Falconv1.0
Smash Master
You're a ****ing idiot.. However, previously rubbish characters like Zelda and Peach are stronger.
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You're a ****ing idiot.. However, previously rubbish characters like Zelda and Peach are stronger.
Wait, what?However, previously rubbish characters like Zelda and Peach are stronger.
Yeah, see, I have a hard time telling what's sarcasm and what's not on the net.It was a joke.
but i have seen some weird and difficult Zangeif + Assist Infinites.
This pretty much screams "I sucked at Melee". Don't deny it, if you think peach was rubbish, and that she got buffed, think again.
i hope you don't mean in melee....last i checked Peach was considered bottom of mid Tier.
Lol. Beating your friends and local peons at a Gamestop tourney does not count.Yes, I was plenty good at Melee, dankeshön. Please don't jump to conclusions without proof like that to prove a point. It shows you're desperate to insult someone, and that you can't think of a good insult.
Something about that made me laugh.your apparent "plenty goodness" at Melee.
We all figured that out before the game even came out in the US.I think it's less balanced. But I think that most of it comes from lack of play testing if anything. I mean, take Snake for instance, it's not really his moveset that's inherently broken, it's the sick priority and attributes (like knockback, damage etc) that go along with it. Or even something like Marth's chaingrab on Ness... That just seems like something that was completely overlooked when they were making it because they released the game to early... Which makes sense with all the delays they had.
Exactly my point; he's just as good, but not picked as much. Therefore, to say Brawl has only two winning characters when an equal like GW is simply not picked as much, doesn't say anything about balance. If anything it's deceptive, making the illusion that there are only two characters that can win tournaments.G&W isn't as popular as Snake and MK. thats why he's often not mentioned with them. he's just as good just not picked as much.
I don't think Mr. Game and Watch is as broken as Meta Knight. Part of Game & Watch's power is that there are several mid and low tier characters, maybe one or two highs, that he can completely shut down in a way that barely allows response. I've heard it said many times that "some characters cannot answer the turtle". While that is an exaggeration, the turtle can clamp a lot of control over the match, making it very tough for a character to fight back at all.Snake and Metaknight...
What about Mr. Game and Watch? If people are seriously saying Brawl is unbalanced because of the dominance of Snake and Metaknight in tournaments, then they at least need to explain why other equally broken characters are not as successful.
Or when we ban themWe all figured that out before the game even came out in the US.
Look on the bright side everyone, the Brawl metagame will be completely balanced when all of the great players finally start to exclusively use Snake and Meta in tournaments. Its inevitable.![]()
Your right, but I wasn't referring to the Yoshi part, I was correcting you when you said "Everyone's recovery has gotten a boost". Fox doesn't have better or more recoveries than in Melee, and his Up-B is less; don't forget that.Except they're not dead once their 2nd jumps are gone. And they can meteor cancel. Kirby's recovery is friggin' good in this game because he's so floaty and he has 4 jumps + Up B. His recovery is not the best, but it's far from Yoshi-like.
Also, I said one of the worst, not the worst.
Hit the nail on the head.Or when we ban them
Seriously, if that happened it would be as balanced as Melee
I have to disagree. Mr. Game and Watch's turtle is powerful, but not the be-all-and-end-all of his moveset. I've seen some quite good Marths struggle in this matchup, even with a counterpick stage like Pokemon Stadium. While Marth is one of the better charactes in this matchup, it is important to remember the bucket, which stops any attempt to play defencively against this incredibly powerful offencive character for any character that relies on energy projectiles. Coupled with tilts that block most projectiles (d-tilt) and a huge recovery distance (I don't know enough about GW to know how gimpable it is or isn't) and some highly unusual attacks (Uair), GW is arguably top tier even without the turtle.I don't think Mr. Game and Watch is as broken as Meta Knight. Part of Game & Watch's power is that there are several mid and low tier characters, maybe one or two highs, that he can completely shut down in a way that barely allows response. I've heard it said many times that "some characters cannot answer the turtle". While that is an exaggeration, the turtle can clamp a lot of control over the match, making it very tough for a character to fight back at all.
When Game and Watch gets into matchups that he can't control with the turtle/can't control with his disjoint aerial game, (i have to metion the lid too), he runs into trouble. He has a weakness. He can't do the turtle any faster, he has to do without. That's why Marth and Olimar can beat him, and others too.
Or when we ban them
Seriously, if that happened it would be as balanced as Melee
Learn to play the game.Hit the nail on the head.
I'll take your word on GW as I've only played against them, and rarely use him myself.Ice Climbers have an excellent grab game, but their grabs are garbage. Dedede's is actually good.
G&W loses a huge part of his zoning/pressure/approach game without his bair, which is part of the reason why he has such a bad matchup against Snake.
Ankoku. What did the increased landing lag have 2 do with Fox's ability to get back to the stage?He's also lost a lot of his after-Up+B horizontal movement. That hurts his recovery. He's also got a LOT more landing lag from his Up+B than he did in Melee.
I laughed at the last sentence, in a joking way, but anyways that is one of my sentiments on this topic. It does point to Melee being more balanced, rightfully so I don;t care for the topic of balance unless it's horribly apparent.What this says to me is the top 4-5 chars are more balanced then the tier list would suggest and by moving everyone up and increasing the size of the Top, High, and Mid tiers that everyone is more viable against the tops. This would suggest that Melee is more balanced since we're talking about boosting everyone up since the tier doesn't do them justice.
Melee is more balanced than Brawl; you may now close this thread now.
jk But seriously thats the logical reasoning that would explain your sentiments.
I never thought it was uncommon. It just seemed like a double standard to use it for the Melee side but not the Brawl, but in this sense when you speak it clearly I can understand it a bit more.Azen winning and placing well with low tier Melee chars (Link or Luigi) isn't some unheard of phenomenon since they're not nearly as low as the ranking Low Tier would suggest. PC had an amazing G&W and Chu Dat had an awesome Pikachu aswell. Azen doing well with Lucario is niether an unprecedented or un-duplicable feat since Lucario isn't low tier and the matches that have been used as evidence feature Azen's Lucario vs. MKs. I beleive, as I've stated before that Lucario can have a decent matchup against MK due to how MK's metagame works. The same is not true against Snake.
This is true.Also, being very technical definetly doesn't make you victorious in smash. Ken is not known for his tech. Ken is known for winning.
People do care if a character is capable of placing well enough. That means they have some form of viability, if you can top you have a capability of winning.To some degree =/= Enough
Nobody cares if a character is viable enough to place Top10. That's not balance.
Then how can we fault Brawl for lack of viability when it's been virtually the same as when Melee came out? In Melee Shiek, Fox, and Falco were dominating tournament with other character randomly popping up.We said you cannot use single cases as examples. If so, Mewtwo is obviously pretty viable in Melee what with Taj and others around.
Hate to break it to you but the mids aren't that far behind in the ranking list from the highs. If I were to use, lets say Peach in comparison to Mr. G&W the difference is going to be that much more noticeable.Now compare that to how well the Tops and Highs have placed. We must also consider that a lot of these results come from smaller tournaments with a small concentration of skill. People are too lax about what tournaments qualify for these rankings.
How do you propose a standard to fix this then? You claim that bad players, even reference Dark.pch in this response, are going to win fights because everyone sucks worse. If so thenRanking battles and weeklies are allowed in! Of course bad players can win then. If, say, there's a weekly in New York City and that city's best player (present) happens to play Peach that day and manage a close win... that's skews the results.
Nice to see your making up results.Also, notice that while those mids mostly enjoy 3-5 wins each, the Tops and Highs are all in their 20+s by now. Good chances my tuchas.
Owned=/=close defeatUmm... no? I claimed people suck if they're getting owned by bad to useless characters. Because, really, if they're getting owned by them, then they just suck (or they're mediocore and the player they're facing is amazing).
After I posted a point about how the current tier list of Melee was bottom heavy and pointed out by looking at it, how blatantly obvious it is. You continued your recent tend of, "no ur wrong, lol." I said what was needed to be said, you've become more rude to people in this topic.Enjoy your infraction. Not only did you flame and use personal insults, you purposely circumvented the filters to do so.
I was a **** for saying "Obviously, your opinion should be law" when you claimed most of Melee's Bottoms should be Mid without providing any arguments for why?
How about you provide valid arguments for once instead of just saying "Things should be like this and this and this".
I did not say anything about that in particular hurting nor helping his ability to return to the stage, only the horizontal movement distance. Though it does make Fox's recovery become a lot unsafer.Ankoku. What did the increased landing lag have 2 do with Fox's ability to get back to the stage?
A good/bad recovery includes how punishable it is, and landing lag is relevant when discussing recovery. Abusable lag is why Sheik's recovery in Melee is considered much worse than it would be otherwise.But you did bring it up as if it affected recovery. >_> If it didn't effect his recovery (getting back to the stage) why mention it? Anyway most Fox's I've seen when they can't Phantasm to the stage usually up-B to the edge if possible. So the increased landing lag rarely comes up.
.......we were talking about Fox's recovery being nerfed/buffed/unchanged right (I'm sleepy)?
I thought Sheik's was bad due to her low horizontal speed combined with Vanish's short, predictable range (If you are edgehogging, it's not that hard 2 predict where Sheik will appear). And like I said, I was talking about just "getting back 2 the stage" recovery. The landing lag comes from successfully returning, so I don't see its how it help/hurts "getting back 2 the stage". It leaves Fox open upon returning, but it doesn't affect his ability to return...A good/bad recovery includes how punishable it is, and landing lag is relevant when discussing recovery. Abusable lag is why Sheik's recovery in Melee is considered much worse than it would be otherwise.