They are JUGGERNAUT frames. NOT superarmor.
A Bair from sonic WILL knock Snake out of his recovery.
Whoa, I feel like a fool for asking this but there are Juggernaut frames in brawl? Err, wait. What's a Juggernaut frame? In Marvel vs. Capcom/Super Heros/etc. "Super Armour" was the ability to take a hit without flinching/knockback (unless it was an extremely powerful one). It too two hits to move Juggs/Hulk/Sent.
I take it that in Brawl, from what I can gather, Capcom's Super Armor is "Juggernaut frames" and this new 'no knockback but damage still incurred' thing is what's called "Super Armour"? True/false? I know that this is probably the wrong place for this but I'm curious regardless. Why would Sonic's one hit back air (err, it is one hit, isn't it?) be able to knock Snake out of it?
Then explain to me how I regularily beat or come close to beating snakes far far better than me with my Pit.
This will be easier to discuss if you can write out a bit about how you played him that made him beat Snake. What did you use? What worked and what didn't? I'm guessing you shot him with a million arrows?
The reason why the japanese brawlers are able to make tier lists at this point is because... *several reasons*
That or they've just had the game for a month longer. That being said, do you have any links to said Japanese communities and such. I can only read a tiny little bit of Japanese but perhaps I might find something nice in there. I'd like to see their tier lists, that's for sure.
Spot dodge to Dsmash can knock Snake away and force him below the edge making it easy for Falco to grab him and ruin his recovery attempts.
Wouldn't a Snake take a C4 hit instead of ever being within grab range of the edge? (I've got no experience with this so it's just a humble thought - nobody I play with has yet to do the whole 'grab Snake during his up-B' thing so I haven't had to adapt to that)
Can someone explain to me why Diddy is at a disadvantage against Charizard?
What a stupid thing to ask! Seriously, dude! Did you not play the Subspace Emissary!? Didn't you see how Diddy got his *** handed to him by Rayquaza? Dragons > Diddy!
Seriously though, I'm not terribly sure. I'm guessing a combination of range (although I'd think that Diddy's speed would nullify that), flamethrower keeping Diddy at bay (although I can't really see it working that well either), and Diddy's weaker Smashes coupled with Charizard's weight making Charizard a difficult character to knock out. I'm just guessing though, I really have no clue. Can anobody else shed some light here?
Ivan, the more this goes on the more I agree with you. I'm sure that there will be some completely unexpected match-ups for some random reason that would almost be impossible to predict, but for the most part I'd say your zeroing in on a fairly accurate list. Good job ^_^
Any "good jobs" must go to the people filling it out. I just plop in the information (with, I'll admit, my own judgement on which side is most convincing).
To the thing about Pika > Snake:
Really? 80%? This seems pretty big. Let's see if the rebuttals can address that.
i've been waiting so long for someone to do this but u made ike look like a wuss
No, YOU made him look like a wuss. Rather, you haven't been defending him enough to prevent his non-wussy status from coming out... assuming that he isn't at a disadvantage to all of those characters. Start arguing why he isn't so that we can all (or at least one of us) learn something from it. Those arguments will have to be pretty solid though...
However, I still hold firm that no amount of tier list or matchup charts could change the fact that the better skilled player win.
If that wasn't the case I would have dropped Brawl long ago (err, "long" ago). Match-ups and tiers are always assuming that the players are of equal everything, including skill, except character. Although, if you want a good negative example of such a situation, try out Roll vs. Cable in Marvel vs. Capcom 2. Skill? Who needs skill?
Sonic can't edge grab, or at least not without risking a B-forward or B-up. Thus leaving him at the edge..
I can't remember: does Ganondorf's forward B kill him or his victim first? Secondly, does his up B beat out Sonic's spring? I can't really see Sonic having to use edgegrabbing to stop Ganondorf when his back air would do a better and safer job of it. It's not like Ganondorf can just recklessly throw out aerials when he's over the ledge.
I disagree that MK has the advantage over ZSS. the range and speed of almost all of her attacks is greater than most of MK's.
Metaknight wins in the air, his playground. How is she going to land a killer when he's all over her? Her aerials will be beaten by his disjointed sword and her forward B is too slow to hit a pressuring Meta. As well, he can edgeguard her fairly easily. His aerials are great for "carrying" her over the edge and his aerial manuverability can guarantee that he always grabs the ledge to stop her tether. Of course, I play as neither so... anybody else?
To the MK vs. Lucario guy: My apologies for constantly changing that match-up bit both sides are arguing pretty nicely. By the sounds of it it's probably equal. It'll be 'debated' until both sides can agree (I'm rooting for a neutral myself).
EDIT: If you post something but it gets ignored/looked over please reword and repost (or just let me know). I usually read a page or two at once all the while replying so I sometimes miss some posts or forget to change match-ups. As well, if you find any consistancy errors in the chart (like Marth > Yoshi but Yoshi = Marth for example) please let me know post haste. It's a big chart and it's easy to botch things (I say this because I've come across a few
).
EDIT 2: My constant replying is killing my time so I'll be replying less from here on out (but reading more
).