SBR banned IDC for inability to tell if someone is stalling or not.
Yes, and therefore everyone would simply stall with this. Were you not here for the discussion or something.
There was no way to make a rule preventing people from stalling with the technique, so they had to ban the technique altogether. There was no "testing," theorycraft simply proved it broken.
And we're not adding 64 hitstun and shieldstun. Z-canceling I repeat wasn't broken.
We've already added enough hitstun to combo with half lag (actually, some characters can just combo with their auto canceled aerials) and we do plan on adding enough shieldstun to prevent you from being able to shieldgrab after aerials right?
If we do ad enough shieldstun to make that possible (which I assume we will because that is the biggest drive for shieldstun in the first place), then aerials will not only be safe on block, but also safe
when missed completely. Do you not see how this would be a problem? If they predicted it and blocked it, they cannot retaliate (in fact, blocked aerials are a guaranteed grab setup for the
attacking person). If they predicted it and dodged it, they cannot retaliate. Basically, the air->ground game becomes horribly inbalanced.
And you're just going to say "vids or it didn't happen" when confronted with this perfectly reasonable scenario?
Z-canceling (in combination with shieldstun) is what allowed SSB64 to have guaranteed grab setups
on block, and
shield break combos. What we're doing may not be as extreme (since we won't have as much shieldstun and hitstun), but S-canceling will still make aerials overpowered when compared to grounded defenses. It makes aerials too safe.