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-How can you seriously tell me that Fox has few and predictable approaches? Just naming a few, he has his shine, bair, nair, dash attack, dair, Dash to USmash. All of those are legit approaches. Fox isn't very easy to gimp in the first place, he two great options for recovery. Also, Fox can edgehog Marth quite easily at low %'s.Fox - Light. PREDICTABLE approach. Seriously he has like two approaches. Marth has a far easier time gimping him then Fox does gimping Marth.
Wolf - Gimp city. Also Very predictable one dimensional fighting style. Marth doesn't care about Wolf's Bair spacing. His lasers are powershield bait. One of the easier characters to gimp.
MK - Look, I know you have been getting owned by Forte. Look, Forte is better then you. So stop trying to say that the match isn't even just because you are losing to a better MK.
**** all you MD/VA *****s do this ****.
When I talk to great MK players they all say the same thing to me. At max potential Marth and MK go even. It's just harder for Marth to bring out his full potential and much easier for MK. Anyway, it's even because Marth has advantage on the stage, while MK has advantage off the stage. Marth shuts down MK's B moves ans forces MK to get past his range. But MK has his gimps. Still MK is light so he has less room for error.
Marth is not being given too much credit.
Do you see him pwning anyone good?
Do you seem him completely domination good characters like Snake, MK and G&W? No sir you do not. You see him going EVEN with good characters. That's not being given too much credit. That's what I call barely scraping by.
ever heard of bair?Snake just can't reliably get in since he has no aerial approach game.
*cough* *cough*ever heard of bair?
lol.ever heard of bair?
That's ability to rush, not priority... We all know MK rushes better, but Marth's priority is significantly better, this match-up is so spacing-dependant it's not even funny for exactly that reason. Marth's priority wins if he can keep metaknight at a distance, but metaknight's combo power destroys up close.I will tell you why MK out prioritizes Marth. MK's attacks are SO MUCH quicker, and his range isn't bad. This leads to effective combos and ultimately a quick way to rack up damage. Metaknight's recovery is extremely difficult to gimp, and because of his air style, he is able gimp Marth without too much problems.
Too slow, not disjointed. Olimar will ESPECIALLY eat him alive.About Snake... why not? It serves as a good back approach IMO.
That's because range does=priority. Speed is a completely different aspect (though still very important). But one thing that I don't think you're getting isyour basically making it seem like range=priority. speed is just as important in priority as range. his speed is also important for rushing though.
Who said there was something wrong with it? I'm just saying that if you can chain someone you supposedly have a bad match-up against, then it doesn't really matter too much, right? Of course you're gonna win left, right, and center against pretty much anyone when you yourself have the ability to CG....There is absolutely nothing wrong with chaingrabbing.
Assuming the character is reasonably approachable, the chain-grab is an infinite, (or can be done till death) and they don't have a more efficient one on you...Who said there was something wrong with it? I'm just saying that if you can chain someone you supposedly have a bad match-up against, then it doesn't really matter too much, right? Of course you're gonna win left, right, and center against pretty much anyone when you yourself have the ability to CG.
The point I was making was that having a chaingrab on a character doesn't mean you'll be winning matches left and right. There are a lot of other factors to consider.The character in question was Dedede, if you didn't see.
1. Are you saying that match-ups are not significant in a fighting game? They've mattered since the first incarnation of Street Fighter II and will always matter so long as characters are different from one another.1. These types of threads should not exist.
2. Player skill is the biggest factor in this game.
3. Anyone can say this character is better than that character but it doesn't mean they are right.
4. Besides half of the people in this thread likely have never done well in a tournament, ergo, don't know what the hell they are saying.
Playing the game, hell, having anything to do with games to begin with, is totally unnecessary. We're here because we like Brawl (despite its faults - how can they patch homebrew stuff which affects next to no one but they've yet to patch Brawl!?) and aim to get better at it.All i am saying is that its dumb how you guys analyze the game when its unnecessary. If you really want to learn more about the game u should be playing it instead.
And its funny how u guys use say "What if two people had roughly the same skill level" because that is impossible. Everyone has a different way of playing and no one is the same lol.
If that ever happens it's probably because I was in the middle of updating it.umm...the chart disappeared?
Yeah, I'm inclined to leave it in Wario's favor but I put it as neutral under the assumption that that infinite (which I have yet to test out myself) would tilt the scales slightly.I've backed down from the argument, but just remember that 2 highly ranked Yoshi mains and one highly ranked Wario main say that the matchup is leaning to Wario's favor.
No, they kill her first. Then they use some condiments so that eating her recovers more HP.Most zelda mains regard G&W or marth as her hardest matchups... neither of the earthbounders "eat her alive" least of all ness.
For something character specific you're probably better off checking out the Yoshi boards. As for here, check a few pages back for a fairly in-depth debate between Wario and Yoshi.Okay, my first post here, and I'm wondering what's been said about Yoshi.
Oh dear lord. And I thought that the ten point scale was already too opinionatedly "accurate".... i put it at 35:65 in the lucario boards.
I'd be more useful if you start one at a time. Pick a character that you feel Dedede has an advantage over and state why.Dedede's matchups really need to be redone completely, there terrible at the moment. Dedede's winning tournaments left, right, and center, and you think he has matchups like that? Honestly, rethink Dedede's mathups if you want this chart to be considered more then a joke.
I'm guessing Ness' forward air has a lot to do with it. Also, as always. Ness and Lucas are very different.Why does Diddy Kong have a small advantage over Lucas, but a neutral chance against Ness?
I'm counting anything that's tournament legal. I'm still waiting for some Dedede match-ups (since I'm lazy and don't want to check out the Dedede threads ). I've got one person posting that Ice Climbers >> Dedede. Any thoughts?I know this. I asked the original poster if it was due more to his ability to chain or his normal fighting ability (since he inquired about why Dedede seems to have, in his opinion, too many bad match-ups).
Could you come off as a little less arrogant?Mr. Escalator did you even read what I posted? Either you didn't or have very little reading comprehension. I'm not going to go over point by point because I already did in my last post but the one thing that you obviously didn't get is the fact about gimping lucario via edge hogging. The ability to curve extreme speed (his up B) makes it very hard to edge hog regardless of whether or not it does damage. Like I said earlier, he can go from almost completely under final destination, and curve it and land on the stage with someone edge hogging. I would like to see any other characters (other than the ones I listed in my post earlier) do that.
They don't play bad. G&W has too many things in his favor.Edit: By the way, who are the "numerous mains" that you have faced that use Lucario? If they suck at KOing, are as easy to gimp and play as bad as you say, they must not be very good representation.
its ok, I understand.I'm just kinda jumping into this now (havent red esc's post) it's a bit much right now, i'll follow the topic from here though
G&W's Bair beats it out, and I think his Fair also beats it or ties. It's close, but G&W's Bair beats it. Those are the only moves that should even be challenging the Bair on Lucario. Why use Uair or Dair? Oh, and you CANT combo with fairs. I get hit with one? I DI back and airdodge your next attack.- Better aerials
Lucario's bair will outrange most of G&W's aerials. Lucario's uair can also outrange G&W's key when used properly.
Also once you're hit with one of Lucario's fairs (just because G&W outranges it doesn't mean it never happens), you're going to get hit by another attack, simple as that. Another fair or nair most likely, from there you may get combo'd further.
Um, YEAH. Lucario is at a huge disadvantage when G&W starts Uairing.- G&W Uair > Lucario Dair
Really? Lucario's dair is countered by G&W's uair? Ok, so Lucario misses a few hits, but Lucario will fall lower and lower each uair, eventually Lucario will be low enough to hit G&W if he keeps trying to uair. If G&W stop's uair-ing he gets hit by dair anyway. (Shield attempts or spot-dodge and Lucario will probably just dair again).
Lucario's dair range > G&W's uair hitbox range (the actual hits not the air pushing people up)
Most of G&W's moves cant be punished with an aurasphere.- The bucket to shut down long-distance projectiles
True, but not all Lucario's spam spheres. Besides, spheres can still be used (as a good KO move) while G&W is in an attack animation or as a punish.
G&W does kill earlier. Its a fact.- Kills very early to reduce Aura's effectiveness
I have yet to have a G&W kill me early on consistently. Even if we do get killed early on, aura boosts come from that too. Besides, at lower %'s Lucario is a combo monster.
Thanks for sparing me from the wall cling part xP- A recovery that is just asking to be gimped against someone that can easily chase foes offstage
Lucario's upB is a lot harder to gimp then people seem to think. I'll spare you the wall cling lecture, I'm as sick of hearing that argument as you are, but it's still an option on some maps. What I mean is using Lucario's upB to just get into the stage, avoiding the edge entirely. Not every Lucario will aim for the edge, most will go for the stage if you're trying to edgehog. The only time Lucario would have to go for the edge is when he's very low and far away from the stage, which isn't all that common except after a spike.
Predictability means little when your aerials are as safe as G&Ws. The Bair may be easy to see coming, but theres little you can do. Uairing is NOT harmless. Never say that, please. It's one of the reasons I've changed my mind on this matchup. it's so very effective vs Lucario. Dair can be predictable, but theres nothing you can do unless you're on the ground, but then the key can be slowfalled to avoid the usmash.Lucario is disadvantaged against G&W, of course. It is not a huge advantage though.
Why isn't G&W at a huge advantage?
G&W's air game is predictable, fair and bair are easy to see coming, uair is pretty harmless and dair is extremely predictable, which means we can counter it relatively easily.
G&W's ground game is faster, but in most cases is outranged by Lucario's attacks.
G&W may be good at taking the fight off-stage, but so is Lucario. The tables can be turned for either character very rapidly off-stage.
Im not really on the fence. Marth is one of the higher tiered characters that I face the most frequently. It's always felt really equal. Maybe it's slightly in Marth's favor, but still 5:5.@ Esc: I'm still on the fence with G&W vs. Marth. I haven't played any good Marths but I know the matchup isn't easy. I would say the matchup is like 53-47 in favor of Marth. Toon Like is probably 60-40 in favor of TL.
I've always managed to fastfall through it, slowly but surely getting down to the point where I can dair. Or simply waiting for the G&W to mess up, but typically I wont bother waiting for that, it's hard to screw up a uair like that.Um, YEAH. Lucario is at a huge disadvantage when G&W starts Uairing.
Lucario won't fall lower and lower, as he's such a floaty character, and you can juggle heavier characters indefinitely with this move. Lucario can't get out of this without airdodges and DIing to the ledge, and I noted how both of these are punishable.
Keep in mind no player is ever perfect, G&W users, even the best, still get hit by energy projectiles including AS. There have defiantly been times where G&W users have been at the mercy of a sphere. Whether it's been because of a failed/mistimed attack or they were stuck in animation (dair comes to mind).Most of G&W's moves cant be punished with an aurasphere.
Theres almost no reasonable scenario in which a well spaced G&W should ever get hit with the AS.
You're one of the lucky ones >.<I've never met a spamming Lucario, to be honest. Just the CG variety that annoy my DK :[
Trust me on this Lucario's aura increase isn't just based on the damage counter, it is based on stock as well.Aura Boosts DONT come from getting killed. It resets your aura counter meaning you have even MORE trouble equalizing. This is a huge detriment.
Why would Lucario curve to get around edgehoggers? The only reason he should curve is if he's under the stage and HAS to. Otherwise he can just fly straight. Also as you mentioned before, Lucario is floaty. DI > 2nd jump > DI > upB. Because he's floaty that DI will give him more distance then most characters (though I admit the first DI and 2nd jump may not be there)I mentioned why G&W can gimp Lucario earlier in this post in response to Kasai.
moved part of it down here
The fact is, Lucario CAN curve the get around any ledgehoggers, but he has to be in a scenario where it's close enough to curve. By curving, he sacrifices distance, and this is obvious. By pushing him too far horizontally, he has to DI close enough to the stage, and by that point, he doesnt have enough distance to curve and reach.
DownB Counter? Most Lucario's don't like using it, but we've come a long way in getting the timing right. Besides what about perfect shielding, or spotdodge, or shield grab? (ignore anything with the word shield in it if it's the turtle)Predictability means little when your aerials are as safe as G&Ws.
The Bair may be easy to see coming, but theres little you can do.
Dair can be predictable, but theres nothing you can do unless you're on the ground, but then the key can be slowfalled to avoid the usmash.
I agree that Lucario is disadvantaged, but I'm still not convinced that he should be marked as at a huge disadvantage.G&W users are in agreement. Lucario is among his easiest matchups. OmegaBlackMage, who's probably among the best G&W's has always thought this matchup was far in our favor. I defended Lucario back then, thats why he wasnt changed then and there. Now, I've changed my mind after all this time.