^ whats ur codes
MAD
hitstun 11.75%
gravity 1.16x
damage 1.1x
auto l-cancel
s-canceling
and i know the match isnt that great..first time playing brawl+
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^ whats ur codes
heh well i dident know that, but hey atleast you posted a vid i wish there were more mabye of some different chars. everyone seems to post fox, shiek, falcon, and zamus vids someone posted some cool vids a couple of days ago, though i think it was sketch hurricain, or was it, no no it was finz with the link vs Gannon and toon link ownage.MAD
hitstun 11.75%
gravity 1.6x
damage 1.1x
auto l-cancel
s-canceling
and i know the match isnt that great..first time playing brawl+
I have more vids coming..so look foward to it very soon!heh well i dident know that, but hey atleast you posted a vid i wish there were more mabye of some different chars. everyone seems to post fox, shiek, falcon, and zamus vids someone posted some cool vids a couple of days ago, though i think it was sketch hurricain, or was it, no no it was finz with the link vs Gannon and toon link ownage.
Stagelist
00 (0) - Battle
01 (1) - BattleField (Battlefield)
02 (2) - Final (Final Destination)
03 (3) - Dolpic (Delfino Plaza)
04 (4) - Mansion (Luigi's Mansion)
05 (5) - MarioPast (Mushroomy Kingdom)
06 (6) - Kart (Mario Circuit)
07 (7) - Donkey (75 m)
08 (8) - Jungle (Rumble Falls)
09 (9) - Pirates (Pirate Ship)
0A (10) - Zelda2 (Bridge of Eldin)
0B (11) - Norfair (Norfair)
0C (12) - Orpheon (Frigate Orpheon)
0D (13) - Crayon (Yoshi's Island)
0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
13 (19) - Starfox (Lylat Cruise)
14 (20) - Stadium (Pokémon Stadium 2)
15 (21) - Tengan (Spear Pillar)
16 (22) - Fzero (Port Town Aero Dive)
17 (23) - Ice (Summit)
18 (24) - Gw (Flat Zone 2)
19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
1C (28) - Madein (WarioWare, Inc.)
1D (29) - Earth (Distant Planet)
1E (30) - Palutena (Skyworld)
1F (31) - Famicom (Mario Bros.)
20 (32) - Newpork (New Pork City)
21 (33) - Village (Smashville)
22 (34) - Metalgear (Shadow Moses Island)
23 (35) - Greenhill (Green Hill Zone)
24 (36) - Pictchat (PictoChat)
25 (37) - Plankton (Hanenbow)
26 (38) - ConfigTest
27 (39) - Viewer
28 (40) - Result
29 (41) - DxShrine (Temple)
2A (42) - DxYorster (Yoshi's Island)
2B (43) - DxGarden (Jungle Japes)
2C (44) - DxOnett (Onett)
2D (45) - DxGreens (Green Greens)
2E (46) - DxPStadium (Pokémon Stadium)
2F (47) - DxRCruise (Rainbow Cruise)
30 (48) - DxCorneria (Corneria)
31 (49) - DxBigBlue (Big Blue)
32 (50) - DxZebes (Brinstar)
33 (51) - Oldin
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.)
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
No one said it was. Try to keep this in the gravity discussion thread.i don't moding gravity is the right answer
No one said it was. Try to keep this in the gravity discussion thread.
But I hope you all know Brawl's floatiness sucks really bad.
AGREED!!! that would really help some against the gay *** high tier spam-age like pit, falco, lucario, pika, wolf, ect... but i guess this would also kill link, mario, SAMUS @o@ sigh is there no way to balance this **** game >_>Does no hacker care to fix the lack of Perfect Shield=Projectile Reflection?
Honestly, I miss that just as much as the tighter gravity.
Nope ^___^sigh is there no way to balance this **** game >_>
dont be so quick to crush a mans dreams T_TNope ^___^
Wow that's great! I wish I had the necessary tools to find the NTSC version.IMPORTANT!
we've been arguing over the grav mod, and only adjusting fall speed would be better eh?
well after mess with spear piller, I found the up and down velocity modifiers!
one down side, I'm a PAL hacker so you can't directly benefit, but I'll help you the best I can to find it:
go to spear pillar, and make sure palkia comes (the white one, use stage mod or just luck)
normally both modifier are 1 in float (3f8...) and when palkia drops the gravity, it becomes o.5 (3f0..)
hope someone can find it, it's a base adress so just shifting the PAL code might work too
0463E0D0 3F800000
0463E0D4 3F800000
first is the upwards speed modifier, second downward. at 8063E0D8 there is another float, have seen any effects of it yet, but might be horizontal. (DI anyone?)
have fun
However it needs to be ported to NTSC. >_>are you serious paprika? Leafgreen and I have been working on that forever, and you figure it out and with just two lines of coding too!
Great find!
Nahh, it won't be hard if we ask someone like Igglyboo to port it.Would it be that hard?
Melee Air Dodgeso what were you looking for?
as I said I made a knid of random find with this as I wanted to influence the events that happened on spear pillar.
EDIT: what's the MAD I keep seeing btw?
good stuff man...of course making brawl+ more global means having both PAL and NTSC codesI've been messing with spear pillar, and I found the up and down velocity modifiers!
one down side, I'm a PAL hacker so you can't directly benefit, but I'll help to find it:
go to spear pillar, and make sure palkia comes (the white one)
normally both modifier are 1 in float (3f8...) and when palkia drops the gravity, it becomes o.5 (3f0..)
hope someone can find it, it's a base adress so just shifting the PAL code might work too
0463E0D0 3F800000
0463E0D4 3F800000
first is the upwards speed modifier, second downward.
have fun
I've been messing with spear pillar, and I found the up and down velocity modifiers!
one down side, I'm a PAL hacker so you can't directly benefit, but I'll help to find it:
go to spear pillar, and make sure palkia comes (the white one)
normally both modifier are 1 in float (3f8...) and when palkia drops the gravity, it becomes o.5 (3f0..)
hope someone can find it, it's a base adress so just shifting the PAL code might work too
0463E0D0 3F800000
0463E0D4 3F800000
first is the upwards speed modifier, second downward.
have fun
Frikin awesome I can't wait, I'm all giddy.Well, I asked Igglyboo in a PM to port it, quoting paprika about how to find it if need be. Hopefully, all goes well and we'll have this code for NTSC by tomorrow or by the end of the weekend (depending on when I get a response).
So the first code would not affect Sonic's UpB or midair jumps, but would effect Ganon's Dair autocancel.the downward is only used when you're actually going down, so modifyng it does not change jump height, only falling. other way round, only adjusting upward lower jump height but not falling speed.
increasing both id just increasing gravity.
I once came across a vulue that might had something to do with actual launch speed, both that was weeks ago.
The whole reason Ganon auto-cancels his dair is because you do it on the way up thus it would not be affected.So the first code would not affect Sonic's UpB or midair jumps, but would effect Ganon's Dair autocancel.
Have you tested if modifying the fall speed but not the jump height still allows Ganon to perform his Dair autocancel?
As I recall, that was one of the things a gravity modifier messed with. But your discovery lets us find out if it was the increased fall component or the decreased jump component that ruined it. Would you mind testing it out and reporting back with your findings?
Hopefully, what you can get is the max possible fall speed value that still allows his Dair autocancel.