an accurate depiction one would have to extend it slightly. I may have to get back to you with the full details of the web of matchups.
It seems a few big names play metaknight as well. In fact some snake players seem to second metaknight.Or maybe the best of the best just play Snake instead of Metaknight. For years Ken won almost every single tournament he attended despite there being numerous Sheiks in the same tournaments. The Tier List and individual matchup chart are not the be-all and end-all of tournament results.
Didn’t you or someone else say earlier that the character selection is largely important in Brawl comparatively?I did not bring up "There's counterpicking!" as proof of either game's superior balance. I merely pointed out counterpickings exists in Melee as well, thus, the point is moot unless you can prove counter-picking is hugely more important in Brawl in such a way it proves superior balance, otherwise, this discussion point needs to be dropped (at least at the moment as it's irrelevant to the discussion at hand).
Yes we can discuss Brawl “current” depth and such. However we can’t discuss matchups in terms of numbers or a definite tier list. Which makes my position a bit more difficult.I'm sick and tired of "Brawl is too young!". If that's the case, then no discussion is possible on the depth of Brawl... at all. Because it's too young, everything might change tomorrow. We can discuss Brawl with everything we know insofar. In everything changes tomorrow, so be it.
6 months into the game, I believe there's been enough time to at least see some of the balance in the game, even if we might be inaccurate.
His up B takes away his opponents second jump. He has a tech chase and a suicide move. I can’t verify this but I have heard that Ganon has a two hit combo that does about 40%. Ganon has his thunderstorming also. You get hit three or four times and Ganon has a good bit of KO potential on a large variety of his moves now. Also I believe his jab and Sparta kick cancel several projectiles.Only you're wrong because he cannot combo. There are characters who hit hard, KO early (in fact, earlier than Ganondorf) who can also combo well, most notably into KO moves. And they do not suffer from the same disadvantages as Ganondorf.
Ganondorf is huge, thus, a huge hitbox. Combos that wouldn't work on others work on him because he's just so big it's hard to miss him. He is also not super floaty, making it easier to combo him than "True Floaties". One huge disadvantage is his super-bad recovery. Besides 2nd jumping onto the ledge, he's only got one option: Up B. And it's mightily bad. Sure, it's a Command Throw, but outrange it and it won't be very good. It's also slow and predictable. And most of all: It makes him a sitting (or rather Up B:ing) duck.
He's slow and therefore largely unsafe on a lot of things. He hits hard, yes. But he has to actually hit. Because he is so slow, he has a hard time hitting fast characters who can hit him before he can do anything but maybe a jab. Let's not even begin to talk about projectile camping and hit-and-running him.
Even when sweetspotting the ledge from below, he has to go slightly above the ledge, allowing everyone and their mother to easily edgeguard him with various aerials and smashes. Peach vs. Ganny? Ground-float at the edge and do a Dair to a Nair. Marth? D-tilt or Fsmash tipper. Sheik? D-tilt into Fair. And the list goes on.
He lags tremendously when he lands on solid ground after Up B so those who prefer can just edgehog him to force him to recover onto the stage, get up and then Smash/aerial him into infinity. Fox edgehog into Upsmash anyone?
This advantage holds decent weight, because in Brawl it takes longer to KO and Ganondorf can tank it out longer than many opponents. When played right is really Ganondorf just using what he does best to win. Also matchs between two equally skilled opponents cannont be played perfectly which will mean that the Ganondorf player has to win even just once and a while. Exploiting a mistake or getting lucky is still around and can affect a match. I am sure as a Peach main you knew this. Did not getting a bob-bomb, beam sword, or the grandfather turnip have the ability to turn a match around or seal the deal?
No, Ganondorf does not have equal opportunities in all matchups nor is he equally viable in all matchups nor is he a "good, solid character" vs. everyone. He's got major flaws easily exploited.
And it speaks volumes about Brawl's balance when it's so easy to already at this stage mark out where each character is going to end up.
Ah I see, but because Sheik dominates such a large amount of the cast it is unwise to play any of those characters through tournament play because just one good sheik could knock you out.The big picture is that she has a harder time winning against the characters who count, the ones who are among the best in the game. Who cares if she can beat Bowser into a pulp easier than Fox can? They both statistically beat him. But against the Tops, Highs and Mids, Sheik's got a harder time winning, thus ensuring her a harder time to victory.
Overall dominance among the worst characters in the game does not make you a better character than one who also dominates the Low Tiers, though to a lesser degree, but who dominates the High Tiers more.
Maybe so, but I think it is safe to say that some of the top level players who make comments on their character boards are pretty reliable when it comes to their character.A lot of the information floating around the character discussion boards is still flawed. I'm just saying, don't blindly trust anything you read on Smashboards. Try it out and research it first before presenting it as evidence/fact.
I don’t see how this proves anything. It is just a thought process being written out. The top beats the bottom pretty soundly in both games, and neither has a real single dominating character.Ummm... yes? This is one of my main points why Brawl is less balanced than Melee.
I like to see even hear of it being utilized of course lots of tournaments had it. What I am referring to is trying to outsmart your opponent at the character selection screen.Why is this important? Why must they mention "It was a Double Blind Pick"? Double Blind Picking has been a staple in Smash tournaments. You talked as if it's rarely ever used or even obscure. I pointed out that every single tournament of note employs it. The fact that players might choose not to use it is inconsequential.
For example a player has gone through the whole tournament as Pika but over the last couple of months he has developed a pretty mean Metaknight. His opponent plays both Snake and Olimar. However throughout the tournament he has been mostly using Olimar. He decides for a double blind in hopes of catching his opponent of guard with his Metaknight, but his opponent instead decides to play Snake.
Something like that maybe not quite as elaborate.
Something along those lines.Next is me versus the evil Darkside Phill (DSP). DSP won the mindgame of our initial double-blind character selection by choosing Blanka versus my Vega (claw).”
Of course they aren’t popularity contest but as I said they are indirectly affected by tournament results and thus could be indirectly affected by popularity. If everyone plays Yoshi then Yoshi will probably get higher tournament results. People will begin to wonder why Yoshi is doing so great and thus will revaluate how they view Yoshi as a character. In the process of being popular Yoshi may get an accelerated character growth, because more people would be playing him thus the likelihood of discovering something about him would increase. Yoshi while being popular may in fact become a higher tier character by more than just better tournament results. Yoshi may be the best for a time because at that point Yoshi has a more developed metagame.No. Illogical. Tier Lists have never and will never be popularity contests.
Tier Lists are not decided by how many people play each character and only partially decided by how many people place well with said characters. How many Marios and Doctor Marios are there, at all? Now how many of them place well? Yet they're above Ganondorf, despite Eddie, among others, consistently placing high as him. Logic?
If people randomly stopped playing Snake, he'd just be less common at tournaments. It's still be quite obvious to anyone who analyzed the game that Snake has a distinct advantage against virtually everyone in the game. Thus, his place in the Tier List would remain.
Tournament placings give us an indication of the Tier List. They give us something to start with. "Why are X and Y characters consistently placing well? Let's take a deeper look!". We don't go "Meta-Knight places well consistently. He's 2nd on the Tier list, no more discussion necessary!".
On the other end, say everyone dropped Metaknight. Metaknights tournament ranking went down. Thus people would wonder what happened to metaknight. Players would rethink his strengths and weaknesses. Also his metagame would not develop as rapidly due to a decrease in usage.
A lot of theory goes into making a tier list. You need something to at least back up all of your theories. If you say Ice climbers chaingrab is the end all of the game and the because of it the ice climbers are the best, then we should be able to see that on a tournament ranking list. An accurate tier list should reflect the current tournament results and vice versa.
Otherwise what is the reason for AZ updating the Tier discussion topic with a link to the character ranking thread.
Game is balanced in a way but not balanced, seems a bit contradictory to me. Again if we took out the other 48 would the game be balanced? Why do we even consider the other 50 if the viable characters balance each other out.6 characters out of 50 =/= Everyone. The game is balanced in a way. But since a vast majority of the cast is completely useless in Competitive play, it's not balanced.
4 characters out of 50.
I guess that makes two things we agree on.Sakurai's intentions are inconsequential. Nobody cares what he wanted to do. We can only care about and discuss what he did do.
So do I.
This coming from the guy who got third with Snake. I have noticed that in this last update there seems to be a lot less snakes. In fact I don’t recall seeing a snake even win a tournament last week. I do agree that they are beatable.Snake/MK are very beatable characters. The fact that you cant beat them only means that you are too inexperienced in playing against them. It took awhile, but its evident that they aren't overpowering to the point of being in a tier above everyone else. For example, if you take a look at the midwest, you'll see very few (if any) tournaments have had Snake/MK coming out on top. We usually have Pikachu (Anther), G&W (NoJ), or ROB (Overswarm), among others, who consistently place high and win tournaments. Sometimes we'll only have one Snake or MK present in the top 8, if at all.
Snake and MK are not an excuse for claiming Brawl to be unbalanced. Doing so makes you look bad at the game.
You can’t change your characters inherent advantages and disadvantages just by doing an unorthodox tactic.
You can win this way, most likely because your opponent isn’t prepared for your style of play.
Name 5 practical advanced techs that have been discovered since Brawl's release.
[/I].
You didn’t say they couldn’t be character specific nor did you say they had to be game breaking.
In essence even little things like hyphen smashing can be utilized. All those sliding ones can have practical purposes.
Anyway though.
QAC-At this stage it seems to be a staple of any good pikachu’s game.
Shellshifting-I know PT isn’t used much but from what I have seen of the people who do use him this is quite important. There is a lot of applications to it even if usmashing across the stage is the most used one.
Arrow Looping-Makes Pit’s spam that much better. I don’t know how effective wing dashing is though.
Glide tossing-Characters with natural projectiles can use this effectively.
Snake Dashing-Although not used as much as the others I do see good Snakes using this a couple of times a match.
What is sad is it seems that people wouldn’t even like Melee if it didn’t have the techs that it did or that it didn’t have anything game breaking.
Would melee be a good game with only dash dancing, foxtrotting, sheildgrabbing, jump cancelled grabs, moonwalking? Does it really need wavedashing and l canceling?