Brawl without ATs is probably more balanced than Melee without ATs. Most arguements for Melee balance, after all, seem to use the assumption of melee ATs balancing out the overall bad qualities of a character.
Melee without AT's is probably more balanced than smash 64. Wait
Probably because good pro-Brawl arguments generally don't exist.
This made me laugh in a good way
To be fair, Melee's competitive scene wasn't very large when it first came out, so it makes sense that people would (for the most part) flock to their favorites rather than the top-tier characters. Brawl has a much larger one, so it's easier to figure out who are clearly in the upper tiers, and thus, people that intend to play to win are going to stick with them.
Maybe its an opinion, but when I didn't know about tiers in Melee, I just had a feeling that Marth and Sheik were the best if not the best. Later on I found out what a tier system was, and through testing and playing AT's, they still felt the same, but characters not on that list felt they had more of a chance with the AT's. Before my discovery of the internet and AT's for Melee, I really thought Marth and Sheik were unbeatable, but I learned of the new threats, and ways to use characters I didn't believe possible.
Maybe this game does need more time, but my god. Again with just opinion, it just feels like a snake fest or a Metaknight monstrosity. It's hard to play fast since the game doesn't seem to want me to go fast. I know mistakes were always meant to be punished, but a mistake in this game has felt that it makes me lose a stock rather than just gathering damage, not to mention tripping at some of the worst times. I can't seem to combo with more than 2 - 3 hits except a few certain characters, the game feels like a hit for hit game until the damage is enough to kill. Some people have monster throws, and some just have useless throws. Characters that were low tier in Melee had special advantages, and even with a low tier, I felt I could win. If I picked Mewtwo against a Fox or Falco, I felt I could win, and I'd lose, but with all the imbalances, I felt I lost because I wasn't good enough yet skill wise. In brawl though, I want to tear my hair and make a noose to hang myself in a match such as Ganon vs snake or Metaknight. It seems there is just no way to properly get to the opponent without getting punished. I've never had such a problems with projectiles until now. As some have said earlier, I feel brawl is more about the character you play, and melee is more about the skill put into the game, not saying brawl doesn't require skill, and I mention that so no one takes this out of context.
I could make this longer, but its just my own opinions and experience with this game, I don't feel like arguing at all, this thread seems to be a matter of opinion, but I've seen very good arguments for both and this thread was definitely a good read (while at work lol) Always good to see opinions and facts collide and see everyone's feelings towards these games