Give his Dsmash something like a 15 degree angle. It makes sense with how the move looks.
Also, a general increase in smash strength, and perhaps change one of his air attacks (Bair) to give some decent knockback at the end.
Dsmash is pretty weak. Weakest of his smashes, has little killing potential unless they're at the edge and have really high damage (at least 150 depending on the char), and usually it's not the best options for Yoshi. I agree that a general buff in knockback and/or knockback angle will be nice, preferably power since it'd be nice to kill with dsmash more often, lol.
1st of all. Does his standard B have any purpose at all? Characters can wiggle out of that egg so fast. Its even hard to do sometimes because its very punishable. While he may not need it. I'd love to see opponents get stuck in the egg for a quarter second longer. It might have potential for a interesting combo starter rather than a useless move.
2nd of all, I actually like the insta-drop shield over shield jump. His down special comes out fast on the ground and I can sometimes mind game people and get it off. Plus it has good knock back if done right. To top it off, tilting out of shield becomes really useful.
3rd of all. Yoshi is an AMAZING gimper in B+ He can get so high and nair and fair are deadly offstage. Then he can use multiple up-b's to get back on. If you suggest he needs an offstage game buff then go play a good B+ yoshi.
4nd of all, nearly every single 1 of his moves is **** except the d-smash of course.
Of course D-smash needs a buff and everyone else will post shield jump....
Note that I'm no B+ Yoshi player I played him in VB and initially in B+ but have kind of dropped him playing him only for lolz now and then. I know nothing about his metagame
( Sorry. I'm just trying to think outside the box with my 1st suggestion and analysis on my other three and I'm ready and willing to be flamed for it lolz.)
I've seen other Yoshis use standard B (egg lay) to punish shield abusers. It's fairly quick and does 7 damage, which isn't bad, but yeah the fact that it can be escaped so easily doesn't help. Maybe extending the time that the opponent is stuck in the egg will help.
Side B could actually give some ****ing horizontal momentum when in air because doing so puts him in a helpless state after.
That or remove the helpless state from doing a side b in air.
But really Side B + Air = Failure
THANK YOU.
Using side B in the air is like saying "I want to die." Giving it some momentum OR making Yoshi be able to act again after using it, something like that would be really, really nice.
What are Yoshi's kill moves? Uair? I couldn't find any decent ones.
Also the sideB egg is hard to punish and annoying, but otherwise you can just jump over it.
Doing it out of a shield and back would basically make you invincible, cause if you are hit with an attack that cancels the egg, you can shield and do it again.
Yoshi's uair in vBrawl are uair, usmash, grounded downB, and fsmash. In B+, uair can be used for killing at high percents but comboing at low percents. I do find it harder to kill with uair and usmash now, I don't know if that's just me.
Side B kinda sucks because IIRC it's priority increases with its momentum. And until then, its priority is not very impressive since lots of attacks can cancel it out.
Is there any way to make the neutral B require more button pressing to break out of (maybe 3x as much) and drop characters faster? I'd love the facing the edge neutral B to actualy work as a kill move against certain characters.
Agreed, though one thing about the neutral B is that I like using it against enemies who break out fast and get an uair for the kill, lol.
One thing that wasn't mentioned here, I saw some other Yoshi mains in vBrawl saying that Yoshi's super armor is not reliable for getting him out of sticky situations, the ones that super armor is supposed to help against. At least in vBrawl and B+, he can DJAD (double jump air dodge), but more (better?) super armor frames would be nice.
From the time I used Yoshi in B+, he DOES have good (or at least decent) comboing ability and gimping ability. A lot of his tilts and aerials don't need to be changed. I don't think bair needs to be changed (yet) because I've used it in stringing attacks together well in vBrawl, and I THINK it can be still used effectively here. I can't test it out myself right now, I won't be back at my home where B+ is until about 2 weeks.
So things I would look at to improve Yoshi in B+:
-Side B in air
-Dsmash power/angle
-Standard B duration, drop rate
-Maybe more and/or stronger super armor frames