Crizthakidd
Smash Champion
king DDD is awsome vs samus, and snake.
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Ok dude, I've had enough. I thought I'd let this go, but I can't. You're beginning to get on my nerves and you're giving the smash community a VERY false impression on this matchup. Before I begin, if he doesn't want to change it, it's his choice. It's his thread. You can go make a new one if you want. The amount of time you put into formulating your argument shouldn't have an impact on whether he changes it or not. If he agrees, then fine. I’ll be pressuring him with facts (when they arise) to change his mind. Having said that, I'd like to lay out the setting behind my earlier posts:Ok.
Why did you change the Ness v Olimar to slight disadvantage? After the huge amount of time I put into arguing a slight advantage, the very least you could do is move him to neutral. It's unrealistic to get him in favorable, as so many people are biased against Ness whether they choose to actively acknowledge this or not, but I really feel I made persuasive enough arguments to move him two spaces up into neutral territory.
Did you skip over everything I said, Ivaneva?
Putting him at a disadvantage makes it seem like you ignored my posts.
ANd ignored the thread.
I want him to be at a slight advantage, Ideally, but the very least that could be done is putting Ness in a neutral matchup.
Needless to say, I'm pretty annoyed.
-You use neither ness nor olimar. (You said it yourself, you use GaW. Side note-and from your recent arguments regarding him, I’m sure you’re a very experienced player with GaW versus olimar, but not with ness.) So yes, you can't argue a matchup you feel "strongly" about. If you don't use either character, YOU SHOULDN'T BE ARGUING FOR EITHER CHARACTER IN THIS ADVANCED MATCHUP THREAD. It's an entirely different idea to be playing AS ness versus olimar than it is to WATCH a game between the two. If you look at ANY video of a competent player fighting any other competent player you'll notice some things that pop out and say "why'd he do that?" or even "I would have done this differently to avoid this situation". Watch any Snake video. You'll see a million "mistakes" by his opponent. Getting hit by mines, grenades, dash canceled upsmashes, etc. You, in fact, are that person. Here's a quote that relfects what I'm saying:Nope, cant say I have.
I dont main either.
BUT I don't have to be a mainer to give my input on the matchup. I'm pretty knowledgeable when it all boils down, so are you saying I can't argue a matchup I feel strongly about? Are you saying my opinion doesnt matter just because I dedicate my time to Game and Watch?
-Your arguments are riddled with both logical and illogical fallacies to the point that, to the average reader, they make me look stupid, and to the more advanced reader, (being another fellow competent ness/olimar main) make you seem very mistaken. An example being my thread that you linked earlier- it in fact doesn'tclearly reflect your opinion that ness>/=olimar. Many of the more experienced olimar users(versus ness) were able to clearly recognize the numerous errors in your arguments.(such as in the above quote)If you don't play either character, what exactly are you basing this off of? The lv. 9 cpu? Or theoretical scenarios that both players have seen, or won't happen in a match anyway because it's just dumb? A lot of your arguments assume that the Olimar player sucks, as in has no aim with his attacks and keeps running into PK Fire. If there were no way at all to maneuver around PK Fire for any character (as in, no one can move, shield, roll, or simply walk out of range), Ness would easily be the best character in the game. But that's clearly not the case.
I'm basing my info off of experience. Once I've learned the matchups, I pretty much stopped losing to anyone who wasn't phenomenal. Which isn't the case for anything evenly matched, or in their favor....
Here's your first fallacy. I didn't make the thread b/c I couldn't argue with you over this matchup, I made it b/c..."I need some help as I don't really want to think about this too much.” I was merely bothered that you refuted my arguments with such disparagement that I wanted other’s input on the matchup. After reading everyone’s posts (while getting my own facts straightened out), I still stand by my opinion that olimar>>ness.Ok, I addressed this in the stupid thread you made because you can't argue, but I suppose I'll address it here, too.
This is true, but it doesn't impact which way this matchup sways. In reality,(as explained above) the only thing nairing will accomplish for you is to put you in a worse situation.Next, it's not far fetched to assume that a Ness can Nair a pikmin off. What is far fetched, however, is assuming that the Ness will be in the exact same place as he was when you first got the pikmin on him. Throwing another will really likely NOT hit him. At all. Ness will be DIing and dropping down out of your range of throws. There are blindspots of where your pikmin can be tossed.
Here is another fallacy in your argument. I did not "argue that you can just move around to rearrange your trajectory" I said that yellow pikmen (ness has many electric attacks, thus preserving a few more yellow pikmen than usual) can come in handy to arc over the ledge to HELP (not all by itself) combat nairing. As i mentioned earlier, fsmashing pikmen off the edge prevents ness from recovering vertically. To your last statement-you can't assume we can't aim and hit ness with 1/6 pikmen.Speaking of blind spots, you cannot argue that you can just move around to rearrange your trajectory. Why? Because each pikmin is thrown differently. You can't make the assumption that you'll have all yellows that you can lob over the side. You cannot assume that you'll have a white pikmin that you can throw far if you arent near the edge that will magically gimp him. It's actually very likely that Ness wont have to Nair because you'll probably miss with the first toss anyways.
I accounted for blindspots just recently(fsmash) and pkt2 is used much more often than you realize.(it's his only recovery option besides jumping!)It's very hard in a real match to gimp Ness. Even in the thread, someone mentioned that he had trouble doing it. You have to take into account the blindspots, where he's moving, and the throwing ability of your pikmin. Coupled with the rarity of him using PKT2 to recover, I'm confident to dismiss the gimp on Ness as...
Unrealistic.
Another fallacy-, Olimar users don't "chase" ANYONE off the edge with pikmen toss, or in fact, any move! You're right!, it's stupid to do that. It takes less than a second to throw 2 pikmen off the edge(standing ON the edge, not off) and it takes less than 1/4 second to edgehog ness. Olimar's poor recovery keeps him from edgeguarding more than we'd like to.Ness will be more effective when off the edge, so chasing him off with the pikmin toss is a bad choice, as he can recover farther than you, and he's a bullet of awesome when PKT hits him, and his PKT hits him FAST. To hit him far enough that he'll have to recover means you're not near the edge, so I doubt you can make it there and off quickly enough.
this is irrelevant to your argument and was randomly placed within your argument and had no place in this section. You are wrong though. The hitbox of olimar's dair is bigger than ness' thus olimar's spike is better? It depends on how you look at it. Ness' dair may have more power, (I have no way of testing this) but even if it does, this mean it's better than olimar's? there's another thread to argue this point.Olimar's spike is way worse compared to Ness'.
Another fallacy. Your response doesn't prove your question. It merely restates an obvious conclusion. Olimar has a tether recovery, which isn't good. Both olimar and ness have throws with power. Ness' power>olimar's. Would you say ness throw>olimar's though? It's much easier to grab with the insane range of olimar's grab rather than it is for ness to even get close enough to grab olimar. wouldn't you agree?AND what is stopping Ness from Fthrowing you at low percents and hugging the edge? Nothing. Ness gimps easier than Olimar, and sets Olimar up for gimps easier.
I was addressing the speed on olimar's attacks. Clearly not their importance towards Ness'. If you want to bring that up,Mr. E said:They're slower than Ness' moves in the air, which also have a better range horizontally. The only thing that can even stop Ness from carrying you to your doom is the WAC, and thats it. Ness will beat you on the edge every time, so all you can do is try to front off his attacks.me said:They're not slow at all. All of Olimar's attacks are fast and have great priority, so I'm not sure what point you're arguing here.Mr. E said:Ness has an easier time gimping you than you gimping him. His forward and back throws can easily launch you off the edge where Ness will destroy you. Ok, some of your attacks might have the range, but they're slow.
Olimar's fair has more range, but Ness' fair has more priority though, so it cancels out and goes through olimar's fair. The "zelda-esque" kick has low range. Olimar's upair has a little bit of ending lag,(similiar to GaW's fair) but you have no right(through experience in the matchup) to say it "has too much lag to be safe." Something you have to account for is that people jump to any upair?? No-one uses it as an approach.(If we did that, yes, there would be too much lag for it to be safe.) The quickness and power on the upair makes it much more worthwhile than any other option olimar has. It's a combo finisher, not a starter.Wrooooong.
You can't even say that Olimar's fair out ranges Ness'. And the Bair? The one where he does a zelda-esque kick and extends his whole body sideways? No, Ness has the range on the sides. The obvious point is that his Uair beats out Ness' Dair, but I brought that up, and its stupid. Ness will not be using his Dair spike EXCEPT when you're off the edge, and then the Uair has too much lag to be safe. The Uair vs Ness' Dair is negligible because Ness wont be trying to approach you from above with it. Duh.
Anyone else care to test it out? I did, olimar's dair is indeed quicker than ness upair.And I tested it, and Ness' Uair is quicker than you're spike and they have very similar range. The range will hardly matters because of the speed Ness can ascend and use his Uair with his second jump.
This is yet another very strange fallacy: “Uair is only going to see use in Olimar's combos, which will be few because of his crappy approaches.” The fact that his upair is good in combos doesn’t negate its usefulness in other situations and isn’t affected by whether olimar has “crappy” approaches or not. He doesn’t HAVE to approach and he has good approaches anyways if he wants to approach for some reason. I’ll explain some if anyone else cares to challenge.I'm dismissing it as a threat BECAUSE Ness will not ever go for the spike on the stage. He wont drop down on Olimar and use his spike. He will use his spike off the stage, and Olimar will probably not want to use his Uair because of his ****ty recovery. The best you can do is airdodge or WAC. Uair is only going to see use in Olimar's combos, which will be few because of his crappy approaches.
I don't underestimate Ness', I have FIRST HAND EXPERIENCE. If you had any experience versus olimar, you'd know that sidestepping doesn't work against olimar AT ALL. His grab has the unique property that it lasts longer than most grabs. The pikmen gets pushed out, then retracts. Any moment of the time as the pikmen is pushed out to the moment where he just begins to get retracted is the "grabbox" of olimar's grab-just as it is with any tether grab character. So, no. Sidestepping doesn't work.You greatly underestimate Ness.
He messes your spacing up because he can safely approach.
He can get grabs on easily, too. Shield grab? Well, if you're playing defensive, lets have Ness sidestep this and now grab you. His dash grab is also amazing and can trip many people not used to its range/burst of speed forward.
Ok, I’ve included more than one line statements to discredit your erroneous arguments. Simple errors don’t need explanation. They need a simple “not true.” Everyone can point out these mistakes, but I went ahead and did it for everyone who doesn’t know the matchup. Your arguments in this matchup are quite obviously wrong and you’ve taunted me to combat you. I’ve posted my arguments clearly now, so go ahead, prove me wrong with FACTS, not with conclusions drawn while watching your brothers play each other.Ok, honestly.
Shut up.
I've demonstrated with example and possibilities how Ness has the upper hand in this matchup. What you've done is ask "how so?" and said one liners like "not true" instead of an actual discussion. You're dismissing so much for your blatant fanyboyism, and you've even dismissed me despite me putting up a helluva good arguement. If you cant keep up with a discussion, drop it.
The thread, as I pointed out earlier, was an attempt to get an idea of what everyone thought about the matchup. Not a body to pull my arguments from. You invaded my thread and were shoved out. It’s not dead, it’s over.You even went so far as made a thread in OLIMAR's subforum because you couldnt argue the points I made. Now with the thread pretty much dea[d], and my arguments still in tact, you've tried to stab at my credibility just because I dont main either one.
he is most definitely lower. Lack of approaching ability. Easily gimpable recover.To ShadowLink
1. I said Ike is low high tier or high mid tier at best. Yes, that is correct. He could be lower, but I believe it is fact that he is no higher.
yes I am comparing I don't believe I said I didn't.That = comparing to MK to Sonic. There is no real comparison outside of the obvious(speed and lack of KO). Meta Knight has massive amounts of priority and Sonic does not. Meta Knight is a top tier character and Sonic is a low tier one.
Bad argument is bad.3. I'm not talking strategy? Well, I guess I'm not going very in depth about Ike vs Sonic, but I definitely layed out the reasons why it's not a match that favors sonic.
- Ike outranges him and outpriotizes him
- He can space Sonic out with Nair and Fair, making penetrating very difficult
- Jab beats out pretty much anything Sonic does on the ground.
What the majority believes doesn't make a difference.You can summarize why you think Sonic vs Ike is a even match up(or in the advantage of Sonic) if you want.
That is what I and most who are not Sonic players believe.
Except that is contradictory.4. You point out a post where I'm apparently being contradictory by saying without Snake and Meta(D3 and Falco to that list actually) anyone can beat anyone? How so? I never said Sonic or Ganondorf couldn't beat Ike.
No because I understand your point of view. Ike is my secondary for characters that Sonic is at a major disadvantage, (i.e Luigi).Anywho, I respect your point of view and realize it's all about perception and experience. This goes to you, too Gleam. When I play either of you we can apply what we believe to an actual match rather than go back and forth here.
I am sorry for not reading your longer posts, too, guys. My belief from what you guys are saying about the match ups is that you are fighting Ikes who leave themselves wide open and don't take advantage of his strengths. That and you are just playing theory fighter and talking about how you think a match will go rather than considering the person using the character and how well they are doing that(Emblem Lord does this a lot). I'm sure you feel the same way about me with Sonic. The way to go about convincing you guys isn't by being rude or insulting for sure.
Likewise? Game in a week?Gleam and Shadowlink, from now on I will respectfully and engagingly talk about anything you want regarding the match ups of Sonic and Ganondorf vs Ike and why I believe they favor Ike.
Correct me if I'm wrong, but isn't it possible to DI towards Sheik to end the Ftilt lock? And I also have doubts about it comboing into an Usmash. I very well may be wrong about this though, haven't played much Sheik yet.shiek has a pretty sizable advantage against all space animals.
Fox, Falco and Wolf can all get caught in he FTilt and can't escape until >90% damage. and it csan combo into an Fsmash, Usmash or Dsmash for in instant 0-death combo.
change that on the chart <_<
I edited and included a link. Usamsh is quick and hits on the sides with a sideways trajectory. if you are DIing towards shiek to break it and shiek decides to Umsash you, you would only hurt yourself more with your DICorrect me if I'm wrong, but isn't it possible to DI towards Sheik to end the Ftilt lock? And I also have doubts about it comboing into an Usmash. I very well may be wrong about this though, haven't played much Sheik yet.
Wait, how can you hurt yourself with DI? You would have to DI downwards for anything bad to happen if you are sent horizontally. If you DI horizontal on a horizontal knockback, nothing happens.I edited and included a link. Usamsh is quick and hits on the sides with a sideways trajectory. if you are DIing towards shiek to break it and shiek decides to Umsash you, you would only hurt yourself more with your DI
I was messing around in training mode, and it happened to be Ganondorf vs Ike, when something happened that reminded me of this post.As for Ganondorf's forward tilt, when I said it doesn't stop Ike from recovering, I was referring to Ganondorf using it as a move to stop Quick Draw or something along the lines of that. Ike getting back on the stage if smart should not have to worry about forward tilt.
As for when it knocks him off at high percentages, yes, I know that. Did you know that forward tilt works like that for many other character? Luigi, Peach, Captain Falcon, Olimar, Falco, Fox and Wolf all have the same problem. Does it stop them from all having advantages over Ganondorf? No. It is not an overwhelming move. It's punishable and non spammable.
the knockback is not quite vertical, but it's close enough that DIing horizontally will give it completely horizontal knockback. it'll KILL any of the spacies.Wait, how can you hurt yourself with DI? You would have to DI downwards for anything bad to happen if you are sent horizontally. If you DI horizontal on a horizontal knockback, nothing happens.
true, this shouldn't be advantageous for her though. I just look at it as a normal grab with awesome range and a fail proof ftilt followup.-she can't be chain grabbed
not exactly. DDD won't just jump into your upsmash. He'll float diagonal to Zelda and try to get close enough to urge an upsmash and punish with a nasty bair. Plus, DDD is all about spacing. DDD won't be jumpin' around Zelda whilst airdodging begging for an upsmash.-Her Usmash denies any aerial besides a well positioned dair and punishes airdodging and his Up B.
DDD's approach game is exceptional. I'm not sure what you mean. His bair can be performed twice in a SH, has better priority than kirby's sick WOP bair, and goes through Zelda's Din's, rendering it almost completely useless during this match.(question for thought: does hitting din's hit a move suffer DR? idk) but anyways, I've found that from a distance, DDD actually has the camping advantage. If Zelda forces it in close though, DDD can approach with bair.-Din's fire goes through waddle dees, forcing DDD to approach and his approach game is not really that good.
true. very true.-That sucks because Zelda's defensive game is great.
easier, but DDD's air game is arguably better than Zelda's. It's harder than just jumping into him. You have to account for many other factors including the insane fast fall ability DDD has. Also, DDD can punish approaching fairs. He can powershield and run-grab her about half a second after getting hit.(not that it's a good approach anyways. just saying...)- He's a huge target meaning thta her aerial's that are normally hard to sweetspot become easy to sweetspot.
Not free, but it is easier for Zelda to sweetspot it. I use my jumps to get back to the stage more than the upb. DDD beats out Zelda when he has his jumps getting back to the stage.- His UpB recovery is a free lighting kick kill for zelda.
not exactly. DDD's ftilt outrange's Zelda's fsmash(her most ranged move besides din's) His bair outprioritizes her fsmash, and they're both much faster in comparison.- Her attacks out range his fast attacks and out speed his long ranged attacks.
haha, y'all in the zelda thread won't tell anyone how to DI out of her smashes anyways so... at least for me, It's not any different with any other character. lol-DDD is too big to DI out of her smashes most of the time.
Ok.-You use neither ness nor olimar. (You said it yourself, you use GaW. Side note-and from your recent arguments regarding him, I’m sure you’re a very experienced player with GaW versus olimar, but not with ness.) So yes, you can't argue a matchup you feel "strongly" about. If you don't use either character, YOU SHOULDN'T BE ARGUING FOR EITHER CHARACTER IN THIS ADVANCED MATCHUP THREAD. It's an entirely different idea to be playing AS ness versus olimar than it is to WATCH a game between the two. If you look at ANY video of a competent player fighting any other competent player you'll notice some things that pop out and say "why'd he do that?" or even "I would have done this differently to avoid this situation". Watch any Snake video. You'll see a million "mistakes" by his opponent. Getting hit by mines, grenades, dash canceled upsmashes, etc. You, in fact, are that person. Here's a quote that relfects what I'm saying:
"Many more"? Don't make vague references. Cite what you're trying to argue.-Your arguments are riddled with both logical and illogical fallacies to the point that, to the average reader, they make me look stupid, and to the more advanced reader, (being another fellow competent ness/olimar main) make you seem very mistaken. An example being my thread that you linked earlier- it in fact doesn'tclearly reflect your opinion that ness>/=olimar. Many of the more experienced olimar users(versus ness) were able to clearly recognize the numerous errors in your arguments.(such as in the above quote)
http://smashboards.com/newreply.php?do=postreply&t=170702
Here's my Ness v Olimar thread. I took the back seat in the thread so I wouldn't impact their opinion. At first, they didn't know what to expect from you. They got a grip and pointed out several errors in your arguments.
and Rapid_Assassin didn't push that point any further. Now, you've brought up the same, exact, point, and you're citing someone who brought up the same thing, but you fail to mention that he dropped that point. I don't know whether this is because of lack of interest, the tangent we went off into in the thread, or he accepted it. I dont want to make that claim. The argument was dropped, but it resurfaced via you, but it isnt you're argument. He can fight the point if he wishes, but don't quote him saying that he's in the right.I don't main either one, correct, but I'm not clueless about how they play. My older brother plays Ness, and I'm friends with a pretty good Olimar. He gives my G&W a lot of trouble, but Ness seems to manuever easily whenever I watch them play. Before I started arguing Ness having the advantage, I asked a few people I know online about how they felt. One of the best Ness mains I know was shocked that it was listed as a major disadvantage vs Olimar, and he said it was neutral at the least, and he would personally give Ness the advantage.
I originally started arguing that Ness should be neutral, but part way through my original post, I looked more and more into how they both played against each other, and checked out a few properties of Ness' attacks. From what I was looking at, it seemed that Ness would be one of the very few who could successfully approach an Olimar.
I havent assumed the theoretical olimar sucks enough to be caught in all Ness has to offer, and I've really left it open to both sides. My main post dealt with what DanGR brought up, and I also dealt with how a Ness could reduce the effectiveness of Olimar's pikmin game. I havent brought up stupid scenario's like gimping Ness which is very situational, at least, I don't believe I have.
It's up to you guys to argue the good about Olimar. I'm bringing up what I know about Ness and how he can deal with the spaceman.
It really seems that you're implying I lack experience. It's not first hand, except for the basic things I tested in training (Like that with DI, Ness' Bthrow kills sooner than a blue pikmin throw, or the pikmin stopping properties of his attacks), but I'm not clueless.
You claim my points were refuted, and that the posts in the thread back up your opinion, but what points and posts do this? There were a few, as I remember, who agreed that the matchup was hard for them. Others said they were inexperienced in this match. How can you claim these users dont know what they're talking about?Here's your first fallacy. I didn't make the thread b/c I couldn't argue with you over this matchup, I made it b/c..."I need some help as I don't really want to think about this too much.” I was merely bothered that you refuted my arguments with such disparagement that I wanted other’s input on the matchup. After reading everyone’s posts (while getting my own facts straightened out), I still stand by my opinion that olimar>>ness.
And yet...-One poster said it was hard to aim the pikmen to gimp ness' recovery and you tried to prove your point towards the recovery partly from that. One thing you have to realize is that more competent/skilled players can aim their own pikmen. TL users should be able to aim their arrows, falco/fox users-lasers, peach-her turnips, etc. Another point you made on the same topic was that ness can nair the pikmen as he recovers. This is true, but it doesn't take away the fact that ness, just like every other character, falls in the air during attacks. Sure, ness can fall just under and/or close to the ledge, but it doesn't give him any tactical advantage. Ness, unlike GaW, is bad from under the stage. He has ONE practical way and one way only to get onto the stage and that is through getting to the edge via thunder. You know an easy solution for olimar if he drops that low? Spam fsmash off the edge. The pikmen will fall off and interrupt ness’ thunder. It’s that simple.
Hardly, and thats assuming you can even force the Ness to nair.This is true, but it doesn't impact which way this matchup sways. In reality,(as explained above) the only thing nairing will accomplish for you is to put you in a worse situation.
What fallacy? I didnt say you made that argument, I said you cannot make that argument. Learn to read?Here is another fallacy in your argument. I did not "argue that you can just move around to rearrange your trajectory" I said that yellow pikmen (ness has many electric attacks, thus preserving a few more yellow pikmen than usual) can come in handy to arc over the ledge to HELP (not all by itself) combat nairing. As i mentioned earlier, fsmashing pikmen off the edge prevents ness from recovering vertically. To your last statement-you can't assume we can't aim and hit ness with 1/6 pikmen.
Fsmash is very situational, why do you reference yourself so much? Try not to tote it as fact until the other person gives their input. If they leave it alone or concede, then you can cite it.I accounted for blindspots just recently(fsmash) and pkt2 is used much more often than you realize.(it's his only recovery option besides jumping!)
This isnt a fallacy, as I do remember an Olimar user, whether it be yourself or another in the thread, claiming that Olimar could essentially chase Ness off the stage whilst throwing pikmin and could follow up with his spike.Another fallacy-, Olimar users don't "chase" ANYONE off the edge with pikmen toss, or in fact, any move! You're right!, it's stupid to do that. It takes less than a second to throw 2 pikmen off the edge(standing ON the edge, not off) and it takes less than 1/4 second to edgehog ness. Olimar's poor recovery keeps him from edgeguarding more than we'd like to.
You must have a short attention span or something:this is irrelevant to your argument and was randomly placed within your argument and had no place in this section. You are wrong though. The hitbox of olimar's dair is bigger than ness' thus olimar's spike is better? It depends on how you look at it. Ness' dair may have more power, (I have no way of testing this) but even if it does, this mean it's better than olimar's? there's another thread to argue this point.
You brought that up, and I replied that Ness' has a better spike. Much better power (more knockback than Ganon's at the lower percents), being able to do a rising spike because of Ness' beastly second jump, and the fact that it's less situational because Ness will actually chase off the edge, unlike Olimar.Plus, olimar's dair can be used to spike ness from above.
You keep saying "another fallacy".Another fallacy. Your response doesn't prove your question. It merely restates an obvious conclusion. Olimar has a tether recovery, which isn't good. Both olimar and ness have throws with power. Ness' power>olimar's. Would you say ness throw>olimar's though? It's much easier to grab with the insane range of olimar's grab rather than it is for ness to even get close enough to grab olimar. wouldn't you agree?
Olimar's Dair isn't as good as Ness', as I pointed out.I was addressing the speed on olimar's attacks. Clearly not their importance towards Ness'. If you want to bring that up,
olimar's dair is faster than ness' and has more range.
olimar's upair is faster than ness' and has more range.
olimar's fair is slower than ness' but has more range.(I think, anyone else care to test this out? Ness' fair has more priority though, so it cancels out and goes through olimar's)
Olimar's bair is slower than ness' but has more range.
So for the most part, ness has an advantage when they're both in the air, together parallel to the ground. It's not "Ness will beat you on the edge every time, so all you can do is try to front off his attacks." This is irrelevant to the topic. It's not true anyways. I discussed their edge game earlier.
Okay, you agree that Ness' fair wins out in this matchup.Olimar's fair has more range, but Ness' fair has more priority though, so it cancels out and goes through olimar's fair. The "zelda-esque" kick has low range. Olimar's upair has a little bit of ending lag,(similiar to GaW's fair) but you have no right(through experience in the matchup) to say it "has too much lag to be safe." Something you have to account for is that people jump to any upair?? No-one uses it as an approach.(If we did that, yes, there would be too much lag for it to be safe.) The quickness and power on the upair makes it much more worthwhile than any other option olimar has. It's a combo finisher, not a starter.
Yeah, I would like it if someone else tested it. I havent been in the training room for a while now, but I remember the Uair beating Olimar's dair.Anyone else care to test it out? I did, olimar's dair is indeed quicker than ness upair.
Strange indeed.This is yet another very strange fallacy: “Uair is only going to see use in Olimar's combos, which will be few because of his crappy approaches.” The fact that his upair is good in combos doesn’t negate its usefulness in other situations and isn’t affected by whether olimar has “crappy” approaches or not. He doesn’t HAVE to approach and he has good approaches anyways if he wants to approach for some reason. I’ll explain some if anyone else cares to challenge.
I do have experience, though, just with G&W. Thats negligible, and it's you're own issue if you dont like my arguing.I don't underestimate Ness', I have FIRST HAND EXPERIENCE. If you had any experience versus olimar, you'd know that sidestepping doesn't work against olimar AT ALL. His grab has the unique property that it lasts longer than most grabs. The pikmen gets pushed out, then retracts. Any moment of the time as the pikmen is pushed out to the moment where he just begins to get retracted is the "grabbox" of olimar's grab-just as it is with any tether grab character. So, no. Sidestepping doesn't work.
Erroneous fallacy fallacy fallacy fallacy!!Ok, I’ve included more than one line statements to discredit your erroneous arguments. Simple errors don’t need explanation. They need a simple “not true.” Everyone can point out these mistakes, but I went ahead and did it for everyone who doesn’t know the matchup. Your arguments in this matchup are quite obviously wrong and you’ve taunted me to combat you. I’ve posted my arguments clearly now, so go ahead, prove me wrong with FACTS, not with conclusions drawn while watching your brothers play each other.
I was shoved out?The thread, as I pointed out earlier, was an attempt to get an idea of what everyone thought about the matchup. Not a body to pull my arguments from. You invaded my thread and were shoved out. It’s not dead, it’s over.
Sonic, I'm not here to argue, but I just owned my friend's very competent Zelda/Sheik main with DDD about 20 times over(literally) via bair and grabbing. He wasn't a pushover, but it seemed sort of unfair. really.
DDD doesn;t have the advantage. I don't think even the DDD boards would argue that. If you are winning that easily, then you are better. I play mainly against omnigamer or pyrogame. Most of my friends would back me up that they are better than I am. I can't say how much, but they're better. And they're also both compitent DDDs, and play him often. Even so, My zelda has a CLEAR advantage every time we play that matchup.
true, this shouldn't be advantageous for her though. I just look at it as a normal grab with awesome range and a fail proof ftilt followup.
no, but it's worth mentioning as it hurts a lare part of hi game
not exactly. DDD won't just jump into your upsmash. He'll float diagonal to Zelda and try to get close enough to urge an upsmash and punish with a nasty bair. Plus, DDD is all about spacing. DDD won't be jumpin' around Zelda whilst airdodging begging for an upsmash.
this slope goes both ways. If you are saying you can trick zelda into Usmashing early, then she can just as easily trick you into using one of DDD's moves with lots of cooldown time. And are you sure bair goes through Usmash?
DDD's approach game is exceptional. I'm not sure what you mean. His bair can be performed twice in a SH, has better priority than kirby's sick WOP bair, and goes through Zelda's Din's, rendering it almost completely useless during this match.(question for thought: does hitting din's hit a move suffer DR? idk) but anyways, I've found that from a distance, DDD actually has the camping advantage. If Zelda forces it in close though, DDD can approach with bair.
it won't go through Din's unless the zelda has no idea how to use it. DDD's bair doesn't cover his whole body. Detonating Din's on the side of DDD where his foot isn't will result in a hit.
true. very true.
at least we are in agreement here
easier, but DDD's air game is arguably better than Zelda's. It's harder than just jumping into him. You have to account for many other factors including the insane fast fall ability DDD has. Also, DDD can punish approaching fairs. He can powershield and run-grab her about half a second after getting hit.(not that it's a good approach anyways. just saying...)
I never said that meant Zelda should go lighting kick crazy. But against ANY character, Zelda will try to land a lighting kick when the opportunity presents itself. Against DDD it's MUCH MUCH easier. She won't necesarily be using it more than she otherwise would. it's just when she DOES use it, it's much more likely to hit.
Not free, but it is easier for Zelda to sweetspot it. I use my jumps to get back to the stage more than the upb. DDD beats out Zelda when he has his jumps getting back to the stage.
It's free. Really it is. Granted, zelda has to be in position to take advantage of it, but if she's in position to attempt, DDD can do nothing to dodge it. and if she's not in postion, she can still punish in other ways.
not exactly. DDD's ftilt outrange's Zelda's fsmash(her most ranged move besides din's) His bair outprioritizes her fsmash, and they're both much faster in comparison.
I'm pretty sure bair has at most equal priority. Fsmash is very highly prioritized. Ftilt is fast I forgot about it, but it has enough cooldown to be punishable and he need to be spaced properly for it. But it's something to xonsider
haha, y'all in the zelda thread won't tell anyone how to DI out of her smashes anyways so... at least for me, It's not any different with any other character. lol
that's easy you just.... pry that secret from our could lifeless hands
thanks man.
no prob
P.S. I thought you mained Sheik also? w/e
I do, I just have no idea why shiek is advantaged.
Zelda's heavily advantaged enough that I always play her i that mathup.
Maybe DDD gets caught in Zheik's ftilit easily.
Also, shiek's aerial game works well against DDD since it's so much faster.
DDD's recovery can get him caught in a shiek Usmash... almost assured death.
But I really don't know
Ness is only infinited by Marth and Charizard. I swear he was infinited by Squirtle, but I guess not. Ness still falls victim to Dedede's chain grab, though.Can anyone explain why Zelda, Sheik, Samus, and Ness have advantages over DDD? Samus can be infinite cg-ed with standing dthrow and(correct me if I'm wrong) I though it was the same situation with Ness also?
I say it does, but ask everyone else. If everyone else agrees that not having first hand experience, but rather immense second hand experience qualifies a poster to argue a matchup in this thread, then so be it. I'll leave you alone about it. I'm not going to regard your experience anymore until more people respond. I'm sorry.Ok.
Im sorry, but you're playing the role of the elitist here. You are saying that since I dont use all of my time towards perfecting my game for Ness and Olimar and rather work towards perfecting my G&W, that I have no basis in my argument. You're implying that anyone who has ever contributed in this thread who doesnt main the character should not be posting, or this is how it seems to me. What about everyone else here who's posted maybe a sentence or two, yet their main may show someone completely different. Does this change the validity of the matchup they presented? No.
I do too. I use other characters sometimes for fun, but I'd never visit other forums to discuss their advanced gameplay if I've never used them. I might point out one or two things in a thread somewhere if it pertains to something I've done though. Say...DDD-I've played him numerous times and I'm beginning to like his playstyle more and more. I posted in this very thread the matchup of DDD v Zelda. I wondered why it had zelda>DDD. I'm still not sure, but I'm not going to argue with my "opposition" over it in depth b/c I'm still not experienced enough.You cannot stop someone from pointing out things he saw wrong with you're matchup. You made points, I made rebuttals. I, in fact, know more about Brawl than just my own character.
I have nothing else to base my conclusion off of. You said you don't use ness or olimar and that your brothers play the characters. I assumed you watched them play.(and maybe others) I'm sorry you went through the trouble to go to training mode to test out some stuff.Second, are you stupid? What makes you think im basing the discussion off of videos of the two? I have not even mentioned anything along the lines of "Well, in all the videos I've seen, the Ness beats up the Olimar real 'gud". You're making an assumption, and thats something you typically avoid.
I'm pretty sure I cited the thread "olimar v ness" in the olimar matchup thread. It's not worth going through the trouble to quote the entire thread if this is what you're asking."Many more"? Don't make vague references. Cite what you're trying to argue.
The first thing you brought up (the one that I shouldnt be arguing) is pretty much a carbon copy of what that one person said. I replied to him with my post:
I understand he didn't push the point. I am though, and I think he had something going. It's not wrong or incorrect to quote him saying he's in the right if he was indeed in the right. The point I'm making is that it doesn't matter who made the quote as long as it's true.and Rapid_Assassin didn't push that point any further. Now, you've brought up the same, exact, point, and you're citing someone who brought up the same thing, but you fail to mention that he dropped that point. I don't know whether this is because of lack of interest, the tangent we went off into in the thread, or he accepted it. I dont want to make that claim. The argument was dropped, but it resurfaced via you, but it isnt you're argument. He can fight the point if he wishes, but don't quote him saying that he's in the right.
You're right. I can't claim who is correct from who posted what, but from participating in the olimar threads for over a month nearly every day since brawl came out, I can merely suggest who and who can't make valid arguments regarding olimar. Go ahead and call me a nerd, that's why we're here.You claim my points were refuted, and that the posts in the thread back up your opinion, but what points and posts do this? There were a few, as I remember, who agreed that the matchup was hard for them. Others said they were inexperienced in this match. How can you claim these users dont know what they're talking about?
ok, I will. I'll bring up every point you made that was picked apart by the experienced players in the matchup-even the points that don't influence the matchup.Which of my points were picked apart, and how many of these were major points?
Cite them for me. Do it.
I destroy both Lucas and Ness. Could be playstyle combined with character advantage though. I think you did your part in arguing pretty much everything I would have said before that guy replied. Has he even played against an Olimar that knows and likes the matchup?
He may be able to knock a red pikmin off of him, but that means he's more prone to pivot grab, shield grab, up smash, uair.
Or.. he can just take the 2-3 damage and not pk fire.
Sure he can nair and knock a pikmin off whilst returning, but if he does up+b, you THEN throw the pikmin onto him. Also, special fall? Grab off stage? Whatever else.
Grab release does give Olimar a benefit. Say I have 2 white pikmin. I latched one to you and grabbed you. Now I'm mashing A. You've probably taken a good 50%+ from this already, but why would I throw you for 6% and little knockback, when I could ftilt you off the stage, latch another pikmin to you, and edge guard you aggressively? If I grabbed with purple or blue, yeah the throw is much better. But the white throws suck, and white's grab release combo is awesome.
Well, the white ones will do the most damage for that. I could still latch any other color (except purple), and grab with any other color, to do a lot of damage, but not quite 50%+. And if I grabbed with a color other than white, most of the time the throw is better, unless I'm just trying to make the throws not stale.
If you don't play either character, what exactly are you basing this off of? The lv. 9 cpu? Or theoretical scenarios that both players have seen, or won't happen in a match anyway because it's just dumb? A lot of your arguments assume that the Olimar player sucks, as in has no aim with his attacks and keeps running into PK Fire. If there were no way at all to maneuver around PK Fire for any character (as in, no one can move, shield, roll, or simply walk out of range), Ness would easily be the best character in the game. But that's clearly not the case.
I'm basing my info off of experience. Once I've learned the matchups, I pretty much stopped losing to anyone who wasn't phenomenal. Which isn't the case for anything evenly matched, or in their favor....
I still say throwing a red pikmin on him is a combo setup in itself.
If ness jumps and nairs or almost any other move (against a well placed pikmin) he has delay time and on most stages Olimar can run up and pivot grab, hyphen smash or shield grab.
After that, isn't Olimars uair > Ness' dair?
If Ness dodges, doesn't that mean Olimar's skill could do it just as well if the players are of the same skill level?
I completely agree with the pk fire landing on Olimar dealing an extremely high damage start. (PK fire, grab, dthrow, fair) but Olimar has his comboes that bring them up by alot too.
Olimar players should wait for the expected nair from Ness recovery. It's when Ness uses up+b that you latch for the gimp.
Also.. I hate when people say "My brother plays Olimar/Ness/Snake and my friend is a decent Pit/Olimar/Ness/Lucas/Snake."
This just means I can't follow the results unless there are videos or the two people are known players "My brother is NC-Echo" would be more acceptable, for instance.
When you say it like this.. I always somehow imagine the friend being just a worse player and the brother to be a younger player who plays matches with bob-ombs for fun.
I don't mean grab at nothing.. that doesn't make sense, but he does have landing lag, no? Either he jumps and does nair and you hyphen, or if he DIs backwards you can grab as he lands or DIs foward will be pivot grab.
He should shorthop nair to get it off, generally. This means you can do what I just had said.
SH and jab at the same time? Now unless you mean a part of his nair.. I don't even understand what you mean.
Upsmash kills Ness or most people at about 100 or so?
Ness is about the same?
Gimping I will say is in Ness' favor easily though.. However, don't rule out Olimar's tether recovery.. You can loop around Ness' up+b with Olimar's. If he does it earlier, then you can gimp him..
You just pretty much refuted anything I said besides the pro Ness points.
Now you are really assuming all Olimars are bad..
Generally, I believe most Olimar players throw pikmin while dodging attacks and such.
If you read the boards, most try to keep dstance and then fight at a higher percent, not all do it however and they will rush in with one or two lobbed and try to grab. Some smash and keep all four/five pikmin at use at all times.
You should know most of the attacks, but yes, WAC is a major part of his metagame I believe.
Any move besides maybe PK fire can be 100% WAC'ed. (Stationary, when in the air, the whole thing can be WAC'ed as well.
So obviously, you would attempt to WAC uairs, bairs, pk thunders, fairs, etc etc.
The only downfall is Ness' grabs, as with all SAFs, can land. However, if on the ground, I believe Olimar has the better. Especially if Red makes up even a third of his force.
If I see a Ness jump in the air, I'm not going to try to grab him. That's just dumb. I could just wait for him to land, and then grab him. Or, shorthop at him, trying to bait either an airdodge or a 2nd jump. If he airdodges, I f-air when the airdodge is over. If he 2nd jumps, just knock him out of the air and off the stage.
As for approaching, side b isn't his only approach. I could do pretty much any move he has, assuming that I time it properly. Or just run up to him and shield or dodge or do nothing, which works great every now and then for mindgames.
[/QUOTE]Wait a second DanGR, you're on Ness's side but now your on Ollie's side. Anyways I have no problem playing ness at all with Olimar.
no, not correct. I hate to keep bringing this up, but it's vital that you have first hand experience versus olimar with ness. Many of your points throughout this discussion show that you have knowledge of the subject, but that you don't have experience.(I address this later as well, so hold in there) Yes, TL should aim arrows, and yes, a player can shield the arrows, but oimar's pikmen can't! you can shield them, but they keep coming. you can't keep it up for long before you have to move. If you choose to spotdodge, it doesn't work. They come too quickly for a sidestep to work. how about jumping and dodging-same thing. They come too quick for a player to just shield, sidestep, or airdodge them over and over-then kill. When you move, you give olimar the advantage. If you move back, olimar moves foward and repeats. So basically, in this matchup, you have to move towards olimar in the long run. correct?And yet...
You're making a critical assumption.
That the Olimar will be competent, and the Ness not so much.
TL aiming his arrows? Alright, evenly skilled players, right? The other player will powershield.
You cannot assume that in a matchup that one player will be able to aim better than the other can evade. This would be a fallacy on your part, correct?
no, i'm not suggesting this. Even I, after playing as ness only a couple times, was able to do that consistently.Likewise, is the Ness player so incompetant that he doesnt know how to aim his PKT lower than the ledge? In offline play, AKA tournament play, a competant Ness player can handle this.
the speed of pkt is rather slow actually. It takes about half a second to make a semicircle to propel ness foward. Is that fast? not really. The pikmen don't stop coming. If my pikmen are within range of ness, then they will land and ness' recovery will be gimped if he doesn't attack them.Fsmash off the ledge? You're underestimating the speed of PKT, and overestimating the range and capabilities of the Fsmash. There's a very small margin of time where the pikmin will stop it, as the PKT moves quickly, and theres blindspots.
if ness' recovering from afar is situational, then yes, it is situational.All of your gimping scenario's are turning out to be situational, it appears.
As you said earlier, ness has to nair in order to fight off the pikmen latched to his body. fsmash off the ledge to gimp his recovery will punish this. maybe I misinterpreted your statement b/c it seems you're arguing for my side.Hardly, and thats assuming you can even force the Ness to nair.
Anyone else see the fallacy? you clearly made the statement in your argument that suggested that I argued "that you can just move around to rearrange your trajectory." I made no reference to whether you can move around to rearrange your trajectory. You went on to prove your point through things that I DID say rather than what you made up. That's a fallacy.Mr. E said:What fallacy? I didnt say you made that argument, I said you cannot make that argument. Learn to read?me said:Here is another fallacy in your argument. I did not "argue that you can just move around to rearrange your trajectory" I said that yellow pikmen (ness has many electric attacks, thus preserving a few more yellow pikmen than usual) can come in handy to arc over the ledge to HELP (not all by itself) combat nairing. As i mentioned earlier, fsmashing pikmen off the edge prevents ness from recovering vertically. To your last statement-you can't assume we can't aim and hit ness with 1/6 pikmen.Mr. E said:Speaking of blind spots, you cannot argue that you can just move around to rearrange your trajectory. Why? Because each pikmin is thrown differently. You can't make the assumption that you'll have all yellows that you can lob over the side. You cannot assume that you'll have a white pikmin that you can throw far if you arent near the edge that will magically gimp him. It's actually very likely that Ness wont have to Nair because you'll probably miss with the first toss anywaysme said:-Oh, i get it, ness can float infinitely and nair all the pikmen? yellows survive longer versus ness anyways b/c many of his attacks are electric. yellows arc over the edge. problem solved naturally. Plus, olimar's dair can be used to spike ness from above. If all else fails, Olimar can fall into ness when he has to use his recovery, and gimp him that way. If ness does make it back to the stage, It's hard for him to make it onto the stage safely with his mediocre range without getting grabbed or hurt.
I quote it as fact b/c it is fact and facts greatly impact any argument in general.Fsmash is very situational, why do you reference yourself so much? Try not to tote it as fact until the other person gives their input. If they leave it alone or concede, then you can cite it.
about your earlier quote:This isnt a fallacy, as I do remember an Olimar user, whether it be yourself or another in the thread, claiming that Olimar could essentially chase Ness off the stage whilst throwing pikmin and could follow up with his spike.Ness will be more effective when off the edge, so chasing him off with the pikmin toss is a bad choice, as he can recover farther than you, and he's a bullet of awesome when PKT hits him, and his PKT hits him FAST. To hit him far enough that he'll have to recover means you're not near the edge, so I doubt you can make it there and off quickly enough.
This could also be interpreted as just throwing the pikmin off, as a chase, but not actually leaving the stage.
Never-the-less, it still doesn't belong in that paragraph. It's stronger. Does that support your evidence that ness has no disadvantage versus olimar recovering? It doesn't.You must have a short attention span or something:
You brought that up, and I replied that Ness' has a better spike. Much better power (more knockback than Ganon's at the lower percents), being able to do a rising spike because of Ness' beastly second jump, and the fact that it's less situational because Ness will actually chase off the edge, unlike Olimar.
Oh, and he has a combo that leads into his spike.
http://smashboards.com/showthread.php?t=171131
Olimar's dair is considered a very good, quick and powerful spike by most players. It doesn't have the power ness' has, but it's hitbox is larger, and it comes out quicker.Olimar's Dair isn't as good as Ness', as I pointed out.
Ness' Uair is a killing move, where Olimar's is for comboing. It beats Olimar's spike, I think.
I don't know the range, but you're right about the priority. I kept breaking through so I couldn't test the range. So his Fair is better in the matchup.
Slower and much weaker. Ness' is a great killer, Olimar's is a spacing tool.
I'm not going to discuss why they're superior b/c that's your job. I did however compare the quickness.(aka speed)You compared them by what Olimar's was better at, but you didnt mention how Ness' was superior, save for speed, or how it's relevant to the matchup.
I'm not sure you understood me. I was just comparing the two bairs. not against each other. yes, olimar's bair would beat ness', but it's irrelevant like you said.Okay, you agree that Ness' fair wins out in this matchup.
The bair can kill easily, and it will rarely be paired vs Olimar's Bair, so I dont see your point here.
If your information is correct and your hypothetical situations are correct, then I have no problem discussing this with you.I have the right, though, just that you refuse to acknowledge it. That's your problem, not mine. I can argue any matchup I have sufficient enough info for.
It's not necesarily a "combo" finisher as we all know that real"combos" are very hard to come by, but it is very hard to avoid after these "combos" if the olimar player moves olimar correctly:So what are the combo's that this[(being olimar's upair)] finishes?
It better be something good because Ness has great aerial control, and laggy attacks are typically punished.
the quote being:The rest of that quote is still spot on, though.
Ok, he won't go for the spike on stage. good. He'll use his spike off stage. not good. how many pikmen are you supposing I have when recovering? 1? 3? 6? I'm not sure.I'm dismissing it as a threat BECAUSE Ness will not ever go for the spike on the stage. He wont drop down on Olimar and use his spike. He will use his spike off the stage, and Olimar will probably not want to use his Uair because of his ****ty recovery. The best you can do is airdodge or WAC. Uair is only going to see use in Olimar's combos, which will be few because of his crappy approaches.
The ONLY reason I'm pointing out your grammar mistakes and your inexperience in the matchup is that they greatly impacted your reasoning and they justified statements-otherwise untrue imo.Erroneous fallacy fallacy fallacy fallacy!!
It doesnt give any more validity to your post by using those nice buzz words, and there was only one point that turned out to be correct, which turned out to just be a miswroding on my part. Your other "fallacies" didn't do anything to help your matchup.
In fact, the whole point to this post hasnt been to argue the crucial points of my argument, has it? It's been to poke holes in my smaller statements to discredit me that way. I can understand if you have trouble thinking of counter arguments, but attacking the unimportant details to make it seem that I'm wrong is pretty low, IMO.
I may be taunting some things, but it's because I'm pretty frustrated at how you've gone about this whole matchup. I make huge replies, and you return with the fallacy card, ignoring anything of value I may have made. It's pretty much my attitude. I'm not doing this because I feel like I'm losing this argument, I'm just genuinely upset that I have to make huge post after huge post instead of looking at other matchups.
What you are seemingly doing doesnt make you look too wonderful, though.
and
my points arent wrong. Just because you choose not to target the sound points that put this matchup in a neutral favor, doenst make them wrong. You can claim they are wrong, but you havent made a slight attempt at them.
"Your arguments in this matchup are quite obviously wrong"
prove this then. You spent a lot of energy picking at my previous post, so now try and move that energy into making a real argument why you think Ness is SERIOUSLY DISADVANTAGED. Gimping is situational, Ness can approach, and he generally does a decent time vs your approach attempts and spacing.
"so go ahead, prove me wrong with FACTS, not with conclusions drawn while watching your brothers play each other."
He doesn't fall victim to the standing one.Ness falls victim if the infinite cg to squirtle and not to DDD. He is however affected by DDD ledge finite dthrow cg. What I'm wondering is whether ness falls victim to DDD's infinite standing [still](my bad) dthrow cg, not the "hit ness a few times-grab-hit ness a few times-grab-cg."
thank you so much for your useful posts.Um, no that's stupid.