Sonic The Hedgedawg
Smash Hero
Pit?fast things with good projectiles do tend to beat Snake ^^
Diddy?
Pika?
Toonie?
do they all beat snake?
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Pit?fast things with good projectiles do tend to beat Snake ^^
Yea they do. Pika is already an official counter. The others do good.Pit?
Diddy?
Pika?
Toonie?
do they all beat snake?
Sorry bout that. I kinda agree on that match up. Both u mentioned.No one responded...
I knew pika did... the others I wasn't sure about...Yea they do. Pika is already an official counter. The others do good.
Well thats what we are discussing, in my personal experience i find taht falco would have the adv on snake.I knew pika did... the others I wasn't sure about...
what about Falco, ZSS or shiek? they seem to fit the bill of being very fast with a projectile (though ZSS's is kinda... the worst of the three)
yeah... honestly I hate fighting snake... but DANG shiek can wrack up the damage... maybe there's some trouble finishing off, but Zelda can normally pull through in a pinch.falco counters snake. Sheik just...ugh...tilts him to death. Zamus....hmm. She could gimp him. But her options are limited i guess in approach.
my edits/comments in bold on the side for Pros.as for cuecax I'll try and take up where he left off (though IMO its neutral)
Advantage for Sonic:
+Can gimp Pit Pit with bad DI who somehow ends up under stage `.`; even though Sonic CAN gimp many characters under the stage, none of his attacks have an 'inescapable' low trajectory
+Can bypass pit's arrows with ease.
+grab game is better than pit's setting up for aerial chases, combos, tech chases. Like most characters, a continuously-aerial/jumping Pit is a pain in the butt because he avoids grabs while staying in his 'advantageous ground'
+Can chase Pit about like no bodies busness.
+Smashes outrange pit.
+has an amazing recovery
+Can reach pit when pit goes flying up high
+better taunts and a better voice. lol@u
+His Uair cannot be defeated by anything in Pit's aerial repertoire Thus, Pit can airdodge instead of uh... trying to beat it out
Cons:
-Cannot contend with Pit aerially to as great a degree 9though Pit's bair=sonic's bair in terms of speed.
-has less priority
-Has a hard time setting up kills
-Has slower smashes
-shield and side B stop committed approaches (but Pit cannot follow them up)
-Can have difficulty comboing due to Pit's rather small frame?
-overall attack speed is slower than pit's.
and stuff.
-
I disagree. Even if they are continuously using aerials and jumping about it shouldn't impede you.Like most characters, a continuously-aerial/jumping Pit is a pain in the butt because he avoids grabs while staying in his 'advantageous ground
The whole point isn't necessarily to gimp.Pit with bad DI who somehow ends up under stage `.`; even though Sonic CAN gimp many characters under the stage, none of his attacks have an 'inescapable' low trajectory
And?Thus, Pit can airdodge instead of uh... trying to beat it out
Well he can do it with his aerials but I am quite sure that none of his groundmoves can break the spincharge and dash.Bah, I play too aggressively on Pit.
Could be it.
I'm unable to test atm, but I'm pretty sure Pit's smashes have caught me out of moves a few times. I'll get back to you on that one. It could have been out of bad runs, lag, or something.
Pit isn't very maneuverable. He may be more maneuverable but he doesn't really seem to be that way.Sonic has superior maximum airspeed, but his acceleration is kind of low, which can sometimes be a problem against more maneuverable characters.
I'm not sure if Pit is one of those more maneuverable guys. I think Pit's N-air is a pretty good attack aura against Sonic too. I'll try these out another time and get back to you on it xD
Maybe, I tend t play aggressively too maybe its the way that we are goign at it?I can settle for neutral, but I guess a good Pit can be an annoyance/advantageous to an aggressive Sonic ;_;
Um Falco DOES CG meta to like 40-50%. Meta knight is somewhat a fast faller not floaty. He doesnt have the same weight properties as kirby.Falco cannot Cg MK easily due t MK's floaty nature. It would be like trying to Cg Kirby.Yeah you can do it once or twice, but nothing more afterwards.
KM has damage racking with a Dtilt lock, his aerial superiority over Falco. His range in terms of close combat. he can gimp, he can push falco off the edge easily with his moves. So no Falco isn't a clear advantage.
Um Falco DOES CG meta to like 40-50%. Meta knight is somewhat a fast faller not floaty. He doesnt have the same weight properties as kirby.
http://www.youtube.com/watch?v=p0bz4DFVsjs Proof in the video. 2:23
If the falco is perfect he cant escape. No u cant up-b. The fastest thing u can do is uair and that doesnt work either.Isnt is ^B capable of letting him escape early?
now even with the CG it can still be difficult because of KM's range on his attacks so grabbing him can be somewhat difficult.
I know you can use a silent laser~grab but I am unsure of how useful it is because of how MK can remain in the air for a good amount of time.
hmm okay. However is it easy for Falco to land the CG?If the falco is perfect he cant escape. No u cant up-b. The fastest thing u can do is uair and that doesnt work either.
Da-da-dafast things with good projectiles do tend to beat Snake ^^
With his poor movement speed and in this matchup, lack of range?You get the opponent capable of handling two, I'd call it even. But Bowser being outdone by someone with only one main Vs. Bowser advantage? I don't think so. Bowser punishes.
Ike has much more range to his attacks than bowser does. By the time you can Ftilt Ike you are already within his range so he can hit you before you get into the range needed.Therefore, anyone slower than Bowser should immediately be scrutinized when it comes to advantage.
If Bowser can deliver his massive fist to your face before you can swing your sword, I think Bowser has said advantage. Bowser's moves come out quicker and with great power and killing ability. He even has Fire-Breath, which is like a pseudo-projectile, and considering the power behind it, and how easy it is to get Ike into it, I think this matchup needs to be corrected.
I'm saying at least 60/40 at least, in Bowser's favor.
What did u expect?So when is the chart getting updated? It's been a long time since the last update.
Why thank you ^_^Respect Ninja Link, that man is a walking Brawl computer in a chimp suit.
Bull. Snake beats meta if he doesnt get gimped. DK counters MK. I dont care. He kills meta at 70%. DK dies at at LEAST 150%.hmm... just checked the metaknight boards and they seem to think they have the advantage over snake and DK...
I actually think they are right about snake... DK I'm not sure but, if this is the case... they have NO bad matchups... whatesoever... which is utter crap <_<.
Oh and, also, the way MK is designed, he pretty much makes mediocre players look like pros, but, I mean he can't really improve the ability of a pro much... so I wonder how accurate his chart is unless pros are weighing in on it.
Out range? Probably. Priority wise? No.Why thank you ^_^
Bull. Snake beats meta if he doesnt get gimped. DK counters MK. I dont care. He kills meta at 70%. DK dies at at LEAST 150%.
EDIT:Let me add this. DK outranges, outpowers and out lives meta.
in most cases range usually means priority. DK can spam dtilts he trips, he does down b. Thats a good amount of damage already. DK just has to hit him literally about 4-5 times then MK is in deathrange of percent. Then DK can space a fsmash or do a dsmash outta shield. Thats the end of MKs stock. To be honest for MK to win this he has to be on point....Sadly most meta players arent lmao. Ppl think MK does alot of damage fast.....he actually doesnt. Try the silly uair, uair, uair, uair, uair, up-b combo. It does like 25-30% LMAO. btw just to add, if meta was to set up an UPb on DK, DK can just dair to stop it. It'll either clash or meta would be sent straight down. Either way meta gets hitOut range? Probably. Priority wise? No.
MK also racks up damage very quickly on DK so 150% isn't very difficult either nor is it hard to kill at such a percentage with MK's very reliable kill moves.
yeah DK can pop MK at early percentages, but it can be difficult considering that unlike Dk, very few of MK's moves extend his hurtbox, he can play more safely than Dk.
As for snake he has a very good chance of getting gimped. MK's multiple jumps and Dair are make him very capable at killing Snake.
snake has little aerial game so once he starts trying to recover Snake will have a hard time. The very nature of MK's moves also pop him up vertically so that it isnt difficult to keep Snake in the air.
nor is it extremely difficult for mk to approach snake either.
Snake I doubt DK not so much. since Dk actually has an aerial game to speak of.
Not in DK's case. He doesn't have disjointed hitboxes s whenever he extends a body part the hurtbox moves with it.in most cases range usually means priority. DK can spam dtilts he trips, he does down b. Thats a good amount of damage already.
You are drastically underestimating MK's capabilities.DK just has to hit him literally about 4-5 times then MK is in deathrange of percent. Then DK can space a fsmash or do a dsmash outta shield. Thats the end of MKs stock.i
how to solve, dont use an ^B or use it in an unpredictable manner. How do you know MK is going to move into an ^B afterwards? He can just finish with a Uair and continously juggle Dk.btw just to add, if meta was to set up an UPb on DK, DK can just dair to stop it. It'll either clash or meta would be sent straight down. Either way meta gets hit
It isn't hard at all for MK to minimize the damage intake. He has to play similar to marth. Control the spacing and he will take much less damage.Meta can NOT take damage at any cost to win this fight.
Well by fast I mean overall. I think MK's Dtilt can be used more times than DK's within the same amount of time.I'm not underestimating MK. So far i havent lost to MK any time lately, M2K, Azen and Omni included. I know how the char works. And i've done the matchup from both sides. Metas Dtilt isnt that far in range and it also hits things thats on the floor. The hitbox is so small vertically. Now his ftilt he can space with. Still DKs dtilt is fast like i think 3-4 frames....i'll test later.
That isn't too bad though. Considering his attacks aren't committed like Fox he shouldn't have a great issue pulling away.metas dsmash, which i STILL dont kno why they spam it when he has faster moves.....but anyway...his dsmash is 5 frames. if he were to do that outta shield, i dont kno what attack DK has to do to lag that much. His bair nor nair lags hard. DK could block that and dsmash him back and DKs dsmash isnt slow. Even if meta manages to block it, it pushes him a good distance so meta would have to move outta shield first .
Dsmash is indeed overrated. Its not as powerful as DK's and G&W's moves so making it stale hurts. Why Dsmash when you can Nair or Fair or Bair especially since they dont pop the enemy far away that you an't pressure them as easily.Metas dsmash isnt all that to begin with. Its easy to DI and since its DK, the highest average weighted char in the game, Its goin to be a while before u'll get the kill off. Even if its fresh...(which metas have that extreme habit to not keep it fresh)...it wont kill until 150%.