You gave 4 reasons for using ranged attacks. By ducking, Kirby avoids the first three. And you make it sound like ducking has lag... ever seen a Kirby crouch-taunting? Its not like I cant do anything, i just need to wait about 3 frames before I can.
Ugh you're missing the point.
by ducking you are limiting yourself. Yes Kirby can get up and crouch ridiculously fast, bt all you are doing is forcing a stalemate. At which point you and your opponent might as well stand still, and that still wouldn't prvent Falco from slowly putting pressure on you.
epic timing? dtilt has less startup lag than phantasm. see falco go into phantasm stance, press A. That simple.
Let's not take into account the fact that Falco can cancel the phantasm, hthe distance or actually when he will use it.
Just because it seems easy doesnt mean it is.
Similar to how people looka Yoshi's recovery and think hey I can gimp it, but actually doing it is something else.
Mainly since Kirby's Dtilt doesn't linger for long so the timing is more precise.
both characters slide too far away for any followups unless one of them trips.
I am not too sure but I think that Falco can Ftilt you after a clank or he can make an attempt with the Fsmash due to its range.
Either way he still can do more than you when you're moving from the D tilt.
Youre right It isnt too simple. You need very split-second timing. However, I'd just d-tilt Falco before he gets in grab range.
If Kirby Fsmashes I shield and grab him.
If Kirby inhales I'll laser him,.
Yes you can do it, but honestly you admitted it yourself, the timing is very precise and isn't something to rely upon.
That and you have to be good at predicting when he will grab rather than just go on seeing hte grab initiate.
You dont seem to understand that Kirby has no lag on ducking. You're making it sound like I have to wait as long as the lag after Ike's f-smash to stand up. If I see you approaching, why would I continue to duck? Why not shield lazers until you get to me? Why not jump and approach aerially? Have you even touche upon Kirby's air game? Why not stop thinking hypothetical situations?
Well considering the fact that you've been hinging on the whole ducking part I felt I had no need to touch on the air game unless necessary.
If you go for an aerial attack while I am approaching what is to stop me from using my laser or reflector? I can use my reflector and maintain my aerial DI making it much more difficult for you to approach me.
If you go higher that isn't an issue either because of Falco's jumping ability.
You can go aerially yes, but its going to be difficult because of Falco's abilities.
If it were that Kirby had the same speed as Jiggly, Yoshi, or Wario yes, an aerial approach would be much more effective, however a campy Falco would be difficult for Kirby to approach.
OK, now I counterpick battlefield. now avoid my inhale. FD is Kirby's worst stage in this matchup, and it sounds like you're assuming we're playing there for all three matches of the set.
How is counterpicking BF going to help?
I can easily continue my SHDL there there really is not a difference.
Falco really has no need to go beyond SH distance so picking BF doesn't really do as much.
In order fo you to inhale me you'd have to either approach me or I wuold have to approach you.
You aren't going to be inhaling Falco much because Falco can maintain the spacing more easily than Kirby.
Its a fact. Look at Falco's pokes and Kirby's pokes. Can you honestly say that Kirby is on par with Falco's ability to poke at the opponent?
And if you DI second swing hammer up, you die faster. You simply go really fast, really horizontally. DI down and you risk not making it back. And you forget that Kirby can gimp kill Falco like crazy. I chaingrab you, end the chain f-smashing you off the edge, and edgeguard you from there. Or I can be at high percents, hit you off, chase you, and Kirbycide to reset the stocks. Kirby's air game>Falco's air game.
No one is disputing Kirby's airgame being better than Falco's.However the issue is that for you to land a CG on Falco or to get Falco off the stage is difficult. The majority of the time you'll be forced to approach because you cannot necessarily spend the game ducking Falco's lasers.
If it were a direct battle yes, Kirby would be capable of handling Falco but this is NOT going to happen. NOt Falco is going for air to air combat with Kirby, they will always remain outside of your range so that you are being forced to approach. At which point its much more difficult because Falco is forcing you to use this option or another.
Falco's spacing game is better than Kirby's as is his ranged and ground game. That is what makes it difficult fo Kirby. Since when Falco goes on the defensive, Kirby is going to have difficulty approaching.
Well now that I'm ducking your lazers, Falco has to approach cuz the lazers and reflector dont hit. So now most of his means of racking up damage involve getting close to Kirby. And Kirby has other moves too, so it will be difficult to hit him too, right?
No. Falco can just sit there lazering all day. all you've done is stick the match at a stalemate.
Falco doesn't have to do anything since he can laser and shine outside of your attack range and know you can do little about it.
http://smashboards.com/showthread.php?t=172023
Right under Olimar. Bam. Both boards agree. Fight me now.
This is supposed to stop me how exactly?
Considering I have said Falco>Kirby OR Falco=kirby it means diddly squat.
Even then I would still have to say that Falco would have a slight advantage over Kirby because of his defensive game and how he forces Kirby's approach.